What is the best formation for units

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dongilles

Grave Guard
Mar 17, 2011
236
Zombies
192
Hello all,


First: The best wishes for the new year!!

I am going to make some more movement trays, I have trays that are 5*5 (skeleton basesizes) but what is the best formation for the Vampire army? is it 5 models next to each other or more, for all units we have

I ask this because I always thought that a complete rank is the amount of models that are there on the start of the turn with a min. of 5 or 3.
 
Well, 5 is the usual minimum for units other than MI and MC - so it's a pretty safe bet to do trays in this size. And so is the 'complete rank' in game terms - 5 for everyone save MI/MC which is 3. Zombies work best in long units five guys a row. But sometimes you want to have a different frontage - and regardless oh how many guys you put there at the start of the turn, 5/3 is still the 'complete rank'.

GG for example, sometimes will benefit having wider unit and dealing more damage instead of having additional points in rank bonus. Dire wolves on the other hand, can work in smaller ranks. People use 5 dogs a row, or sometimes 6 dogs, with two rows of three - it gives them more attacks and 6 dogs wouldn't have a rank bonus regardless. Ghouls can work well in a horde formation of 10guys a row, and I often see CH with 8 guys in 4x2 formation. It all depends on how many minis do you have and what you want to do with them - there hardly is a 'one good way'. Maybe someone versed better in the game can tell you more ;)
 
The Sun King said:
Zombs and Skels: 5 Wide 8 or more deep.
GG, Ghouls and CH: 10 wide and 4 deep.
DW: 3 wide and 2 deep
Vargs: 4-6 wide and 2 deep (skirmish trays).

Do you often field Crypt Horrors in a 10x4 formation?xD

EDIT:
I'm just trolling, of course. Sunny's advice is quite sound!
 
Lately I have been running my GG 5 wide. I think if I could afford to put 40 of them on the table I would run them 10 wide, but I normally end up just under 30 (with characters it ups it to 30+) with great weapons and I find that they don't die quite as fast. I guess since I use them as a delivery system for my vamps I am worrying more about giving my opponent CR than generating more from the GG.
 
Bane said:
Lately I have been running my GG 5 wide. I think if I could afford to put 40 of them on the table I would run them 10 wide, but I normally end up just under 30 (with characters it ups it to 30+) with great weapons and I find that they don't die quite as fast. I guess since I use them as a delivery system for my vamps I am worrying more about giving my opponent CR than generating more from the GG.

Why don't you try running your GG 7 wide, gets you some extra attacks and shouldn't give up too much in the way of CR. This is how i normally run them, especially as a delivery system. You don't lose as many ranks as a horde does (but make 4 more attacks), and keep the CR loss to a more manageable level
 
I tried that, and also 6 wide. I haven't seen any real benefit to me doing so, truth be told. Maybe 1 extra wound? Especially at 7 wide, you are talking about a couple more enemy models possibly getting more attacks.

I think it depends on your meta. If you are playing against a lot of 5-wide enemy units, going 7 wide won't hurt you, only add 4 more attacks. My meta is very WoC heavy. Most armies I go against, I want to limit the number of attacks I take in, because they out-attack me. I have thought about dropping down to sword and board, but I like the idea that if I get a few hits, the GG can do some real damage.

Also lately I have been running my GG with a 4-character suite. VLord or SGK, lvl 3 Master Necro, BSB Hero and Shadow Hero. Going only 5 wide allows me to hide the BSB in the second rank (if necessary) and until the unit is gone hide the Master Necro. Have found it more reliable than putting the Necro in a zombie/skelly bunker. Plus it makes me not afraid to bump up the zombie units and use them as flank guards to protect the GG.
 
They become a little hard to wheel at that point. Since we got the only wolves that aren't Fast Cav, we gotta wheel them.
 

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