Hi there I've been back into warhammer for about a year running dark elves and fancied a change.
This is my idea for a 2.5K vampire list with characters on foot and no terrorgiests (I’m just trying to be a little bit different). I still want to do tournaments and be competitive.
Lords
Vampire Lord 400pts
Great weapon, Night Shroud, other tricksters share, talisman of preservation, red fury, quickblood, lvl 1 vampires
master necromancer 200pts
lvl 4 vampires
Heroes
Vampire 238
BSB, Great weapon, redfury, armour of silvered steel, iron curse icon, lvl 1 shadow
Necromacer 90
scroll, lvl 1 vampires
Necromacer 90
book of arkhan, lvl 1 vampires
Core
20 zombies 70
standard
20 zombies 70
standard
38 ghouls 390
ghast
5 dire wolves 50
doom wolf
5 dire wolves 50
doom wolf
Special
2 bats 38
10 crypt horrors 380
Rare
Varghulf 175
Varghulf 175
total 2395
Game plan
The 2 vampires go in the big block of ghouls which with the addition of the 2 red fury vampires should hit like a truck. Using the book of arkhan and vanhels to get re rolls to hit the vampire lord should hit first against most things first as they will has ASL from the shroud. The hero should be safe from most normal troops given his 2 up save (he will struggle against elite inf and killing blow in which case i will try and miasma him away with the lore of shadows attribute)
The necros will go in the zombie units and be kept out of harms way. I chose lore of shadow for miasma in order to cause issue for my opponent with reduced movement and or WS as it become a key factor.
The dire wolves and bats are chaff/warmachine hunters and they have champions if they need to form darts. The necromancers will summon more chaff as required.
I picked the varghulfs over the big T dogs as i wanted to change up the auto includes. Also they can march when outside of the general as they are vampiric.
Any comments are most welcome.
This is my idea for a 2.5K vampire list with characters on foot and no terrorgiests (I’m just trying to be a little bit different). I still want to do tournaments and be competitive.
Lords
Vampire Lord 400pts
Great weapon, Night Shroud, other tricksters share, talisman of preservation, red fury, quickblood, lvl 1 vampires
master necromancer 200pts
lvl 4 vampires
Heroes
Vampire 238
BSB, Great weapon, redfury, armour of silvered steel, iron curse icon, lvl 1 shadow
Necromacer 90
scroll, lvl 1 vampires
Necromacer 90
book of arkhan, lvl 1 vampires
Core
20 zombies 70
standard
20 zombies 70
standard
38 ghouls 390
ghast
5 dire wolves 50
doom wolf
5 dire wolves 50
doom wolf
Special
2 bats 38
10 crypt horrors 380
Rare
Varghulf 175
Varghulf 175
total 2395
Game plan
The 2 vampires go in the big block of ghouls which with the addition of the 2 red fury vampires should hit like a truck. Using the book of arkhan and vanhels to get re rolls to hit the vampire lord should hit first against most things first as they will has ASL from the shroud. The hero should be safe from most normal troops given his 2 up save (he will struggle against elite inf and killing blow in which case i will try and miasma him away with the lore of shadows attribute)
The necros will go in the zombie units and be kept out of harms way. I chose lore of shadow for miasma in order to cause issue for my opponent with reduced movement and or WS as it become a key factor.
The dire wolves and bats are chaff/warmachine hunters and they have champions if they need to form darts. The necromancers will summon more chaff as required.
I picked the varghulfs over the big T dogs as i wanted to change up the auto includes. Also they can march when outside of the general as they are vampiric.
Any comments are most welcome.
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