Vampire Counts: Army Book Overview

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"Zombies: Due to the most recent 8th edition FAQ regarding crumbling this unit just went from being recommended to being essential"

Might be being an idiot here, but I can't spot changes in crumble rules. This from the GW errata section of the website? Can anyone clarify for me?
 
Vladvoncarp said:
Might be being an idiot here, but I can't spot changes in crumble rules. This from the GW errata section of the website? Can anyone clarify for me?

You're certainly not a idiot, you just didn't see it! :) (It's in the rulebook's FAQ update!)

It's because of this clarification:

Q: If a unit charges into combat and, on the turn it charges, the last of the enemy unit it is fighting are removed as casualties due to Daemonic Instability, the Unstable special rule, Cornered Rats or as a result of a War Machine failing its Break test, does the charging unit get to make an Overrun move? (p58).

A: No
 
OK so if the unit is wiped out because of instability the attacker can't move 2D6 sure that's good I guess but why does that make Zombies a must have?
 
Because now they fulfill a critical function as speedbumps for enemy units that you aren't ready to fight at that time. Bogging people down is what Zombies are good at, and that ruling makes them better at it.
 
rothgar13 said:
Because now they fulfill a critical function as speedbumps for enemy units that you aren't ready to fight at that time. Bogging people down is what Zombies are good at, and that ruling makes them better at it.

Also makes summoning them to delay a much more important option.
 
Great job Johhny! I enjoyed the reading and look forward to see the spells and items. I have a request though of you putting grades 1 to 10 (a 1 being it horrible and 10 being it's fantastic) on every unit-type, item etc.
 
Maybe I am not seeing the big picture of it, But Skabsrath just does not seem very good to me. I get that the DS on it is very nice, but i always saw the reason it was so good is because the TG already adds 6 to the total at full, where as you will get 3? with a vamp. And really, getting 2 attacks that go away after you charge/lose combat. 75 points is a heavy cost for that. Would you not just pay 60 for 3 attacks you keep. And yea flaming attacks for all them Flammable/Regenerate is the only appealing thing to me. And really if you want flaming that badly, get a BsB and rock the fire stick :D. Whole unit flaming vs Vamp, But i really want someone to show me what I am missing, because Its gotta be something ><.
 
That Screams work best when fielded en masse (so the more the merrier, and this is a way to get them in your Lords allowance), and that having one powerful character (that can strike out on his own if needed wield fire and hits at extremely high Strength) is infinitely more convenient than compromising an entire unit's ability to deal with a guy with a 5-point item. You shouldn't lose combat often so that won't be an issue, nor will breaking someone once you pump a bunch of screams into them. Having seen Skabscrath in play, I have to say it's impressive.
 
Melle said:
Magpie said:
How come IoN doesn't work on characters?

because the spell doesn't specifically says that it does.

under the rules for ressurecting(or magic, not sure, don't have book here) it says that spells doesn't heal characters, unless specifically stated that it does.

hope this clears it for you, Magpie.

It does, thanks for that. I guess "The Hunger" and "The Curse of Undeath" make up for that tho'
 
almost? what type of dice are you using? 6 and a bit sided ?

On the subject I'd reckon 1 in 6 is a lot better than 0 who else in WHFB has a similar power ?
 
Magpie said:
almost? what type of dice are you using? 6 and a bit sided ?

Thats-the-joke.webp


although, no die is perfect
 
Hmm solid enough walkthrough

Don't understand why you don't adore Nightshroud. That item is just god-like especially if you play high elves a lot ( I do). Maybe I'm just unrealistically lucky with ZD+ Nightshroud combo that have shattered entire armies a dozen times now?

I also find screaming banner to be solid enough, especially since any other banner in rulebook is kinda meh anyway. So what if you come up against daemons? Unless you paid for fearbomb vampire its no different than having a dispel scroll and facing dwarves.

That leads me to skellies. I just don't we're gonna agree Johnny as I find ghouls to be garbage and skeletons to be gold....

The corpse cart... once again I think I'm may be playing against elves and daemons too often. Against those asf/ high initiative armies it gives great mileage for me. Maybe its because I run Sword'n board GG and Blood Knights, but I rly find it good in helping getting in every attack.

Really only the coach isnt worth fielding. Ain't it beatiful?


But a good overview nonetheless
 

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