Vampire Counts Rumours

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does anyone one kno anythin bout either the bone cart or the batman/strigoi things (varfuks?) much appreciated never used ghouls which is crap cus they sound like theyre good but not for long:|
 
darknesseternal said:
I've looked on CN and BK but I can't find the posts though of where people requested that they wanted to see Ghouls no longer be skirmishers, weaker zombies, and the bloodlines to disappear??!

People wanted cheaper zombies so it sounds like they're reducing their already feeble power for a potential point drop.

I still think zombies should be as is and 4pts.
 
The Dead of Night : Yepp, Gav dismissed it as wishfulthinking by "creative" minds/fanboys on random boards.

Bug16 : I cant recall the last time a zombie managed to sway a combat with his combat prowess so that isnt much of a problem IMO.

Cheers
 
well goblins also have shields or something i think, so actually more like paying 2pts, plus zombies never strike first, even when charging, and on top of that magic doesnt have a huge role in point values, Tomb Kings skeletons are still the same points as VC skeles (except they get light armour for a point cheaper i believe) and they can only have D3 extra guys added to the unit per spell and cant be raised in new units or take their unit above half strength, so to me 2pts for fear and never striking first is about okay really, of course the unbreakableness if zombies is pretty good, but all the same 4-5pts (probably 5 i think myself) is about right :D
 
Azahul said:
well goblins also have shields or something i think, so actually more like paying 2pts, plus zombies never strike first, even when charging, and on top of that magic doesnt have a huge role in point values, Tomb Kings skeletons are still the same points as VC skeles (except they get light armour for a point cheaper i believe) and they can only have D3 extra guys added to the unit per spell and cant be raised in new units or take their unit above half strength, so to me 2pts for fear and never striking first is about okay really, of course the unbreakableness if zombies is pretty good, but all the same 4-5pts (probably 5 i think myself) is about right :D

Ok ok, 4 1/2 pts then :P (can you remember goblins being 2 1/2 pts?)

The raising behind enemy units may change though. I for one suspect that the range of raising will be cut down a bit....
 
Hi, I´m new in this forum and I´m not very well informed, but...

Is it fair that Orcs and goblins points have raised and empire ones haven´t (or stayed) with almost any decisive modifications???

Cavatore says in the army book, that the point value of undead core troops is due to the comparatively low elite troops cost and the fact that you can raise them again (if your opponent let you, of course...)

I remember when the undead army was a huge wave of corpses walking slowly but firmly towards your army and the necromancy was almost unavoidable. It was clearly unbalanced (especially compared to the actual game system) but I´m afraid they are going to make point value so high that our armies are going to be as tiny (in comparison) as they are nowadays.

Neither vargulfs nor blood keep´s knights (even a playable Nagash) could repair the damage caused by a point value raising. (I know they´re going to reduce zombie´s but they haven´t said anything about the other troops which are even essential for a balanced army)

P.D.: I have to improve my english, so I beg the help of everybody if it´s possible (especially from our british, northamerican, australian... mates) Please TELL ME MY MISTAKES when I´m writing. I´d be so thankful...
 
Azahul said:
well goblins also have shields or something i think, so actually more like paying 2pts, plus zombies never strike first, even when charging, and on top of that magic doesnt have a huge role in point values, Tomb Kings skeletons are still the same points as VC skeles (except they get light armour for a point cheaper i believe) and they can only have D3 extra guys added to the unit per spell and cant be raised in new units or take their unit above half strength, so to me 2pts for fear and never striking first is about okay really, of course the unbreakableness if zombies is pretty good, but all the same 4-5pts (probably 5 i think myself) is about right :D

TK get 2d6 and choose the highest for skeletons, not d3.

Loekhi : I doubt VC armies will be tiny, especially when zombies are dropping in points. Not only that but I dont think knights of the keep is going to be the only choice.
I would rather hold the doomsayer attitude till we actually get a decent idea of the book.
 
