When it started I knew it was going to be a good day, both my vamps rolled 2's for their first spell, and I defaulted to the first level spell on both of them!
Vampires
Vampire Lord
3 level wizard
Skull Staff
Helm of Commandment
Master of the Black Arts
Forbidden Lore (Lore of Vampires)
Summon Ghouls
Vampire
Power stone
Black periapt
Dark Acolyte
Summon Ghouls
Vampire (Battle Standard Bearer)
Book of Arkhan
Dark Acolyte
Summon Ghouls
Bunkered in a unit of Ghouls with a Crypt Ghast
Wight King
Sword of Kings
20 Grave guard full Command, Banner of Barrows
Sword and board
10 Crypt Ghouls (Ghast)
10 Crypt Ghouls (Ghast)
20 Zombies (Std, Mus)
Corpse Cart (unholy lodestone)
5 Black Knights (Strigos banner, mus)
5 black knights (Dead Legion, Mus)
7 Dire wolves (doom wolf)
6 Dire Wolves
5 Dire Wolves
Bretonnia
Lord on a Pegasus (Magic Resistance 3)
3 Pegasus knights
2 units of 6 Knight Errant's
1 Unit of Questing Knights 9 (Damsel-2 scrolls)
1 Unit of Grail Knights (Pali)
1 Unit of Knights Errant (Damsel-2 scrolls, Pali BSB)
2 blocks of 20 Man-at-Arms
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(from my side of the board) there was 2 small hills, 1 impassable large rocky hill, and a large man made fountain, which also was impassable. All this on the right side of the battle field strung out from deployment zone to deployment zone. On the left side of the board, about 10" from the table edge, dead center in the field was large rubble of houses, not rough terrain, but blocked line of sight for charges. The center of the battle field is where these forces would fight!
Deployment
I used a bunker formation, my Wizard unit behind Corpse cart, which was behind my zombies. in the center of my zone, Grave Guard on the left of them, with a unit of ghouls on the GG left as a support unit. to the right of the zombies was the other unit of Ghouls. All units where in 6" of Corpse Cart. Black Knight unit on each side of my bunker, two units (one with the doom wolf and 5 strong) on the left, 6 units on the right.
(my point of view) Lined up Grail Knights on GG, small unit of KE on the left of them (lined up with Ghoul support unit). on the right of the GKs was a unit of Man-at-Arms which lined up with zombies, another small unit of KE, second Man-at-Arms unit, then Questing Knights, 10" line up with dire wolves on the right side looking for flank charges was the Gen & PK. here is the big mistake, unit BSB unit was on the far left side lined up with left side dire wolf unit? I think he didn’t was to let me sweep, but ran out of units to stop me. okay strategy, just not with BSB.
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Turn 1
A - Bret takes blessing
B - (left to right) step trap with the two dire wolf units, doom wolf unit on the far left ready for a flank if he moved too deep into my territory, small unit on the right hidden behind the ruins, with my unit of black knights 13.5 inches away where my wolves could flank charge. my idea here was to let him get cocky with his 2+ armor saves against dire wolves, forgetting about my BK (hatred banner). I moved my bunker up roughly 7.5 inches, wolves on the right I moved outside right table edge. meaning he could wipe them out with PK on the 3 turn and delay them into the real fight till turn 4, or ignore them, and let them have a rear charge on turn three. he chose the ladder.
Magic - Build up forces, adding 7 ghouls to each unit and 11 Zombies.
Turn 2
A- (my left to right) BSB moved forward full 16", all the knight in the middle moved 15" forward, man-arms-units move 8", Peg knights moved 20" giving me a flank charge, with DW's
B- No charges to declare. Adjust my dire wolf trap to stop charges, just a little bit, but ignore BK so he will forget about them (which was working). I moved my bunker forward 8". I readied my BK dead legion banner for a charge from PK. Right side dire wolves forward and to the left a little, waiting for the battle to begin.
