You did indeed get shot down for your opinion, as can happen to anyone taking part in a discussion. Just because we disagree with you, doesn't mean you should take it as a personal attack. We are allowed to disagree with you, aren't we? 
Darkos said:I've Being reading this thread carefully, and still don't get close to a consensus. So it drives me to ask myself:
How long we are willing to argue with an oponnent to get a Wigth king healed a d6 wounds?
As i feel, that's the real question. is clear that i have many arguments, and also the other part will have many. So im i willing to ruin the fun, with a heavy discussion (even agressive), just to get the spell maximized?
I will do it for a tourney championship (i think), but i wouldn't like to ruin every friday nigth game for this topic....
Abbysal said:Lets face it GW can sometimes be a little vague in regards to rules.![]()
I'm inclined to believe that explanation yes.By vague do you mean they let crack-smoking sloths with no hands type up the army books? That's what I always assumed.
Sanai said:Personally I would class each unit as falling into only one category, despite movement rules/on foot/etc, for the purpose of spells. Take the wight king for instance. It can move and fight as infantry, but it is mainly a character, so it is safest to class it as not infantry. Are there any other spells that have specific effects about infantry/non infantry? Perhaps we can look for rulings on those.