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sphere830

Zombie
Feb 10, 2009
31
Zombies
45
Edited* Here is a list that I've been working with. Actually a bit of an extension that I've had some luck with so far at 1500 points. So here it is. And, as always, let me know what you think will work and what won't. I know there has been some debate about the hex guards, but I have a unit and want to work with them for a bit before I add to the debate one way or the other. I'm always thinking of ways for movement. I know...Vargheist may be better, but ethereal, fast cav., great weapons, are you kidding me? The models are great and the rules maybe fickle, but interesting. Okay, there is my plea. This court is open for debate.

General
Master Necro
Talisman of Endurance; Earthing Rod

Heroes:

Vampire
Red Fury
h. armor; additional weapon
Night Shroud

Necromancer
level 2; Dispel scroll; Iron curse icon


Wight King
enchanted shield; luckstone


Core:

40x skeleton
FC; hw&s
Banner of eternal flame (vamp goes here)

25x Zombies (general goes here)
muso; standard

25x Zombies (bunker for Necro 2)
muso; standard

2* 5x Dire Wolves
one with doom wolf (to keep core above 25%)

Special:

29x Grave Guard
Great Weapons
FC; Banner of the Barrows (Wight King goes here)

5x Hex Wraiths
Hell wraith

2x Bat Swarms

Rare:

Varghulf

total: 1999
 
Pretty solid! Just some minor tweaks:

- Why nightshroud on the master necro? He shouldnt be in combat at all. If you want protection, I´d go with the talisman of preservation instead.
- The vampire, is a 4+ re-rollable save worth those points? Maybe consider the nightshroud for him instead? He would be really good with red fury.
- I´d split those wolves into two units for deployment drops and redirecting duties.
- A few more GG would not go amiss, around 30 and you have a real hammer unit. Also, great weapons would be ideal to give this list some punch.
- Unmount that necro. No real gain in having him on top of a corpse cart.

Good luck!
 
Thanks for the advice Mikael. I implemented your advice in the above list. The grave guard did have great weapons, but I had not noted that. So look it over and let me know what you all think. I got rid of the corpse cart and a banshee to up the number of GG plus rekitted the vampire into more of a combat specific thrall. One question that is nagging me is considering Konrad instead of my custom vampire here. The sword of Waldendorf may be worth the trade for survivability? Again all feedback is welcome.
 

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