Magic - I rip off 4 Danse spells, used power stone, which he scrolls, this left me with 5 powder dice. I cast Danse again, he uses dispel dice and gets it. 3 dice left, I cast it again on my ghoul unit on the left of my GG, the reason I do this is to see if he was anything else up his sleeve, they get to move 8" and make contact, but more importantly he can’t flank my GG unit. I activate corpse cart deathly vigor, he has one dispel dice left and rolls a 2. which I follow up with the book and grave guard moved 8" into Grail knights.
Close Combat.
Ghouls and 3 KE pushed in combat, he had mus, so I lost on one more ghouls, but BSB stopped this.
GG and Wight King ripped of 4 killing blows and 2 wounds, he wounded one GG. ward save one killing blow and saves 2 wounds. he lost by 3 and failed and fled. He rolled bad poorly, I rolled good and was only an inch away from him. Passes LD tests from all within 6"
Turn 3
A- Moved BSB unit forward just a bit, he finally catches sight of my BK unit waiting for him and turns white. For some reason doesn’t move them anymore? Deer in the head lights in seeing his future doom? Grail Knights rallied. Both units of Man-at-Arms move 8†all KE units charge and with a very good wheel gets a flank charge of on my ghouls on the right side, but he also charged with his Pegasus Knights first and could only get 2 models in, which reduced his attack on the flanks by 3 knights and 3 horses which was good news for me!
Magic phase – he cast the wolf hunts, but was easily dispelled, I carried a dice over.
Combat – two units of Knights Errant (unit of 9, unit of 6) on the ghouls, was not happy about the helm of commandment, getting despite he began to tell me how it was a magic item that should be used in the magic phase, I refrained from laughing at him and explained to him that is was not an arcane item, and much like his magic resistance 3 item it did not require a magic phase activation. He quickly realized how silly he was being and was a little embarrassed. I rolled my attack first and rerolled my misses striking an impressive 9 wounds, but he matched my rolling by getting 9 armor saves as heavy cavalry tends to do. He rolled his hits, which fell short, and roll his wounds and killing only 6, with combat res I still had my first rank! My ghouls held and that all they needed to do! Now for the scary combat, if his Peg Knights break my Black knights they will get a flank charge off on my Wizard unit…….no looking forward to that one. So as they are within 6†of my corpse card, like my ghouls, I got to strike first and re-roll my misses, with a staggering 3 killing blows (I know I was rolling like a champ) he saved 1 on them with the ward, but re whiffed it with all of his knights, and only got 2 wounds in, and I saved both of them with my 4+ armor save. I had unit strength of 20 because of the banner and I did caused two casualties (we ran them as one wound each, but as they died to killing blow and they had two wounds would I get 4 wounds instead of only 2?) didn’t much matter re failed him his moral check and fled, I pursued and crashed into his unit of knights errant that had the flank on my ghouls and they failed their fear test and fled, which were ran down by the charging unit! The ghouls that was fighting with his KE to the left of my GG actually beat the knight in combat with 2 ranks, numbers, and 4 unsaved poison wounds and the fled I rolled 11†he rolled 13â€.
This was the beginning of the end for him.
B – VC
On the left side of the board I had two units of dire wolves and my
second BK unit, I wasn’t in charging distance, but I moved my small unit of dire wolves an inch away and marched blocked them, while I swing my big unit of dire wolves and BK’s around the ruin to support the slaughter in the middle of the field. I declared a charge on his fleeing Peg unit with my dire wolves on the right side of the board, I declared a charge with my BK unit that cause the big unit of Knights Errant that fled from them the turn before, which caused them to flee again, then I re-directed into his Peg Knight unit which caused them to flee again, which allowed me to run into his very slow man at arms unit, which failed their fear test. I again charged his remaining Grail Knights with my GG, Ghouls charged the fleeing small unit of KE, he rolled a 4 on 3 dice, so I gobbled them up. I moved everything else forward to press the attack.
Magic phase, I booked 3 units cause more fleeing troops, caught one of them and then the othet two ran off the table.
