Seeing as the End Times are nigh, thought I'd give it a go!
Abhorash - Lord Of Blood
M:6 WS:10 BS:7 S:7 T:7 W:7 I:10 A:10 LD:10
Magic: Abhoarsh is a Level 1 wizard who knows a spell from Lore Of Vampires.
Vampiric Powers: Red Fury
Special Rules
Blade Master: So proficient is Abhorash with the sword that none can match him. Abhorash does not roll to hit, all his attacks hit automatically.
Heart Piercing: From the Greatest Orc Warboss to the most majestic Dragon, Abhorash has little trouble dispatching such foes. Has Heroic killing blow (5+)
Death Incarnate: Abhorash knows every opponents weakness skill and armour mean little. No armour or parry saves are allowed against successful wounds.
Master Of War: The presence of the Lord Of Blood is a boon beyond compare for his mind for war is second to none. All friendly characters and units can march and are unbreakable but not unstable.
Dragons Blood: Draining an Emperor Red Dragon of blood did more then cure Abhorash of his thirst, and invigorated him still further.
Abhorash gains +2 to his Strength, Toughness and Wounds.
Eternal Warrior: Like a shadow over the world, none can halt Abhorash. Abhorash has a 2+ Ward save.
Hellish Onslaught: To be charged by this Vampire is to face a vortex of death. On a turn Abhorash charges he inflicts 2D6 Impact hits at Strenght 7.
Martial Honour: Abhorash is constantly searching for worthy tests of his prowess. Must always issue and accept challenges.
Equipment.
Serpentine: A great black blade that none save Abhorash could hope to wield. Requires two hands. Confers devastating charge (+2) and also reduces enemy Ward saves by -2. Serpentine is neither magical or mundane.
The Scorched Armour: The flames of the great beast only served to strengthen this suit of armour. Grants a 3+ armour save that cannot be modified.
Master Of Arms: Although Serpentine is his favoured weapon Abhorash has amassed quite an armoury from slain foes. May swap Serpentine for any magic or mundane weapon for that weapons points.Or may take weapon from an opponent slain in a challenge.
Mounts: Abhorash may take any mount available to a Vampire Lord for free.
Army Selection: If Abhorash is the army's General Grave Guard and Black Knights become Core Units while Zombies and Ghouls become Special. Blood Knights become Special Units while Crypt Horrors and Hex Wraiths become Rare.
Points: 885
I came to this by using some Old Bloodlines powers and tweaking them and BRB/VCAB items for some of his Rules and some bits I guessed points values for. I feel I've captured the Abhorash from the ToL series right upto the Red Duke novel and present day. Possibly overpowered but a fair representation of the fluff I feel.
Feedback welcome.
Abhorash - Lord Of Blood
M:6 WS:10 BS:7 S:7 T:7 W:7 I:10 A:10 LD:10
Magic: Abhoarsh is a Level 1 wizard who knows a spell from Lore Of Vampires.
Vampiric Powers: Red Fury
Special Rules
Blade Master: So proficient is Abhorash with the sword that none can match him. Abhorash does not roll to hit, all his attacks hit automatically.
Heart Piercing: From the Greatest Orc Warboss to the most majestic Dragon, Abhorash has little trouble dispatching such foes. Has Heroic killing blow (5+)
Death Incarnate: Abhorash knows every opponents weakness skill and armour mean little. No armour or parry saves are allowed against successful wounds.
Master Of War: The presence of the Lord Of Blood is a boon beyond compare for his mind for war is second to none. All friendly characters and units can march and are unbreakable but not unstable.
Dragons Blood: Draining an Emperor Red Dragon of blood did more then cure Abhorash of his thirst, and invigorated him still further.
Abhorash gains +2 to his Strength, Toughness and Wounds.
Eternal Warrior: Like a shadow over the world, none can halt Abhorash. Abhorash has a 2+ Ward save.
Hellish Onslaught: To be charged by this Vampire is to face a vortex of death. On a turn Abhorash charges he inflicts 2D6 Impact hits at Strenght 7.
Martial Honour: Abhorash is constantly searching for worthy tests of his prowess. Must always issue and accept challenges.
Equipment.
Serpentine: A great black blade that none save Abhorash could hope to wield. Requires two hands. Confers devastating charge (+2) and also reduces enemy Ward saves by -2. Serpentine is neither magical or mundane.
The Scorched Armour: The flames of the great beast only served to strengthen this suit of armour. Grants a 3+ armour save that cannot be modified.
Master Of Arms: Although Serpentine is his favoured weapon Abhorash has amassed quite an armoury from slain foes. May swap Serpentine for any magic or mundane weapon for that weapons points.Or may take weapon from an opponent slain in a challenge.
Mounts: Abhorash may take any mount available to a Vampire Lord for free.
Army Selection: If Abhorash is the army's General Grave Guard and Black Knights become Core Units while Zombies and Ghouls become Special. Blood Knights become Special Units while Crypt Horrors and Hex Wraiths become Rare.
Points: 885
I came to this by using some Old Bloodlines powers and tweaking them and BRB/VCAB items for some of his Rules and some bits I guessed points values for. I feel I've captured the Abhorash from the ToL series right upto the Red Duke novel and present day. Possibly overpowered but a fair representation of the fluff I feel.
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