Johnny-Crass said:Guidebot said:I was planning on taking a brace of cheap WKs (great weapons and armor only) to stand about in my zombies and add some punch. They're cheap and sturdy enough to answer challenges with a decent chance of not dying instantly. Might BSB one to reduce losses from losing fights all the time with the zombies.
In this role they seem quite good; just a damage amp for zombie units to give them some punch for a good price. The leadership might be useful too. Since I'll be IoNing the zombies quite abit, there'll be a few spare wounds flying about for them too (lore att).
Wraiths are better for this job IMO
Seems like you might rather have the WK to me.
You say a wraith is better why? Partially because he can make a worthless unit of zombies a tad bit scarier, with no risk to himself (Save for crumble/the Zombies sucking hard)? But with the WK, you gain the ability to one shot other heroes (A chance anyways) and more importantly, with his resilience coupled with the fact that he is not Ethereal could encourage players to throw directed attacks at him, which essentially shores up CR for the zombies, since those attacks would have surely gotten more damage in on them :ghost: I mean it depends on the situation in general, but I would for more often prefer a WK if I'm spending the Hero slot like that anyways.
The points difference definitely favors the WK IMO, you don't save as much as you gain with him; Plus the ability to tool him up is also quite a bit greater. And like someone else said, the higher Ld can come in handy (Quick reforms especially; Oh or against TK with a Casket!) so it could really take an opponent by surprise if a unit of zombies were to reform and take their move at once :ghost: