Vampire Counts Rumours

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Really it returning him to unlife is not a quick process, he certainly couldn't be smashed apart by a cannon and then ready to go 5 minutes later... but as a gameplay mechanic, I'm all for it ;)
 
I wouldn't be surprised if it gets more difficult to raise him each attempt/death.

Those rules sound cool, I'm really looking forward to the corpse cart, and mannfred the old sounds really cool.
 
More rumors people. Again copy/pasted from the warhammer forum.

The Corpse Cart has a bound spell (power 3) that will allow friendly units withi 6" to strike first in the next combat, in other words it's a watered down Hellish Vigor which the VC have had for a while now, so...

The Corpse Cart is 75 points, doesn't count towards core requirements, 5+ armor save, Regeneration, 2d6 attacks, S2, T4, 3W, M4.

Ghouls are exactly the same as before, stat line the same, except they don't skirmish and they're undead now. No musicians and no standards is going to suck. They cost 8 points.

Zombies cost 4 points.

Cairn Wraiths are the skirmishing ethereal troops. 50 points per model, minimum unit size is 3, cause terror, M6, 2 wounds, 2 attacks. One model can be upgraded to a Banshee, in which case they lose an attack and gain the Banshee scream.

No skeletal horsemen, but the Black Knights are still around as specials.

Black Coaches are rares, 200 points, no 0-1 requirement.

Ethereal rules remain the same, except they now include an immunity to spells that hinder movement.

KotBK have 1 wound instead of the rumored 2.

Skeletons cost 8 points, but come with shield and light armor. They may be upgraded to have spears.

Enjoy ;-)
 
I'm starting to whine about the new unit rumours...
KotBK - frenzied 1W crap for whopping points
Cairn Wraiths - ethereal crap for whopping points, 150p blasted by 1 lucky fireball
Black coach - chariot crap for whopping points (S7 working???)
Zombies - decaying crap for whopping points (S2, T2, no command group, no character joining???)
Corpse cart - another chariot crap for whopping points
Ghouls - and I thought the high 8p cost in 6th ed. was to pay for skirmish, no no no no for Orks 5p T4, full command
Skeletons - barely acceptable, because I think everyone would prefer 6p skellies with 2p light armour option
Black Knights - at least one good old unit, something known and reliable (unless ???)
 
Aeschere said:
The Corpse Cart is 75 points, doesn't count towards core requirements, 5+ armor save, Regeneration, 2d6 attacks, S2, T4, 3W, M4.

Sounds fine to me, especially with it's spell.

Ghouls are exactly the same as before, stat line the same, except they don't skirmish and they're undead now. No musicians and no standards is going to suck. They cost 8 points.

Meh. These will go to the back of my painting pile.

Zombies cost 4 points.

Hahahaha! I was right! My near constant moaning that zombies should be 4pts and not 6pts has paid off! :grin:

Cairn Wraiths are the skirmishing ethereal troops. 50 points per model, minimum unit size is 3, cause terror, M6, 2 wounds, 2 attacks. One model can be upgraded to a Banshee, in which case they lose an attack and gain the Banshee scream.

This feels like a step backward imo to the 4th edition Undead list. Still 50pts is better than 75..

No skeletal horsemen, but the Black Knights are still around as specials.

No skeletal horsemen? I was looking forward to those. :(

Black Coaches are rares, 200 points, no 0-1 requirement.

Never use it. At 200 points I will still never use it.

Ethereal rules remain the same, except they now include an immunity to spells that hinder movement.

KotBK have 1 wound instead of the rumored 2.

:lol: I am so not buying or using them.

Skeletons cost 8 points, but come with shield and light armor. They may be upgraded to have spears.

Sounds good to me. :)
 
So no chariot rules for the corpse cart? No impact... S2 hits... And bound spell which can be dispelled with 3+. 6" range is already too close. We would need one for each flank at least. Vargulf or KotBK may also be used for making the army march but they are too fast for the infantry to follow.

When it is engaged in combat T4 and W3 will not help you know. CR will finish it off. It looks like it has to stay out of combat. It looks like 75 points may be too expensive for such a unit. So regenaration or 2d6 attacks do not impress me. They are almost useless against a rank-file unit. T4 is actually funny for a war-machine-like-device.

To me taking an expensive unit on the battlefield is just a gamble. Veland is right. With one irresistable or difficult-to-dispel spell wraiths are dead.

But of course, the army looks better than it is now. Almost the same units can be taken for less points. If the units cannot be healed then I am not for taking warriors who cost 40+. Whatever the armor they carry, there is always a 1 on the dice. And if the unit is under an arrow shower that means at some point they will start dying.

Am I too pesimistic?
 
To be blunt, everyones being a bit too pessimistic.

The Magic Phase is something we should easily be dominating and most people bring a dispel scroll or two along for wayward fireballs...

The corpse cart sounds more like a monster than ever and its short ranged spell suits its theme, I like it on that basis alone. Tha fact it has so many attacks and regeneration more than makes up for its apparent lack of anything else because its Strength 4. Its drawn my zombies, not Chaos steeds afterall!

I love the sound of the wraith unit!
 
Voltaire said:
To be blunt, everyones being a bit too pessimistic.

