Friendly Dead said:Don't understand why you don't adore Nightshroud. That item is just god-like especially if you play high elves a lot ( I do). Maybe I'm just unrealistically lucky with ZD+ Nightshroud combo that have shattered entire armies a dozen times now?
Personally, I find it a little too specific, especially since taking it rules out either a strong weapon or a decent ward save. It's sometimes useful, but can just as easily be wasted against a low-initiative army. On the other hand, a Ward Save will always be useful - especially if, like me, you run into a Bloodletter Horde on a regular basis...
The Sun King said:I have never ever used The Hunger special rule... Either the character dies outright or it leaves the combat without a scratch, at least it has been so in all the games I have played.
I've occasionally used it, but have never had it work. Usually I do all my character-healing in the Magic Phase.
To be honest, it feels like it should either be a little stronger (e.g. roll a dice for *each* model killed in combat, with some sort of cap), works on 5+ for Vampire Lords etc.. Or, there should be something that goes with it - like a cheap Vampire Power that increases the odds of it working, or a weapon like Vlad's Blood Drinker (except available to non-SCs).
The Apothecary said:Maybe I am not seeing the big picture of it, But Skabsrath just does not seem very good to me. I get that the DS on it is very nice, but i always saw the reason it was so good is because the TG already adds 6 to the total at full, where as you will get 3? with a vamp. And really, getting 2 attacks that go away after you charge/lose combat. 75 points is a heavy cost for that. Would you not just pay 60 for 3 attacks you keep. And yea flaming attacks for all them Flammable/Regenerate is the only appealing thing to me. And really if you want flaming that badly, get a BsB and rock the fire stick. Whole unit flaming vs Vamp, But i really want someone to show me what I am missing, because Its gotta be something ><.
I've never been a fan of Skabsrath. The extra scream is nice, but makes the weapon feel more like a gimmick - something to use in one, very specific list, and never in anything else.
It's cost basically means it'll only ever be used on a Ghoul King (or a Master necromancer if you want a laugh, I guess). Frenzy is often annoying, rather than helpful (and isn't likely to last more than 1 turn), and devastating charge is meh. Flaming attacks are nice, but I'd rather have more strength, since I face far more enemies with good armour than with regeneration. Essentially, I just feel that 75pts is a hell of a lot, considering that you're getting a scream, and not much else.
To be honest, I wouldn't mind, except that [undefined=undefined]this is our only magic weapon.[/undefined] Could we not have had something more robust (like the current Blood Drinker) - something we could include for both use and flavour, rather than this expensive gimmick?