I don't have a wood elf book to hand, but they are hero characters (of the way watcher type), with the sniper rule and some type of special arrow.
That's mostly correct, especially about the distractions. However, you still need to pay attention to the fast cav because if you just ignore them and trudge towards your target, the fast cavs will charge your flanks/rear once you get close enough for a charge. This will not allow you to combat reform and you'll be stuck in place and not able to deal much damage in return.The trick to these guys is basically the same as all WE lists. Yeah their shooting doesn't do THAT much every turn...but over 5 rounds of shooting it will take its toll.
WE are a point-denial army, that whittles down your vulnerable points and denies your big hammers the opportunity to earn points. The sniper builds that don't SEEM deadly will be putting pressure on otherwise safe characters, and in addition to other shooting will cause you headaches.
The trick to fighting wood elves is fliers, patience, and discipline. You need to have a plan and you need to stick with it. You need to not be distracted by their uncatchable fast cav busses, and instead focus on knocking out their primary shooting threats. The more of their shooting that you take out the less they are able to score points off of you. That puts pressure on them to commit their wild riders earlier than they want.
Wood Elves are all about distraction, obfuscation, and delay. If you lose sight of your goal you will get distracted by their dancing units and let them lead you around by the nose, and at the game you'll find yourself with no points to show for the effort.
That's mostly correct, especially about the distractions. However, you still need to pay attention to the fast cav because if you just ignore them and trudge towards your target, the fast cavs will charge your flanks/rear once you get close enough for a charge. This will not allow you to combat reform and you'll be stuck in place and not able to deal much damage in return.
Yeah, I like to make the most of being able to use mine when I play WE, or just playing a fun list. It's such a shame I love the model. I do take it against tomb kings as well, but that's about itYeah Owain, and that is sadly one of the ONLY places where the Black Coach is effective![]()
Well, by being on the flanks/rear, they are getting rid of your static CR and will be able to wound much better than you will with, basically, whatever infantry you use.I disagree. Even some of the weakest units in most armies can beat glade riders in combat. Strength 3 really hurts them.
Well, by being on the flanks/rear, they are getting rid of your static CR and will be able to wound much better than you will with, basically, whatever infantry you use.
EDIT: Most WE lists I see that have Glade Riders also generally have at least two units of Wild Riders. It is the Wild Riders that will likely be charging you on the flanks/rear and Glade Riders that are Baiting you or just shooting the crap out of, often with Trueflight arrows or Bodkin Arrows.