Jesus many of these suggestions are quite off the wall to say the least
Mad Larkin you must be quite mad indeed ; ), Skeletons at 3 points WITH shield and light armour per model with the option of flails? (Its not like the animator can pick out the skeletons according to which weapons they were wielding while they were alive.. What makes most sense by far is just a hand weapon and shield, as this can be anything, clubs axes, swords, and spears aswell which makes sense as its basically the cheapest weapon possible and were probably used abundantly in the ancient times i
WHFB) And you wanna make ghouls better? They are bordering on overpowered atm imo, Somewhat balanced by the fact they cant take full command) Someone suggested zombies with WS 2 Toughness 3 for 3 points a model... Thats like skavenslaves only more broken as they dont run and with fear...
Vampire infantry? Vampires are already incredibly rare and its not like the existing vampire wanna bring alot of new ones into the world, as this drains there power / possibly creates rivals. The blood knights were a special special case because of the circumstances surrounding there founding.
Some people wanted stronger magic items.. We have pretty much alot of the best magic items in the game, what i wouldnt do just to have something comparable in some of my other lists..
Also ranged troops of any kind doesnt suit
vc alot imo, It takes alot more concentration to actually make skeletons reload there weapon, aim and fire etc then to just scramble forward and stab and slash I would imagine.. And the same for warmachines. Im sure it could be done, but still.. I just dont feel it fits. The Undead is supposed to just be a huge
horde of shambling corpses that horrifyingly just keeps coming and coming, in my mind.. I dont feel ranged troops fit with this. If anything then there should be the option to include living troops like suggested.
I mean guys, wishlisting is fine and everything, but please keep things at least some what realistic and at the very least fluffy. Thats the biggest reason I see why people want things changed as far as i can see.
Well onto my suggestions then,
Zombies, characters should be able to join them, and bump there toughness to 3.. Then maybe an option to make them 'infected/cursed' zombies or something (Remember the fluff is not like in the zombie movies where you turn into a zombie when bitten) making what they kill raise back, It would need quite a bit of balancing though and could possibly make the rules unnecessarily complicated, which seems to be what GW is shying away from in this edition.
"A skilled Necromancer can reanimate the corpses of the recently dead, causing them to walk again. Zombies may be slow and plodding, but they're tough deliberate opponents that can shrug off blows that would fell a living target. They feel no pain and will never retreat from battle.
Zombies lack any capacity for independent thought and are controlled solely by the Necromancer who summons them. Given their resiliency, it's far easier to kill the Necromancer controlling the animated corpses rather than to try and do battle with a legion of undead. " - Hammerwiki
Yeah they should definitely have higher toughness or some kind of save..
Master necromancer (Heinrich Kemmeler style) An individual with a very strong will and magic ability. He have to be army general, And you cant take any vampires in the list, as they wouldn't subject to a mere human. Units can match when he is within 6" and probably of other necromancers when he is the general. And there should be several advantages of course, different units / stronger wrights etc. Maybe giving this style of army the ability to take stronger zombies/skeletons with different equipment, as the necromancer spends more time perfecting his army and such. Probably not gonna happen, but would be cool.
In thread with this I find it pretty dumb that necromancers are undead aswell, and think this should be changed. Maybe same with ghouls
Like mentioned, Bloodlines is something they should bring back. The vampire book for the last edition was actually very nice imo, they should mix these two books and bring some of the old stuff back.
Skeletons need to be cheaper, not buffed in any other way. 7 points, or maybe without light amour for 6.. but that would be pushing it.
Direwolfs, either devastating charge or slavering charge back. I saw no reason to remove fast cav either. They shouldnt be frenzy thats for sure, that would make them next to useless.
The Vampire lore definitely needs to be rethought, I felt there were some al right suggestions in this thread, with the powerlevels etc.
Zombie giant would be extremely cool, maybe make it a choice if fielding a master necromancer? And make it actually useful unlike the current giants.. It should crumble for sure and have cloud of flies for sure, maybe a breathweapon.. Or or or make it a possible mount for the master necromancer, who would then be able to give it a huge ward/regenerate save.. There is a lot of ideas to be played around with here.