2000 pts empire vs VC

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wbravenboer

Zombie
May 5, 2009
33
Zombies
46
This time we played a 2000 points battle, we were with 4 players, the others played empire against HE. We set up each others tables, and our table was a difficult setup for me, as the terrain was quite close to each other.
My list was along the line of this:
A Lord, Forbidden Lore, Dark Arts, Cuirass
Hero, summon ghouls, dark acolyte, enchanted shield, book of arkhan
Hero, flayed hauberk, dark acolyte, lord of the dead
Hero, wight king with Battle Standard, Drakenhof banner
Core: 20 skellies, 10 ghouls, 15 ghouls, corpse cart, zombies
Special: GG, with banner of strigos
Rare: 3 cairn wraiths

His list was pretty different:
Arch-Lector,
2x Warrior Priest
1x Wizard
3 units of knights
2 units of outriders (repeater handguns and hochland)
10 handgunners
20 swordsmen + detachment handgunners
cannon
flagellants

The terrain made me put my units less closer together than I wanted, but the first turns were quite uneventful, but I noticed that he had some very nasty bound items, and his magic was going off nice.
I had only 6 dispel-dice, so I had to conserve for the more dangerous moments, I raised zombies to hold his troops up, on the left, the situation seemed stabile. On turn 3 his knights attacked the wraihts, we had lots of discussion if he could use the doomfire ring, but the wraiths stayed in place, although the terrible armoursave of those knighst made it almos impossible for my units to kill them.
During a charge were the GG just a little too far away, so they could not help when the two units of knights hammered the skeletons, my vampire issued a challenge, thats proved a stupide thing; he use the horst speculum that switches the stats... so my vampire 'bit the dust'
The other skellies were grounded to dusty end, and only the general, hero, ghouls and the brave GG with CC were on the field. In the last turn the Vampire mada a risky move and challenged the warriorpriest... and lost...
So I noticed that against very tough knights, some other units are needed; Black knighst or Blood knights... and a varghulf can help too...
 
Isto said:
graveguards with greatweapons could do against knights

Took the words right out of my rotted mouth...
Great weapons for the grave guard are always an obvious choice for me.
Leave those hand weapons and shields to the skellies.
Keep a corpse cart near the grave guard so they can benefit from always strike first and knight problem solved...

I believe the GG will benefit from ASF...right?

Im not the veteran of Fantasy xD
 
The corpse cart was attached to the GG just for that reason, alas; my opponent was a very skilful dispeller... but great weapons will be used next time, the list was tight pointwise, so in this case the GW would have made the list more than 2000 pts... I have already some ideas; some wolves to march block the knights, bigger blocks of skellies and/or ghouls, perhaps instead of Wraiths some black knights or even blood knights. The Grave Guard were the best unit in the battle, I thinks I will try to make them a little better by giving GW and lose the Drakenhof, but keep the battle standard.
 

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