- May 2, 2009
- 672
Sanai said:I had an idea for an upgrade to zombie units.
Bilge Rats- The zombies are accompanied by the rats that stow away upon the ships. This carpet of rats bites and claws at the enemies of the zombies, and carry many a foul infection. However, these rats are cowardly, and will flee if the battle does not go the zombies way.
(Unit gains an extra attack, which is poisoned. Lasts until the unit is defeated in combat (like frenzy))
This could be a unit on its own (it was in the original list). I think we hould be careful of having too many upgrades for the Zombie Pirates. We discussed earlier in the thread that upgrades should be limited to pistols and handguns.
OK what we havo far is.
Zombie Pirates- with limited upgrades
Wrecks- add to Zombie Pirates
Seagull flocks- like bat swarms
Bloated Corpses single smely bombs
Zombie Slaves- like our zombies. With hindsight, these are perhaps not so good an idea as they are basically the same as the pirates.
I think we need at least one, completely different core choice from these. It needs to be rannd file however.
Another idea, I think that Zombie Pirates should be the only unit that counts towards the minimum Core requirement. This will force players to hae(at least) 3 units in a 2000 pts list.