Hi all - back from a long break from the hobby and I am now painting my army up full speed.
The list is built around a dual-lord set-up. The lords will use the enormous advantage of the ld that Vampire Lords have, unmatched by most other enemy characters. Basic wizards have ld 7 or 8 which makes Spirit Leach very effective on them. Not to mention that units like for instance Stegadon's have a basic LD of six and are such at a -4W disadvantage prior to throwing any dice. In addition, Leach wounds caused will give extra PD, so it will go first. It's really about being able to draw the right tool to fight any fight. Against most opponents, I will thus have two "must stop spells", probably drawing the scroll pretty early on. I also gave the lords some armour for protection, so lets hope I will be able to keep them alive. The Necro will hang back with the general lord in the bunker and focusing on getting a disco-dance of when necessary. The BSB goes with the GG and the Vampire Hero with the BK's.
My plan is to send the Black Knights up a flank and hit any artillery or taking out support units. The same with the fell bats that will target support units and war machines. I wanted to include the Black Knights as they can disrupt ranks at full strength, and thanks to the Vampire and the Strigos Banner, they pack a serious punch in CC. The Ghouls will make a bonus move in the beginning, and I hope to bring the GG's up to speed with a dance or two. The GG's will hit in CC like a ton of bricks, and the Vampire Supported BK's and the, possibly, Horde-formation Ghouls with the fighter Lord won't be bad either, so I think I have sufficient CC-support. Of course, I will hopefully be able to build up the GHouls as the game goes on as that is why I have summon ghouls on one lords.
I also think the list will be fun to play! Full steam ahead towards the opponent! But lets assassinate the characters and warmachines first...
As an additional note, I was going to include a Black Coach, but the local rules - stupidly, interpreted the ubiquitous wording of the rules in such a way that the opponent can force the VC player to suck dice before the opponent throws for WoM as the player whom's turn it is "gets to chose the order in which things are made", making the unit essentially useless.
Theme-wise they will be modelled in a snow landscape, and I have this wild idea of having a unit or two emerging from some solid ice - will have to see if I will be able to pull that one of! The Lords will need a story, and they won't be twins (maybe distant cousins?)!
The Counts of the Northern Wastes
Lords - 25.0%
Vampire Lord general- 335 pts (general) - in bunker
Forbidden Lore (Death)
Master of the Black Arts
Helm of Commandment
Summon Ghouls
Vampire Lord - 265 pts - Goes with the smaller Ghoul unit
Forbidden Lore (Death)
Flayed Hauberk
Heroes - 20.0%
Wight King - 225 pts - goes with the Grave Guard
BSB
Drakenhof Banner
Vampire - 175 pts - goes with the Black Knights
Dread Knight
Ghoulkin
Sword of Battle
Iron Curse Cross
Necromancer - 80pts - goes in the bunker
Vanhael's Dance Macabre
Dispel scroll
Core - 25.2%
30 Ghouls - 240 pts
Crypt Ghast
20 Ghouls - 232 pts
Crypt Ghast
14 Skeleton Warriors - 132 pts
Champion, standard
Special - 32.2%
25 Grave Guard - 402 pts
GW's
Full command
Banner of the Barrows
9 Black Knights - 311 pts
Barding
Standard Bearer, Musician
Royal Banner of Strigos
3 fell bats - 60 pts
Total - 2397 pts
Any thoughts welcome - haven't play tested it yet.
The list is built around a dual-lord set-up. The lords will use the enormous advantage of the ld that Vampire Lords have, unmatched by most other enemy characters. Basic wizards have ld 7 or 8 which makes Spirit Leach very effective on them. Not to mention that units like for instance Stegadon's have a basic LD of six and are such at a -4W disadvantage prior to throwing any dice. In addition, Leach wounds caused will give extra PD, so it will go first. It's really about being able to draw the right tool to fight any fight. Against most opponents, I will thus have two "must stop spells", probably drawing the scroll pretty early on. I also gave the lords some armour for protection, so lets hope I will be able to keep them alive. The Necro will hang back with the general lord in the bunker and focusing on getting a disco-dance of when necessary. The BSB goes with the GG and the Vampire Hero with the BK's.
My plan is to send the Black Knights up a flank and hit any artillery or taking out support units. The same with the fell bats that will target support units and war machines. I wanted to include the Black Knights as they can disrupt ranks at full strength, and thanks to the Vampire and the Strigos Banner, they pack a serious punch in CC. The Ghouls will make a bonus move in the beginning, and I hope to bring the GG's up to speed with a dance or two. The GG's will hit in CC like a ton of bricks, and the Vampire Supported BK's and the, possibly, Horde-formation Ghouls with the fighter Lord won't be bad either, so I think I have sufficient CC-support. Of course, I will hopefully be able to build up the GHouls as the game goes on as that is why I have summon ghouls on one lords.
I also think the list will be fun to play! Full steam ahead towards the opponent! But lets assassinate the characters and warmachines first...
As an additional note, I was going to include a Black Coach, but the local rules - stupidly, interpreted the ubiquitous wording of the rules in such a way that the opponent can force the VC player to suck dice before the opponent throws for WoM as the player whom's turn it is "gets to chose the order in which things are made", making the unit essentially useless.
Theme-wise they will be modelled in a snow landscape, and I have this wild idea of having a unit or two emerging from some solid ice - will have to see if I will be able to pull that one of! The Lords will need a story, and they won't be twins (maybe distant cousins?)!
The Counts of the Northern Wastes
Lords - 25.0%
Vampire Lord general- 335 pts (general) - in bunker
Forbidden Lore (Death)
Master of the Black Arts
Helm of Commandment
Summon Ghouls
Vampire Lord - 265 pts - Goes with the smaller Ghoul unit
Forbidden Lore (Death)
Flayed Hauberk
Heroes - 20.0%
Wight King - 225 pts - goes with the Grave Guard
BSB
Drakenhof Banner
Vampire - 175 pts - goes with the Black Knights
Dread Knight
Ghoulkin
Sword of Battle
Iron Curse Cross
Necromancer - 80pts - goes in the bunker
Vanhael's Dance Macabre
Dispel scroll
Core - 25.2%
30 Ghouls - 240 pts
Crypt Ghast
20 Ghouls - 232 pts
Crypt Ghast
14 Skeleton Warriors - 132 pts
Champion, standard
Special - 32.2%
25 Grave Guard - 402 pts
GW's
Full command
Banner of the Barrows
9 Black Knights - 311 pts
Barding
Standard Bearer, Musician
Royal Banner of Strigos
3 fell bats - 60 pts
Total - 2397 pts
Any thoughts welcome - haven't play tested it yet.