Thanks for the touch of attention danceman, thinking we´re defeated is the first pace to a real defeat, but I still think that there´s some rotten in GW... The rumours I´ve seen tend to a worrying and doubtful path IMO... The problem isn´t what they are saying or slipping, our real worry should be what they aren´t telling us. Do you really think they don´t favour all these rumours??? There isn´t better advertising, they make people eager for some news... eager for buying the minis... the real objective for any enterprise which sells miniatures, that´s the reason of my lack of hope about the final result of the army book.

By the way, zombies are the worst unit in close combat in the whole game, they need a character if they want to be competitive or another unit helping it or a necromancer raising dead all the turns they are fighting... a drop of points is just a MUST and the drop of ST something interesting to make them different from the skellies. Personally, I prefer 15 skeletons with shield than 20 or 25 zombies.

But you´re true, until we have the new army book, all this worry is just as useful as a submarine moved by pedals, I just hope they won´t make a big mess with the new rules
 
danceman said:
Azahul said:
well goblins also have shields or something i think, so actually more like paying 2pts, plus zombies never strike first, even when charging, and on top of that magic doesnt have a huge role in point values, Tomb Kings skeletons are still the same points as VC skeles (except they get light armour for a point cheaper i believe) and they can only have D3 extra guys added to the unit per spell and cant be raised in new units or take their unit above half strength, so to me 2pts for fear and never striking first is about okay really, of course the unbreakableness if zombies is pretty good, but all the same 4-5pts (probably 5 i think myself) is about right :D

TK get 2d6 and choose the highest for skeletons, not d3.

Loekhi : I doubt VC armies will be tiny, especially when zombies are dropping in points. Not only that but I dont think knights of the keep is going to be the only choice.
I would rather hold the doomsayer attitude till we actually get a decent idea of the book.

really... iwas under the impression that that was only for Tomb Guard :rolleyes: shows how much i know :lol:
 
Sorry to break the flow of conversation, but why have we seen so many rumours about VC if they are not that close to being redone?

I mean we can see this right away on WarSeer, A LOT of rumours are related to VC, even though the release date is so far!? I though more would be said about the next DE armybook....
 
EvC said:
That would be because Vampire Counts are the next armoy book to be released before Dark Elves.

Then again, a release that is at least 6 months away brings forth a lot of rumours... It's weird really, because normally we hear about the army some months before it's release (around 3-4?).

There was a guy on Warseer who stated to scan in pictures that he'd have taken yesterday and post them up... too bad he didn't, but he claimed to have seen painted up Mannfred and Grave Guard.
 
Oh another rumour that I'd completely forgotten about until today: Black Knights ignore movement penalties in woods! No idea why.
 
Hey,
has anyone heard any rumors about an army set or a battalion?I know it's along way till the release but i think Vamps should get any army set with 3 plastic sets being avalible at the time of the new release(skeletons,zombies and the new grave guard!).
cheers
 
EvC said:
Oh another rumour that I'd completely forgotten about until today: Black Knights ignore movement penalties in woods! No idea why.

Maybe they are bringing the nightmares back like they were in 5th edition... they could turn themselves and their riders ethereal in the movement phase... that would be sweet!!! I just loved putting cavalry behing buildings and poping up on the other side.
 
I changed it into the link because it took too long to load and may not be so forgiving on those forum members on less than a standard broadband connection.

I finally realised the problem with the Mannfred miniature. It looks like someone converted it out of the current Archaon. The big cloak reminds me too much of Archaon. Aside from that the miniature is plain awesome.
 
Yikes. That was _not_ what I had hoped for. But then again, I rarely find myself in agreement with the choices made by the 'Eavy Metal team.

The mounted model still rocks though, although I'm not quite sure I like that he's barearmed. It does go with the more feral and less aristocratic look that seems to be heralded, however.

The model on foot has a boring pose, but it's helped by the flowing cloak. He looks fat, however.

Now, enough of Mannfred; bring me Vlad!

EDIT: @Voltaire: Agreed.

~Mortis
 
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