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The Supreeme Lord of Undeath
While I personally think my previous suggestion is the most balanced and inline with 8.ed, I'm happy to give this version a try as well. :) If it proves that it was a very good reason for removing this ability from Teclis in the first place, we can always review...
Ok, back and having had some time to consider things a bit. Might as well continue here, as it seems it will be pretty much up to me and you DoN to keep things going creativly.
Supreeme Lord of Undeath
I think we both agree that the lesser version is pretty ok, with the granting of +1 free PD...
some more fixes:
-Zombie Horde got a slight movement fix due to the "Enhanced Primal Instincts" mentioned under Necrach experiments upgrades.
-Skeletons and Barrow Riders got a slight fix to their "Synergic Augmentation" special rule. Now Vampires and characters with the Lore of Vampires magic...
Has anyone got the profile and special rules for the Dragon Ogres?
Considering they are now on the same bases as the mournfang, I almost expect there to be a big improvement...
https://www.vampirecounts.net/Thread-The-Bloodline-Legacies-Army-List?pid=261806#pid261806
So, I'm doing a sort of review of the alternative Bloodline armies list so far. I've sort of gotten to the stage that I can take a step back and look at the overall picture developing.
Added and fixed...
Cathecism of Unholy Vigour
Looking fine, but we should change "in addition", to "OR" as far as the quick reform goes, so that one don't thin get to march first, then quick reform afterward.
The supreeme Lord of Undeath..
Well, that little misunderstanding certainly clears things up a...
DoN:
Ok, I thought this was the one, since it was the one from your last post:
Catechism of Unholy Vigour – 7+
As the foolish defied the might of the Dark Lord, thus he did drive forth his faithful to strike them down in His Name
From the seventh book of the Cult of Nagash, Chapter 16, verse 9...
DoN:
Just with +1 free PD and the re-roll casting result alone, he becomes a combination of a second gen slann AND the teclis of I think it was 6th ed.
Add loremaster and the range benefits from the spell lore, and we're talking one pretty damned powerfull wizard, especially concidering that...
Supreme Lord of Undeath
I am a bit concerned that the spell has too much too it, not as much as in terms of power but rather in stackable pd and dd bonuses. With a +1 free PD per casting, Loremaster, the ability to re-roll the effects of any spell cast, combined with the Necromancy Lore special...
I have to answer a bit short here, as I'm at work pulling a double shift
Supreeme Lord of Undeath
-Higher Cast version:
What if we remove all the current ideas and replace them with something like the following:
-Casting Value X (don't have any reference material at hand at the moment)...
If you say it works well, and you have tested it against a decent opponent on many an occasion, I can't really argue the point any longer can I? :)
It just seemed to me like a very unlikely route to victory, based on my own experiences so far in 8.ed, and I do tend to win the vast majority of...
Vargheist or Varghulfs, I don't see it being much of a difference to be honest, not against a decent Dwarf player in any case. Varghulfs are just juicy targets for cannons, while the Varghiests are easy pickings for the rest of his missile units.
The Vargheist have wings, enabling them to fly...
I really don't see it happening D.K, but I'm working out of pure theory here..
The problems I anticipate are:
-Spamming necromancers don't really give you much of an increase in the P.D department, which will leave you with a lot of spells, but not much more of a chance of getting them cast...
Have you play tested this D.K?
I've played dwarfs quite a lot in previous editions, but not for in 8.ed. Just sounds too me like there is too many DD for IoN to spam zombies successfully in the first place, and even f you do, dwarfs can hold their ground against zombies for a very long time...
Hmm.. People seems to have gone quiet again.
Been pondering our augment spell options and I think I've managed to come up with a solution which don't bring along extra options on the higher casting value, but which still gives us pretty decent tactical options.
Amplification of Immortal...
I just thought I'd "air" a couple of ideas rumbling around in my (now over-tired) head.
-One of the things I've been thinking of for the legion, is for a special choice, a an Undead/Skeletal elephant regiment (think mournfang sized, instead of Monsters) for a monstrous cavalry unit. If we do go...
-I agree as far as doing the character options first and so on. It is a bit naive to think we don't have to go a little back and forth to get things right before we are done after all, but it makes sense to focus everyone contributions to one or two threads at the time.
-Not really sure how...
So, I'm in the process of going over the entire list. It was about time to get a good second look at things, now that I'm more than half done (or so I'm guessing).
I decided to make some changes her and there.
Blood Knights:
-Now have A 2, and the Devastating Charge special rule
-Point cost...
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