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Recent content by technocow
The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
What is the general consensus regarding summoning? Eg: do you need to be using black knights for you're death wizards to have access to "summon Black Knights"? Or can I field an army of heroes and summon in everything that I want?
Also, I think this looks like one hell of a fun game. Especially...
Hi guys,
So I've desperately trying to think of a list over the past few weeks to start vamps as a fun army. I baught a terrorgheist cos I loved the model and also have about 80 zombies since I knew I'd need masses of them. Yesterday I bought a pack of grave guard which I intend to assemble...
Merge the ghouls into 1 unit of 40 so they have the bodies to keep going after taking some losses and run them 10 wide in 4 ranks.
I'd loose a blood knight and add the obsidian loadstone to your vamp hero with the spare points for the magic res (2) - the way I understand it, when coupled with...
One of your wight kings is wearing both the dragon helm and night shroud. These are both magic armour so sadly your not allowed both. Id say swap the dragin helm for pendant of regrowth for a 6+ regen or just save the 10 points for elsewhere
Skeletons are there to tarpit and outlast. Running 5 wide reduces whats in base contact with the enemy and therefor the attacks aimed at you. This means less casualties so you can hold up the enemy for longer. You are also likely to gain the maximum +3 combat res for having more ranks than your...
I really like the list but your lord is currently using 105pts of magic items when he can only have 100.
depending on whether you can keep your GG in range of the CC as well I'd drop quickblood on the lord as your cc will provide the ASF.
I think I would drop the cairn wraith and forbidden lore on the vamp (and use either lore of shadow or vamps again) I'm guessing you want to use heavens for the signature spell for another -1 to ld for the battle of wills and TG scream and if your dead set on that I'd say drop the vamp to lvl 1...
Page 62 in the IoB rulebook says that units in combat are immune to panic checks. Charging the terrorgheist wouldn't make them flee so you couldnt overrun/ persue from the terror-charge on a unit already in combat unless they fled due to loosing the combat.
Bretonia caqn go 3 wide for a full rank because of an army special rule "Lance formation" - though actually thatarmy book does say 3 models wide instead of 4 for a full rank, i just cant find where it says 4 wide for cavalry ranks in the rulebook
I was under the impression that everything except monstrous infantry was 5 wide for a rank, though atm I'm struggling to find where it says this in the rulebook.
Sword of might is 20 points not 15, so at the moment your vamp is 5 points over his magical items allowance.
3 across is legal however as you said they don't get rank bonuses and do not cause disruption charging into the flank or rear. Though I must say I do like the idea of 3 across since...
I was thinking of whether I could fit vampire lord in instead of a master necro and came up with this, wondering if it would work better. I'd loose the wight king, MN and hex wraiths but up the BKs. I also wouldnt have a lvl4 caster but lvl 3 may be enough for this points range --
Lords...
I could up the BK unit to 9 and just keep the parts in reserve for 10 hexwraiths when I up my points to 2K later, that would be fine. I'm not sure about dropping the lance. I can drop the book on the vamp since people generally think its a bad idea, and if I keep the lance I could give him a...
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