He then conceded that match.
Vampires
Vampire Lord
3 level wizard
Skull Staff
Helm of Commandment
Master of the Black Arts
Forbidden Lore (Lore of Vampires)
Summon Ghouls
Vampire
Power stone
Black periapt
Dark Acolyte
Summon Ghouls
Vampire (Battle Standard Bearer)
Book of Arkhan
Dark Acolyte
Summon Ghouls
Bunkered in a unit of Ghouls with a Crypt Ghast
Wight King
Sword of Kings
20 Grave guard full Command, Banner of Barrows
Sword and board
10 Crypt Ghouls (Ghast)
10 Crypt Ghouls (Ghast)
20 Zombies (Std, Mus)
Corpse Cart (unholy lodestone)
5 Black Knights (Strigos banner, mus)
5 black knights (Dead Legion, Mus)
7 Dire wolves (doom wolf)
6 Dire Wolves
5 Dire Wolves
Bretonnia
Lord on a Pegasus (Magic Resistance 3)
3 Pegasus knights
2 units of 6 Knight Errant's
1 Unit of Questing Knights 9 (Damsel-2 scrolls)
1 Unit of Grail Knights (Pali)
1 Unit of Knights Errant (Damsel-2 scrolls, Pali BSB)
2 blocks of 20 Man-at-Arms
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(from my side of the board) there was 2 small hills, 1 impassable large rocky hill, and a large man made fountain, which also was impassable. All this on the right side of the battle field strung out from deployment zone to deployment zone. On the left side of the board, about 10" from the table edge, dead center in the field was large rubble of houses, not rough terrain, but blocked line of sight for charges. The center of the battle field is where these forces would fight!
Deployment
I used a bunker formation, my Wizard unit behind Corpse cart, which was behind my zombies. in the center of my zone, Grave Guard on the left of them, with a unit of ghouls on the GG left as a support unit. to the right of the zombies was the other unit of Ghouls. All units where in 6" of Corpse Cart. Black Knight unit on each side of my bunker, two units (one with the doom wolf and 5 strong) on the left, 6 units on the right.
(my point of view) Lined up Grail Knights on GG, small unit of KE on the left of them (lined up with Ghoul support unit). on the right of the GKs was a unit of Man-at-Arms which lined up with zombies, another small unit of KE, second Man-at-Arms unit, then Questing Knights, 10" line up with dire wolves on the right side looking for flank charges was the Gen & PK. here is the big mistake, unit BSB unit was on the far left side lined up with left side dire wolf unit? I think he didn’t was to let me sweep, but ran out of units to stop me. okay strategy, just not with BSB.
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Turn 1
A - Bret takes blessing
B - (left to right) step trap with the two dire wolf units, doom wolf unit on the far left ready for a flank if he moved too deep into my territory, small unit on the right hidden behind the ruins, with my unit of black knights 13.5 inches away where my wolves could flank charge. my idea here was to let him get cocky with his 2+ armor saves against dire wolves, forgetting about my BK (hatred banner). I moved my bunker up roughly 7.5 inches, wolves on the right I moved outside right table edge. meaning he could wipe them out with PK on the 3 turn and delay them into the real fight till turn 4, or ignore them, and let them have a rear charge on turn three. he chose the ladder.
Magic - Build up forces, adding 7 ghouls to each unit and 11 Zombies.
Turn 2
A- (my left to right) BSB moved forward full 16", all the knight in the middle moved 15" forward, man-arms-units move 8", Peg knights moved 20" giving me a flank charge, with DW's
B- No charges to declare. Adjust my dire wolf trap to stop charges, just a little bit, but ignore BK so he will forget about them (which was working). I moved my bunker forward 8". I readied my BK dead legion banner for a charge from PK. Right side dire wolves forward and to the left a little, waiting for the battle to begin.
