Okay, here is the character creation/sign-up thread for the "Shadows of the Undying King" roleplay.
First up, an introduction to the roleplay.
It is a time of chaos and dark portents. Madness and calamity has spread throughout the lands of the old world, as terrible forces of destruction and evil sense that their time of conquest draws nigh. In the north, hordes of barbarians, madmen and worse have gathered, and even now have begun to assail the Empire. In Bretonnia, a bastard son has slain the king and seeks to usurp his throne. In Tilea & Estalia, the verminous ratmen have swarmed and swept aside all resistance in a tide of filth, driven ever onwards by their terrible horned god. Within the Empire itself, the cursed province of Sylvania has seceded from the Empire, protected by a wall of bone.
Among all of this chaos and anarchy, you are a creature of the night, dwelling within the Border Princes. For years, or even centuries, you have hidden from the hateful glare of the sun, either preying on the petty kingdoms in that region, or sleeping in ancient crypts and barrows. Now you sense something dark and terrible rising, calling on all of the undead to awaken, to rise up.
Many of your dark kind have congregated in dread Sylvania, summoned by Mannfred von Carstein, but some among you are drawn to a closer dark will. You feel the pull of a less powerful member of that same benighted race, the immortal vampires. It draws you like moths to a dark flame, to gather in the smoldering ruins of a small kingdom, dominated by a ancient, crumbling fortress. The identity of this being, and what dark design he is calling the regions undead for, is unknown to you, but you come anyway, some unable to resist the allure of the dark beacon, others out of ennui, boredom or even lust for power and some out of simple curiosity.
Now, onto the character creation.
Character Template
Player Name:
Character Name:
Type of Undead/Bloodline:
Description:
Bio:
Motivation: (What does your character want? What drives them? Power? Greed? Bloodlust? Boredom? Vengeance? Or are they simply bound to the will of other, more powerful beings?)
Failing/s: (What are your characters failings? No being is perfect, so everyone has some kind of failing. Whether it is pride, lack of self control, being an incorporeal ghost that cannot feel the touch of another, and uncontrollable lust for the heartblood of the living, petty vanity, etc, everyone has their failings)
Abilities: Everyone has special talents/skills, especially the undead. Whether it is being able to fly, being a powerful mage, being a talented smith or being able to shapeshift, it all goes here.
Magic Items (If Any):
Alternate Player: (Nominate a player who will take over your character if you need to be absent/etc)
Types of Sentient Undead you might play:
Liches (Though fairly rare in the Warhammer setting)
Vampires
Necromancers (Though actually mortal in many cases)
Wraiths
Banshees
Wights
Tomb Kings/Princes/etc
etc
First up, an introduction to the roleplay.
It is a time of chaos and dark portents. Madness and calamity has spread throughout the lands of the old world, as terrible forces of destruction and evil sense that their time of conquest draws nigh. In the north, hordes of barbarians, madmen and worse have gathered, and even now have begun to assail the Empire. In Bretonnia, a bastard son has slain the king and seeks to usurp his throne. In Tilea & Estalia, the verminous ratmen have swarmed and swept aside all resistance in a tide of filth, driven ever onwards by their terrible horned god. Within the Empire itself, the cursed province of Sylvania has seceded from the Empire, protected by a wall of bone.
Among all of this chaos and anarchy, you are a creature of the night, dwelling within the Border Princes. For years, or even centuries, you have hidden from the hateful glare of the sun, either preying on the petty kingdoms in that region, or sleeping in ancient crypts and barrows. Now you sense something dark and terrible rising, calling on all of the undead to awaken, to rise up.
Many of your dark kind have congregated in dread Sylvania, summoned by Mannfred von Carstein, but some among you are drawn to a closer dark will. You feel the pull of a less powerful member of that same benighted race, the immortal vampires. It draws you like moths to a dark flame, to gather in the smoldering ruins of a small kingdom, dominated by a ancient, crumbling fortress. The identity of this being, and what dark design he is calling the regions undead for, is unknown to you, but you come anyway, some unable to resist the allure of the dark beacon, others out of ennui, boredom or even lust for power and some out of simple curiosity.
