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The night shroud is magic armour, but it is not light or heavy armour, and thus may be worn in addition to mundane suits of armour, like the dragonhelm. It provides -1 AS, so a necromancer with the shroud has a 6+ save, while a vampire lord with nightshroud, heavy armor and shield, riding a zombie dragon, would have a 2+ save.

I'm not a big fan of the shroud on a dragon, though, as it doesn't help against against cannons, nor do its penalties apply to models that aren't in base contact. With the dragon's huge base, that can be a lot of supporting attacks.
 
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It's plain as day on page 26 of the vamp book, under 'resurrecting fallen warriors'.



Invocation's regular effect does not specifically say otherwise, but the lore attribute does (via FAQ).

You cannot heal either the Vampire Lord or the Zombie Dragon via the normal effect of Invocation. You can only restore a single wound per casting via the lore attribute effect, same as with any other vamp lore spell. It doesn't matter whether you're playing plain Vamp Counts or Undead Legions, the phrasing is the same on this matter.

Thanks for clearing that up mate!
 
Darn it!
looks like I lost those matches fair and square after all.

Thanks for you input gentlemen :)
It seems like I more and less kit him up as I should, now I just have to get some more games under my belt!


Another question to keep this conversation going!

Q) How do you deal with the General bubble flying away from you center force?
During my games I often find that my lord on dragon wants to take a charge, but if he does so he is on his own for 2 turns as the rest of the army catches up with no marching!

Morghasts do good here with M10 and a strong charge-range, but besides them and the T-bat I cant
seem to find anything else suited to have my generals back.
Vargheists is not an option for me, I find them to unreliable for finer strategy.

Bloodknights could be what I was looking for...would solve the challenge issue also!
....if only they were 10pts cheaper or 1 wound deeper!
 
Hexwraith become quite good with a fast general. They can easily stay within the march bubble which make them much easierto use.
 
about the only "must have" I DONT have in my collection.
Next to get inlisted :D

Only problem is that my meta always packs tons of magic missiles....and arrows...

I also think I would run short of "hard choices" in the different comp systems...
But there must be a competitive work-around.
 
I would personally get the aid of 3 vargheist with a champ, that would help you to accept challenge with their champion and use your analdrill vamp to rampage on troops because the problem is always the same: Static Combat Resolution.
Against a normal 20+ troop you start with -3 for ranks.-1 banner,possible -1 Battle standard bearer,Steadfast unit and if you get unlucky enough to get charged is another -1(or -2 flank or -3 back).
 
I second hexwraiths. Though my monster mounted Lord was always accompanied by three vargheists, 2 units of 2 Fell Bats, and two tbats. Talk about target saturation.
 
Yeah I find vargs and bloodies good to help out. Espcially the bloodies 2+ save and ability to accept a challnge stop CR bleed compared to most options, can usually damage if not mill a low level hero in a challenge..and with good rolls they can half wipe a unit. Had a unit of 5 with vanhels charge into a unit of saurs...12 dead saurus before the vargs got to attack...
 
Yeah I find vargs and bloodies good to help out. Espcially the bloodies 2+ save and ability to accept a challnge stop CR bleed compared to most options, can usually damage if not mill a low level hero in a challenge..and with good rolls they can half wipe a unit. Had a unit of 5 with vanhels charge into a unit of saurs...12 dead saurus before the vargs got to attack...
Are you saying you charged with the vanhels spell? Or you used vanhels and charged next turn? You cant charge with vanhels
 
He meant "buffed" by Vanhel's.

Bloodknights's only disadvantage is that they lack some sort of re-roll to be an absolute beast in a charge, but Lore of the Vampires solves that pretty good.

As for the Vargheist's finesse: from the beginning of the game, you can field them facing back, so that they don't think about frenzying and charging something you don't like. You may do so as well when you move them (backwards, which we call moondancing, hehe) so that they can get into position, but not be affected by frenzy until you want to insert them in a specific combat.

They are skirmishers, and therefore can change formation "mid-flight" so they are much more versatile than you think!
 
If you're running the dragon lord as your general, then you do have that 18", LD10 inspiring presence to help keep blood knights and vargheists in check. You could even stick a BSB in some black or blood knights, or riding around on that... what do we call our undead pegasus? Whatever that thing's called.

Against a heavy shooty army, particularly one with cannons, the army falls apart pretty quickly. But against an enemy that lacks those tools, it can be quite effective.
 
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