- Apr 10, 2013
- 1,089
So my thinking is that cavalry units tend to be so much more powerful than infantry for a couple of reasons.
1 - They are faster. Duh.
2 - The tend to feature superior stats.
3 - They tend to feature superior armour saves.
4 - They tend to feature super characters because of points 1 and 3.
So even if they get bogged down in a unit of infantry, they can grind them down over several turns, relying on their superior stats and character support to carry them through. Just look at the popularity of our own Black Knight bus.
So my thoughts are that removing the +1 armour save will:
1 - Make cavalry mounts less attractive for characters
2 - Make cavalry less powerful in extended combats.
This should make it less attractive to put all your characters in cavalry units and charge willy-nilly across the board. The counterpoint being that they are no less killy, and players now have the option to remove Steadfast by flanking enemy units.
I think it would make cavalry units more of a calculated risk instead of the no-brainer they currently are.
1 - They are faster. Duh.
2 - The tend to feature superior stats.
3 - They tend to feature superior armour saves.
4 - They tend to feature super characters because of points 1 and 3.
So even if they get bogged down in a unit of infantry, they can grind them down over several turns, relying on their superior stats and character support to carry them through. Just look at the popularity of our own Black Knight bus.
So my thoughts are that removing the +1 armour save will:
1 - Make cavalry mounts less attractive for characters
2 - Make cavalry less powerful in extended combats.
This should make it less attractive to put all your characters in cavalry units and charge willy-nilly across the board. The counterpoint being that they are no less killy, and players now have the option to remove Steadfast by flanking enemy units.
I think it would make cavalry units more of a calculated risk instead of the no-brainer they currently are.