Now, onto the character creation.
Character Template
Player Name:
Character Name:
Type of Undead/Bloodline:
Description:
Bio:
Motivation: (What does your character want? What drives them? Power? Greed? Bloodlust? Boredom? Vengeance? Or are they simply bound to the will of other, more powerful beings?)
Failing/s: (What are your characters failings? No being is perfect, so everyone has some kind of failing. Whether it is pride, lack of self control, being an incorporeal ghost that cannot feel the touch of another, and uncontrollable lust for the heartblood of the living, petty vanity, etc, everyone has their failings)
Abilities: Everyone has special talents/skills, especially the undead. Whether it is being able to fly, being a powerful mage, being a talented smith or being able to shapeshift, it all goes here.
Magic Items (If Any):
Alternate Player: (Nominate a player who will take over your character if you need to be absent/etc)
Example Character Template
Player Name: Sanai
Character Name: Sanai Morden, the Dread Count of Callistaire
Type of Undead: Strigoi Vampire
Description: A tall, muscular figure, Sanai has dark black hair and soulless, black eyes. His once handsome form is marred by his bloodlines corruption, taking an effort of will to reshape his features enough to pass as human. When distracted or roused to anger, his fingers elongate into terrible claws, and his jaw distends revealing horrifying fangs. He goes to war clad in black armour, wearing a mask fashioned to look like a screaming, horned skull.
Bio: In his mortal life, Sanai Morden spent his early years as a disreputable Tilean Noble, gambling, drinking and whoring away most of the modest stipend paid him by his family. After years of being a constant embarrassment to his family, the final straw was when he was caught trying to steal from his noble father to pay his mounting debts. Disowned and with nothing but the clothes on his back and his sword, his life was forfeit to those he owed his debts too. When the mercenaries he had lost to in his most recent spate of gambling came to collect from him, his fierce resistance to their beating impressed them enough that they decided to take his service rather than his life.
After years of life as a mercenary, Sanai had climbed through the ranks to lead the company of cutthroats and sellswords. Seeking further fortune and glory, he led an ill-fated expedition into the Badlands, chasing rumours of a lost city full of ancient treasures and arcane lore. His company found that city, and were slaughtered to a man. Sanai was turned by a Vampiric Ghoul King, and now, many years later, is a powerful vampire lord, sitting upon his throne amidst the ruins of his own small kingdom.
Motivation: Sanai is a ruthless, ambitious individual. He cares about the acquisition of power above all else. He despises the rest of his bloodline, seeing them as weak for having succumbed fully to their bestial nature, but will make use of them when necessary. He also cares strongly about trying to overcome the effects of his cursed bloodline, always seeking new ways to control the changes wrought upon his body and mind.
Failings: Sanai is a very prideful individual, his pride and arrogance having occasionally lead him to acts of hubris. He is also somewhat of a gambler, even in undeath, this also having lead to him getting into some bad situations. Also, while being a capable wizard, he finds raising and controlling the dead to be his weakest point, generally preferring to have his necromancer lackeys take on that burden, leaving him to either magically empower his minions or blast the enemy with dark magics.
Abilities: Unlike most of his bloodline, Sanai is a capable wizard, leader, general and scholar. First and foremost however, he is a fighter. While he pretends to be an creature of honour, in reality he is an expert at fighting dirty, always seeking the most expedient route to victory. He is also a skilled swordsman, a holdover to his days as a mercenary and Tilean Noble, honed over his many years of unlife.
Magic Items
The Black Blade of Mourkain
This ancient blade was found in the ruins of old Mourkain, when Sanai returned to the place where he was first turned in search of another ancient artifact for his dark master. This long, blackened length of an unidentified alloy is razor sharp, and burns with terrible green flames when drawn. It is empowered with potent enchantments meant to sap the life from its victims and drain their very souls.
The Blighted Armour of Morr
Stolen from a Templar of Morr and reforged into a form more pleasing to Sanai's eye, this black armour has been corrupted by foul necromancy, yet still retains its protective properties, helping it to turn aside both blades and the touch of the ethereal undead.
