Uziel
Vargheist
- Aug 29, 2011
- 687
I have to answer a bit short here, as I'm at work pulling a double shift
Supreeme Lord of Undeath
-Higher Cast version:
What if we remove all the current ideas and replace them with something like the following:
-Casting Value X (don't have any reference material at hand at the moment)
-The Wizard may re-roll any dice from the effects of any spells he cast (basically what TEclis once used to have).
-Wizard causes Terror.
Catechism of Unholy Vigour
Non-CC version:
The spell will have similarities with Dance Mcabre yes, but I find it hard to justify moving fast models like cavalry, flyers and the like twice their march move across the board, and I think most opponents will disapprove of being able to charge due to the spell as well.
We are in need of a movement spell to some degree, but I'm not really a fan of granting too big a bonus to a single unit. There is also the fact that the higher casting values typically provide either a AOE effect f the spell, or has increased range, especially for augment spells. An AOE version of your movement bonuses would be much too good.
But yes, as I said above, it does resemble Dance Macabre outside CC, but we get to quick reform! AOE quick reform is one nice tactical bonus to have after all.. There was also the above mentioned dispelling problems by making it a Remain in play spell which was to work in the movement phase..
What do you think D.K, Chaos Born?
Supreeme Lord of Undeath
-Higher Cast version:
What if we remove all the current ideas and replace them with something like the following:
-Casting Value X (don't have any reference material at hand at the moment)
-The Wizard may re-roll any dice from the effects of any spells he cast (basically what TEclis once used to have).
-Wizard causes Terror.
Catechism of Unholy Vigour
Non-CC version:
The spell will have similarities with Dance Mcabre yes, but I find it hard to justify moving fast models like cavalry, flyers and the like twice their march move across the board, and I think most opponents will disapprove of being able to charge due to the spell as well.
We are in need of a movement spell to some degree, but I'm not really a fan of granting too big a bonus to a single unit. There is also the fact that the higher casting values typically provide either a AOE effect f the spell, or has increased range, especially for augment spells. An AOE version of your movement bonuses would be much too good.
But yes, as I said above, it does resemble Dance Macabre outside CC, but we get to quick reform! AOE quick reform is one nice tactical bonus to have after all.. There was also the above mentioned dispelling problems by making it a Remain in play spell which was to work in the movement phase..
What do you think D.K, Chaos Born?