Magic - I rip off 4 Danse spells, used power stone, which he scrolls, this left me with 5 powder dice. I cast Danse again, he uses dispel dice and gets it. 3 dice left, I cast it again on my ghoul unit on the left of my GG, the reason I do this is to see if he was anything else up his sleeve, they get to move 8" and make contact, but more importantly he can’t flank my GG unit. I activate corpse cart deathly vigor, he has one dispel dice left and rolls a 2. which I follow up with the book and grave guard moved 8" into Grail knights.
Close Combat.
Ghouls and 3 KE pushed in combat, he had mus, so I lost on one more ghouls, but BSB stopped this.
GG and Wight King ripped of 4 killing blows and 2 wounds, he wounded one GG. ward save one killing blow and saves 2 wounds. he lost by 3 and failed and fled. He rolled bad poorly, I rolled good and was only an inch away from him. Passes LD tests from all within 6"
Turn 3
A- Moved BSB unit forward just a bit, he finally catches sight of my BK unit waiting for him and turns white. For some reason doesn’t move them anymore? Deer in the head lights in seeing his future doom? Grail Knights rallied. Both units of Man-at-Arms move 8†all KE units charge and with a very good wheel gets a flank charge of on my ghouls on the right side, but he also charged with his Pegasus Knights first and could only get 2 models in, which reduced his attack on the flanks by 3 knights and 3 horses which was good news for me!
Magic phase – he cast the wolf hunts, but was easily dispelled, I carried a dice over.
Combat – two units of Knights Errant (unit of 9, unit of 6) on the ghouls, was not happy about the helm of commandment, getting despite he began to tell me how it was a magic item that should be used in the magic phase, I refrained from laughing at him and explained to him that is was not an arcane item, and much like his magic resistance 3 item it did not require a magic phase activation. He quickly realized how silly he was being and was a little embarrassed. I rolled my attack first and rerolled my misses striking an impressive 9 wounds, but he matched my rolling by getting 9 armor saves as heavy cavalry tends to do. He rolled his hits, which fell short, and roll his wounds and killing only 6, with combat res I still had my first rank! My ghouls held and that all they needed to do! Now for the scary combat, if his Peg Knights break my Black knights they will get a flank charge off on my Wizard unit…….no looking forward to that one. So as they are within 6†of my corpse card, like my ghouls, I got to strike first and re-roll my misses, with a staggering 3 killing blows (I know I was rolling like a champ) he saved 1 on them with the ward, but re whiffed it with all of his knights, and only got 2 wounds in, and I saved both of them with my 4+ armor save. I had unit strength of 20 because of the banner and I did caused two casualties (we ran them as one wound each, but as they died to killing blow and they had two wounds would I get 4 wounds instead of only 2?) didn’t much matter re failed him his moral check and fled, I pursued and crashed into his unit of knights errant that had the flank on my ghouls and they failed their fear test and fled, which were ran down by the charging unit! The ghouls that was fighting with his KE to the left of my GG actually beat the knight in combat with 2 ranks, numbers, and 4 unsaved poison wounds and the fled I rolled 11†he rolled 13â€.
This was the beginning of the end for him.
B – VC
On the left side of the board I had two units of dire wolves and my
second BK unit, I wasn’t in charging distance, but I moved my small unit of dire wolves an inch away and marched blocked them, while I swing my big unit of dire wolves and BK’s around the ruin to support the slaughter in the middle of the field. I declared a charge on his fleeing Peg unit with my dire wolves on the right side of the board, I declared a charge with my BK unit that cause the big unit of Knights Errant that fled from them the turn before, which caused them to flee again, then I re-directed into his Peg Knight unit which caused them to flee again, which allowed me to run into his very slow man at arms unit, which failed their fear test. I again charged his remaining Grail Knights with my GG, Ghouls charged the fleeing small unit of KE, he rolled a 4 on 3 dice, so I gobbled them up. I moved everything else forward to press the attack.
Magic phase, I booked 3 units cause more fleeing troops, caught one of them and then the othet two ran off the table.
He then conceded that match.