The Screaming Skull
Recovered from an isolated tower in the chaos wastes, this potent artifact takes the form of a screaming, horned skull, worn as a helmet or mask. This artifact enables Sanai to scream in the same manner as a Banshee or Terrorgheist, giving him a potent edge in battle.
Alternate Player: Unknown at this point.
Player Name: Sanai
Character Name: Sanai Morden, the Dread Count of Callistaire
Type of Undead: Strigoi Vampire
Description: A tall, muscular figure, Sanai has dark black hair and soulless, black eyes. His once handsome form is marred by his bloodlines corruption, taking an effort of will to reshape his features enough to pass as human. When distracted or roused to anger, his fingers elongate into terrible claws, and his jaw distends revealing horrifying fangs. He goes to war clad in black armour, wearing a mask fashioned to look like a screaming, horned skull.
Bio: In his mortal life, Sanai Morden spent his early years as a disreputable Tilean Noble, gambling, drinking and whoring away most of the modest stipend paid him by his family. After years of being a constant embarrassment to his family, the final straw was when he was caught trying to steal from his noble father to pay his mounting debts. Disowned and with nothing but the clothes on his back and his sword, his life was forfeit to those he owed his debts too. When the mercenaries he had lost to in his most recent spate of gambling came to collect from him, his fierce resistance to their beating impressed them enough that they decided to take his service rather than his life.
After years of life as a mercenary, Sanai had climbed through the ranks to lead the company of cutthroats and sellswords. Seeking further fortune and glory, he led an ill-fated expedition into the Badlands, chasing rumours of a lost city full of ancient treasures and arcane lore. His company found that city, and were slaughtered to a man. Sanai was turned by a Vampiric Ghoul King, and now, many years later, is a powerful vampire lord, sitting upon his throne amidst the ruins of his own small kingdom.
Motivation: Sanai is a ruthless, ambitious individual. He cares about the acquisition of power above all else. He despises the rest of his bloodline, seeing them as weak for having succumbed fully to their bestial nature, but will make use of them when necessary. He also cares strongly about trying to overcome the effects of his cursed bloodline, always seeking new ways to control the changes wrought upon his body and mind.
Failings: Sanai is a very prideful individual, his pride and arrogance having occasionally lead him to acts of hubris. He is also somewhat of a gambler, even in undeath, this also having lead to him getting into some bad situations. Also, while being a capable wizard, he finds raising and controlling the dead to be his weakest point, generally preferring to have his necromancer lackeys take on that burden, leaving him to either magically empower his minions or blast the enemy with dark magics.
Abilities: Unlike most of his bloodline, Sanai is a capable wizard, leader, general and scholar. First and foremost however, he is a fighter. While he pretends to be an creature of honour, in reality he is an expert at fighting dirty, always seeking the most expedient route to victory. He is also a skilled swordsman, a holdover to his days as a mercenary and Tilean Noble, honed over his many years of unlife.
Magic Items
The Black Blade of Mourkain
This ancient blade was found in the ruins of old Mourkain, when Sanai returned to the place where he was first turned in search of another ancient artifact for his dark master. This long, blackened length of an unidentified alloy is razor sharp, and burns with terrible green flames when drawn. It is empowered with potent enchantments meant to sap the life from its victims and drain their very souls.
The Blighted Armour of Morr
Stolen from a Templar of Morr and reforged into a form more pleasing to Sanai's eye, this black armour has been corrupted by foul necromancy, yet still retains its protective properties, helping it to turn aside both blades and the touch of the ethereal undead.
The Screaming Skull
Recovered from an isolated tower in the chaos wastes, this potent artifact takes the form of a screaming, horned skull, worn as a helmet or mask. This artifact enables Sanai to scream in the same manner as a Banshee or Terrorgheist, giving him a potent edge in battle.
Alternate Player: Unknown at this point.
Types of Sentient Undead you might play:
Liches (Though fairly rare in the Warhammer setting)
Vampires
Necromancers (Though actually mortal in many cases)
Wraiths
Banshees
Wights
Tomb Kings/Princes/etc
etc