Hey guys. Well my VC were sitting on the shelf collecting dust for all of 2009 because the tournament scene here in Australia had them comp'd out of contention for most tournaments. I am hoping 2010 will be a much better year for the little dead men, as a few stronger army releases have come out which will hopefully take the spotlight off them.
I need some advice here from experienced players on what are the minimum requirements to make a successful VC build capable of getting big wins. Notably 3 questions -
1. Can you constantly win big with a combat build Lord?
2. Is the helm of commandment a necessity?
3. Can Skeletons do it over ghouls, or are ghouls necessary for a competitive list?
4. Starting with big blocks vs raising small blocks. Which works best?
5. Is vanhels spam a requirement for dealing with dancing armies like DE?
Here is the list I was thinking of running, any comments would be appreciated.
Vampire Lord lvl 3
- Nightmare
- Fly
- Red Fury
- Avatar of Death (shield, HA)
- Dreadlance
- Stupid ward
Vampire BSB
- Dread Knight
- Walking Death
- Flag of Blood Keep (4+ ward vs ranged)
Vampire
- Dread Knight
- Infinite Hatred
- Bound vanhels
- Enchanted Shield
Necromancer
- Vanhels, Invocation
- 2 x powerstones
25 x Skeletons FC
25 x Skeletons FC (no muso)
20 x Zombies
5 x Dogs
6 x Fell bats
6 x Black Knights FC
- Hellfire banner
6 x wraiths (including banshee)
Total 2250.
As you can see the army has the potential for a mini vanhels spam phase with 2 x 3 dice vanhels, followed by the bound. If my lord rolls it up as well, I can 3 x 3 dice it followed by the bound. All my blocks including bats are starting at a very large size so that I don't need to spend dice bringing them up on the first turn or two, which leaves me dice to throw some wind of undeath, curse of years, or raise fresh zombie blocks. I do like the 4+ ward on the knights to prevent them being smashed by a spirit of the forge or dark elf crossbows but I do question whether that vampire is any better off than a vargulf.
Any idea's guys? How does the list look?
I need some advice here from experienced players on what are the minimum requirements to make a successful VC build capable of getting big wins. Notably 3 questions -
1. Can you constantly win big with a combat build Lord?
2. Is the helm of commandment a necessity?
3. Can Skeletons do it over ghouls, or are ghouls necessary for a competitive list?
4. Starting with big blocks vs raising small blocks. Which works best?
5. Is vanhels spam a requirement for dealing with dancing armies like DE?
Here is the list I was thinking of running, any comments would be appreciated.
Vampire Lord lvl 3
- Nightmare
- Fly
- Red Fury
- Avatar of Death (shield, HA)
- Dreadlance
- Stupid ward
Vampire BSB
- Dread Knight
- Walking Death
- Flag of Blood Keep (4+ ward vs ranged)
Vampire
- Dread Knight
- Infinite Hatred
- Bound vanhels
- Enchanted Shield
Necromancer
- Vanhels, Invocation
- 2 x powerstones
25 x Skeletons FC
25 x Skeletons FC (no muso)
20 x Zombies
5 x Dogs
6 x Fell bats
6 x Black Knights FC
- Hellfire banner
6 x wraiths (including banshee)
Total 2250.
As you can see the army has the potential for a mini vanhels spam phase with 2 x 3 dice vanhels, followed by the bound. If my lord rolls it up as well, I can 3 x 3 dice it followed by the bound. All my blocks including bats are starting at a very large size so that I don't need to spend dice bringing them up on the first turn or two, which leaves me dice to throw some wind of undeath, curse of years, or raise fresh zombie blocks. I do like the 4+ ward on the knights to prevent them being smashed by a spirit of the forge or dark elf crossbows but I do question whether that vampire is any better off than a vargulf.
Any idea's guys? How does the list look?