Sanai said:
You do realise you don't have to win right?
I find losing to be just as entertaining when gaming in 40k as winning. You actually learn alot from losing as well.
Actually this is a really good point and one I was discussing with a friend of mine who is practicing for the
40K GT at the moment. The first three games he played were all victories and he was really confident about them until he came up against a Witch Hunter army and got smashed.
After the game we agreed that the first three games taught him very little because of factors like appalling luck on the opponents behalf and a couple of really dodgy decisions on their behalf. In addition to this he didnt really appreciate the weaknesses of his tactics as they all succeeded and gave him the over optimistic view that they were good in all circumstances.
However they were all built around his core firebase being able to supply enough heavy weapon fire to debilitate the enemy, the game he lost he had them all all taken out in the first turn. He had no backup plan for what to do with the rest of his troops and as such just carried on with the only plan he had practiced, much to his demise.
In so he learned a massive lesson in planning on the fly and analysing the situation.
I prefer losing when I am learning the army, it sounds rather weird and all but there it is. I find people are more willing to talk about their tactics and how they approach taking me down when they win, this allows me to avoid said tactics in the future. Also I like to see how durable some units really are so do a few crazy and ill advised things when I am learning (like frontal charge a unit of 20 plague monks with my Varghulf - the Vargulf ended up destroying the unit as well

)
Most importantly if you are going to play this game with a view to getting better, be as charming and friendly during the game as you can. Then try and have a bit of post game summary and discussion with the opponent. This is something new players seem to miss out on, the actual result matters very little in the grand scheme of things as its just a game (even a tournament game is just a bit of fun!), however if you want to get better find out what your opponent was thinking and planning as you were making moves. Without this feedback you are doomed to only understanding half of the game and will never be as good as you could be.
I promise to stop bricking up this forum with walls of text
@Dogmar -
What you mean is basically to focus on one small area and put all heavy hitters there to get their required job done quickly and then move away to another sector to do the same. The unoccupied sectors are either abandoned completely or held by durable troops or troops that are in cover so they're out of danger. The key is to strike precise and fast and to set up little traps with the units in the "unoccupied" sectors. Did I get that right?
Thats about the size of it. To put it another way you want to control your opponent by making them reactive rather than proactive. You make a move and they have to counter it in a very small and controlled manner. Theoretically (havent ever been able to make mobility lists work myself but I have seen them work) having a mobile and fast list makes that much easier assuming that you can survive the first turn without
"having" to react to the enemy too much.
Its more difficult to trap an enemy which can move especially quickly because if they are smart and dont get too many units held in engagements of the enemies making, then they can simply cut losses and redeploy with ease to another location and threaten another part of the battle line.
So you use your mobility with purpose, you want to be thinking all the time about how the enemy will be forced to move because of where I go. If they dont move there what can I do immediately or in the near future? The funny thing about the DE is that they can very easily manipulate first turn charges however it may not be advisable to do so, you move into them, they move into you, your caught and cant move away, you die! I fear thats what a bunch of new codex migrants will be doing and then slating the new codex as rubbish because the units arent durable enough.
Still I have ranted enough, you have the basic understanding of what I am aiming for and I think any more theory will be counter productive until you have attempted to apply the basics.
I was suggesting borrowing another army by the way, I wasnt trying to suggest buying a small marine army just to learn the ropes.