What edition of WHFB are you playing?

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What version of WHFB are you playing?


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Mostly sixth, with the occasional detour into fifth edition when someone must revisit the Herohammer of their youth. (I was absolute rubbish at fifth, I think I lost six out of seven games, all of them to High Elves... High Magic, kids, it'll beat you to paste and take your lunch money and leave you by the side of the road for dead, every time.)

I've just recently played a sixth edition weekender; one day three round tournament and one day two game narrative day. Sadly, I didn't take Vampire Counts, but they might well be coming out to play for the 2022 season if my Wood Elves don't buck their ideas up in November...
 
Hate aos's playstyle. Our group plays 6th exclusively. All the lists, characters, etc from wd included. No other edition was as fleshed out or complete. 5th was great fun too. 7th was just power creep and 8th removed the skill and was just an excuse to buy more models for one army. I'd rather have 16 10,000+ point armies than one 8th one that takes almost as much space lol
 
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thorash thanks for sharing - looks like you have made some interesting changes to the core rules - like flyers not being able to take flight in time to pursue! What's been the general feedback on these from your gaming group? 6th seems to be a favourite edition for many. Have you given TOW a try yet?
 
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Our rules are based on the 6th edition... with some additions from various editions (everyone who played with us had a good time). The most important thing is that we are very attached to the atmosphere of this edition, so we decided not to touch the army books.

This is how I played TOW. Here is our battle report:

We spent a long time preparing for this competition, and unfortunately we will probably never return to this edition because it is barren, I really don't like it. A lot of time has passed since then - at that time I was well prepared for a substantive discussion, but now I simply don't want to continue the thread about what is wrong with TOW.
 
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Interesting thorash , if you ever do feel like it, would be good to hear your thoughts about what is wrong with TOW, you could always start a new thread. I'm just getting back into it, I never enjoyed AOS so TOW coming back was brilliant in terms of Warhammer Fantasy coming back, but I've yet to get playing games so would love to hear peoples thoughts, especially the description of "barren".
 
Old World for me. Although I also play some Age of Sigmar and dabble in other rulesets like One Page Rules occasionally as well. Regardless of what I play it's not very often 😅
 
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My local group has gotten pretty small in recent years and they will only play Kings of War. It's a cool game with easy setup and cleanup but there's a lack of customization and a whole lot of "sameness" across the armies. Undead are kinda weak right now and the Tomb King is little better to be honest although an update for vamps will be coming soon.
 
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I'm one of those who don't see any positives about the TOW. Maybe except for the fact that the old models I like don't cost billions of euros and aren't sold as unique pieces.

And maybe the fact that some of the community has come alive ;) but unfortunately, I think they'll feel abandoned after a while, and the trap of larger bases awaits them :P

I'd like to be wrong – that's why I don't want to engage in a public discussion. A year ago... when we were creating the YouTube report, I was very prepared for such a discussion – after a while, I wanted to forget about the TOW, and that's exactly what happened.
 
We play 6th edition. We are only a small group and the lore is the most important part to us. The 6th army books are amazing, but we tend to also put our own spin on things, often importing newer units from 7th and 8th (and even figures from AoS) while producing rules and points that we think fit in with 6th. Currently I'm working on a Blood Dragon army list from the back of the 6th VC army book. I'm using some of the amazing Askurgan Trueblades for my monastic vampires. There are no Blood Knights (we don't cheat by using mounts!!) and I'm using the skellies from the Cursed City as my Grave Guard. I could go on, but I won't. Hopefully ToW will provide a bigger pool of sculpts to choose from, however we tend to be manufacturer blind as well. I've just painted some amazing metal Confrontation knights for my High Elf Avelorn army, there are loads of amazing models out there (Etsy?).
 
I'm the same, I like to mix any amazing model from different lines if they work! Count Magpyr - do you have a painting log here as some of those sound brilliant, I tried looking but didn't immediately come up.

It's been a long time since I've seen someone using the Bloodline armies from the 6th! Makes me very nostalgic!
 
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Your Golden Bat has already lured me into painting my alt. Vargheists and making a start on the Coach. However, I still have 4 Siver Helms to paint and a battle approaching, so I have reluctantly closed the lid on my vamps and have 4 undercoated elves gazing reproachfully at me from my painting mat. Life though, is a tad busy at the moment, so they will need to wait. Once done, I'll get on with my vamps and post some pics.
 
5th edition with liberal amounts of house rules and cherry-picked stuff. The freedom in army lists (just "regiments" rather than "core/special/rare"), the magic phase (an entirely separate mini-game with cards!) and the colourful rules (things got crazy in the 90s) makes it the best overall package!
 
Your Golden Bat has already lured me into painting my alt. Vargheists and making a start on the Coach. However, I still have 4 Siver Helms to paint and a battle approaching, so I have reluctantly closed the lid on my vamps and have 4 undercoated elves gazing reproachfully at me from my painting mat. Life though, is a tad busy at the moment, so they will need to wait. Once done, I'll get on with my vamps and post some pics.
Look forward to seeing them - and don't forget we welcome other army painting logs as well, we have another section for that (y)

Mr. Anderson - I admittedly get a bit fuzzy between the 4th and 5th edition with my age now! Did the 5th still have the cards for magic, including ultimate power etc? If so I loved that!

Are your house rules etc written up? Be great to see what your group has come up with
 
Disciple of Nagash Sorry for my late reply but yes, 5th also has the cards. The big changes in magic between the editions was that in 5th you only cast during your own magic phase and you only get one chance at dispelling every spell, albeit with the whole minigame of boosting or hindering the dispel roll by spending extra power cards.

I'm afraid we haven't written our house rules down in English but much of it is adding in little goodies from the 6th edition. Stuff like hand weapons & shields giving additional armour save for infantry, the outnumbering bonus in combat and the +3 ceiling for overkill (infantry in particular needs all these). Oh and the insane courage rule from 7th of course, gotta have it, as well as dropping the old relic of heavy armour & shield giving you -1M. And then some changes of our own to 5th's magic such as making Total Power dispellable (though difficult to do) and limiting the charge-abilities of teleport spells. Aaaand then we've changed and added a couple of units to the game like the Temple Dog (from 3rd) and given immunity to psychology for dark elf Black Guard and high elf Phoenix Guard. And the list is growing.

Since we're playing a completed version of the game it's really all in our own hands to make the changes and stuff we want. It's really quite fun to do. :biggrin:
 
6th! I have played from 5th to 8th, but the most loved for my hearth (and my brain, it feels more balanced) is 6th!
I just love the alternative lists, crazy magic phase, OP cavalry and OP Fear mechanics (even when I suffer it). 6th is tactical, brutal and unforgiving.
 
6th! I have played from 5th to 8th, but the most loved for my hearth (and my brain, it feels more balanced) is 6th!
I just love the alternative lists, crazy magic phase, OP cavalry and OP Fear mechanics (even when I suffer it). 6th is tactical, brutal and unforgiving.

ATM i don't play anymore WHFB, but i miss 7th.
 
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Something in particular? The 7th armybooks or the rulebook?

I liked the additional units and characters for everyone, I just reject 7th for power creep. But I have several metal Blood Knights I have to play as Black Nights. Dam they are cool.

Same with the black coach, I have the Corpse Cart instead
 
Something in particular? The 7th armybooks or the rulebook?

I liked the additional units and characters for everyone, I just reject 7th for power creep.

mostly the armybooks... but yes, the power creep was a thing
 
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