Edited* Here is a list that I've been working with. Actually a bit of an extension that I've had some luck with so far at 1500 points. So here it is. And, as always, let me know what you think will work and what won't. I know there has been some debate about the hex guards, but I have a unit and want to work with them for a bit before I add to the debate one way or the other. I'm always thinking of ways for movement. I know...Vargheist may be better, but ethereal, fast cav., great weapons, are you kidding me? The models are great and the rules maybe fickle, but interesting. Okay, there is my plea. This court is open for debate.
General
Master Necro
Talisman of Endurance; Earthing Rod
Heroes:
Vampire
Red Fury
h. armor; additional weapon
Night Shroud
Necromancer
level 2; Dispel scroll; Iron curse icon
Wight King
enchanted shield; luckstone
Core:
40x skeleton
FC; hw&s
Banner of eternal flame (vamp goes here)
25x Zombies (general goes here)
muso; standard
25x Zombies (bunker for Necro 2)
muso; standard
2* 5x Dire Wolves
one with doom wolf (to keep core above 25%)
Special:
29x Grave Guard
Great Weapons
FC; Banner of the Barrows (Wight King goes here)
5x Hex Wraiths
Hell wraith
2x Bat Swarms
Rare:
Varghulf
total: 1999
General
Master Necro
Talisman of Endurance; Earthing Rod
Heroes:
Vampire
Red Fury
h. armor; additional weapon
Night Shroud
Necromancer
level 2; Dispel scroll; Iron curse icon
Wight King
enchanted shield; luckstone
Core:
40x skeleton
FC; hw&s
Banner of eternal flame (vamp goes here)
25x Zombies (general goes here)
muso; standard
25x Zombies (bunker for Necro 2)
muso; standard
2* 5x Dire Wolves
one with doom wolf (to keep core above 25%)
Special:
29x Grave Guard
Great Weapons
FC; Banner of the Barrows (Wight King goes here)
5x Hex Wraiths
Hell wraith
2x Bat Swarms
Rare:
Varghulf
total: 1999