Hi, I would like to hear comments about this list. I'm going to try it today against a dwarf gunline.
Lords (25%)
Vampire lord + forbidden lore (death) + master of black arts + Black Periapt + Helm of Commandement. 335 pts.
Vampire lord + forbidden lore (death) + master of black arts. 290 pts.
Heroes (17.2%)
Vampire, forbidden lore (death) + power scroll + talysman of the lycni. 180 pts.
Necromancer (vanhell's). 55 pts.
Wight king BSB + great weapon. 110 pts.
Wight king + great weapon. 85 pts.
Mandatory core (26.2%)
25 ghouls with champ. 208 pts.
12 ghouls. 96 pts.
11 ghouls. 88 pts.
26 skelletons + spear + full command. 263 pts.
Other core (4%)
Corpse cart + unholy lodestone. 100 pts.
Special (20.4%)
25 grave guard + two handed weapons + full command + royal standard of strigos. 390 pts.
6 fell bats. 120 pts.
Rare (7%)
Varghulf. 175 pts.
The main plan is to use the min ghouls units as bunkers for the necromancer and the lords, thos units are going to be deployed just behind the two big blocks of core. I think the grave guard can go by themselves, so the two wight kings are going to be on the skelleton unit. The powerbomb vampire is going to be on the main ghoul unit.
So the idea is try to kill the anvil as soon as possible with the spirit leech spell, casting it twice, one with each lord. If I recall correctly the rune lords had LD 9, so it can be possible to do it. My only question about this is... the anvil gave it a 4+ ward save against magic? I think it was only against shooting, but i'm not sure.
Anyway, I'm going to have +5 power dice on my magic phase, so the plan is use one dice from the pool and two from the vampiric power for each extended spirit leech (because both lords are only lvl 2), and the rest of the pool divide amongst the corspse cart ASF bound spell and the inevitable invocations to refill my units. Wheen the time is good keep 6 dice for the purple sun with the powerbomb vampire.
The bats are going to try to hunt the organ guns, but i found that with random charge movement, it's very difficult thing to achieve. Same role for the varghulf.
Any suggestions or comments?
Lords (25%)
Vampire lord + forbidden lore (death) + master of black arts + Black Periapt + Helm of Commandement. 335 pts.
Vampire lord + forbidden lore (death) + master of black arts. 290 pts.
Heroes (17.2%)
Vampire, forbidden lore (death) + power scroll + talysman of the lycni. 180 pts.
Necromancer (vanhell's). 55 pts.
Wight king BSB + great weapon. 110 pts.
Wight king + great weapon. 85 pts.
Mandatory core (26.2%)
25 ghouls with champ. 208 pts.
12 ghouls. 96 pts.
11 ghouls. 88 pts.
26 skelletons + spear + full command. 263 pts.
Other core (4%)
Corpse cart + unholy lodestone. 100 pts.
Special (20.4%)
25 grave guard + two handed weapons + full command + royal standard of strigos. 390 pts.
6 fell bats. 120 pts.
Rare (7%)
Varghulf. 175 pts.
The main plan is to use the min ghouls units as bunkers for the necromancer and the lords, thos units are going to be deployed just behind the two big blocks of core. I think the grave guard can go by themselves, so the two wight kings are going to be on the skelleton unit. The powerbomb vampire is going to be on the main ghoul unit.
So the idea is try to kill the anvil as soon as possible with the spirit leech spell, casting it twice, one with each lord. If I recall correctly the rune lords had LD 9, so it can be possible to do it. My only question about this is... the anvil gave it a 4+ ward save against magic? I think it was only against shooting, but i'm not sure.
Anyway, I'm going to have +5 power dice on my magic phase, so the plan is use one dice from the pool and two from the vampiric power for each extended spirit leech (because both lords are only lvl 2), and the rest of the pool divide amongst the corspse cart ASF bound spell and the inevitable invocations to refill my units. Wheen the time is good keep 6 dice for the purple sun with the powerbomb vampire.
The bats are going to try to hunt the organ guns, but i found that with random charge movement, it's very difficult thing to achieve. Same role for the varghulf.
Any suggestions or comments?
)
And you're absolutely right about necromantic spells Mikael; thanks for the correction (I prefer making the mistake here than on the battlefield)