The Magic Phase is something we should easily be dominating and most people bring a dispel scroll or two along for wayward fireballs...

The corpse cart sounds more like a monster than ever and its short ranged spell suits its theme, I like it on that basis alone. Tha fact it has so many attacks and regeneration more than makes up for its apparent lack of anything else because its Strength 4. Its drawn my zombies, not Chaos steeds afterall!

I love the sound of the wraith unit!


Hard!!

Ive been playing Undead since first book (Nagash and all), when they split the VC and TK I didn't really like the new VC as they went off on a tangent and gave up on Undead until TK were released, they were and still are cool except I felt they were too restricted, last VC were alright but still not quite there, this one looks like another revolution and will be interesting but I like the warlord-likeness the new vampires are getting (Undead were always closely related to Chaos...they shared magic items at one point) as it looks like GW are booting the stereotypical Count Dracula look and stamping them as there own.

I like the winged vampire and it is a toss up between him and Konrad? as general.

Still if the HE are anything to go by then I'd say we are in for one hell of an army.
 
Voltaire said:
The corpse cart sounds more like a monster than ever and its short ranged spell suits its theme, I like it on that basis alone. Tha fact it has so many attacks and regeneration more than makes up for its apparent lack of anything else because its Strength 4. Its drawn my zombies, not Chaos steeds afterall!

I think the CC is going to be incredibly useful. I just hope that we can take more than one! :)
 
I made some calculations regarding the corpse cart, it seems that statistically 29 empire crossbowmen will destroy it in one shooting phase, presuming it's not large target, firing is at short range, no obstacles, and the aforementioned T4, W3, 5+ AS, 4+ Regen stats are used.

Similarly calculating for black coach, it takes on average 109 such shots to destroy it. Which increases the actual chance of survival, because there are rarely 109 empire crossbowmen fielded, while 29 are not so rarely seen, and you can heal the BC in your turn.

So black coach is, on average, 3.75 times more resilient against shooting while being 2.5 times more expensive than the CC. It's still a better deal, is it not?

On the other hand, we will not know for sure until we grasp the book and get to know all the rules, stats and unit cost. Until then, it's only speculation.
 
Voltaire, it seems he said S2 on Corpse Carts.

The guy leaking got a few important details wrong here and there, and left out some other important stuff. Things are a little better than this :)

The Corpse Cart is a little on the fragile side, but you don't field it up front if you have a brain. It should go behind your lines, boosting your troops and annoying enemy wizards. And it provides a believable threat to circumventing enemy support units.
 
Good stats, but I can't see the Corpse Cart being placed into harm's way like that very often. Certainly not within range of 30 Crossbowmen all at once!

You can't just make silly claims about value based on one calculation though. A Black Coach dies from 2/3 of Cannon wounds (Though let's hope it gets immunity soon), but a Corpse Cart only 1/2, so that means the Corpse Cart is better, right? Of course not ;)
 
Movement of CC = 4 inches = 10 centimetres??? And counting that it´s a chariot it can´t march... It could be a danse macabre sink if you use a lot of them. I wish it can march or it will become a burden during movement phase IMO
 
Loekhi said:
Movement of CC = 4 inches = 10 centimetres??? And counting that it´s a chariot it can´t march... It could be a danse macabre sink if you use a lot of them. I wish it can march or it will become a burden during movement phase IMO

If I see the stats I don't think it'll count as a chariot. It would be rubbish if it couldn't march because you want this thing to stick close to your units.
 
I'm not sure if it's been posted here, but there is a rumour that the wounds from lost combat can be ward-saved and regenerated... It's a little bit hard to believe, IMHO. Source: GW worker posting it on a forum. According to him, the book only states that "armour saves cannot be taken against wounds lost due to combat resolution", so other kinds of saves are not restricted. What do you think? Already known?
 
Hmm. Seems to the corpse cart is designed to take a load off your casters, plus giving the enemy bound spells to deal with, (presuming the rumours are true) as well as whatever your necromancers and vampires are dealing out. It isn't a combat unit (from what I've heard so far) but a support one. It gives us an added advantage in the magic phase, so magical superiority should be easier to achieve. Interesting unit. I'd imagine we'll be able to take multiple carts. If so, I'll be having at least 2. Might paint up the old plague cart for one, and the new plastic one for the other.
 
Wait, back up there Mr Saturday! There was an OLDER corpse cart?
And here I was thinking that it was a cool, new idea...

Oh, and back to the topic,
Eh... ...I forget

Wooooow, Corpse carts RULE!!!!!!!!!!!!!
 
mrsaturday said:
Wait, back up there Mr Saturday! There was an OLDER corpse cart?

Oh yes indeed. It's actually an old idea that's been resurrected, if you'll pardon the expression. Here's a link to the old model on SOL.

http://www.sodemons.com/rhgallery/rhplaguecart.htm

It's a nice model (I've yet to paint mine, actually I've yet to glue it together!) and was released around 1987/8.

The bit on the SoL site saying it wasn't part of an Undead army isn't true. It's in the Undead list of the WHFB 3rd ed "Warhammer Armies" supplement. It was released prior to that supplement with rules in WD for the Undead army.
 
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