Nice to see the forum back up, at least for now.
In the time since the last news post, we have seen a fair bit of death news in AoS - in particular Battletome updates for three of the four current death factions. I'm still absorbing the NH/FEC releases, but as for Soulblight Gravelords, the most important faction for this forum in particular...
Soulblight Gravelords saw their battletome arrive with a significant model range expansion, including new Vampire Lord on Nightmare Steed (finally!), new Black Knights (now Barrow Knights), new Grave Guard (now Barrow Guard), new faction terrain (mausoleums in the Garden of Morr style, functionally bespoke models for the old grave sites mechanical concept), new endless spells, a new mounted wight king (dual kit with a lesser version of the same, which was a weird choice, on top of a new mounted wight king at all being an weird choice when the previous model was pretty new and well regarded), new cado with friends (another weird choice as again the previous model was recent and well regarded) and new Prince Vhordrai on 'revenant draconith' (dual kit with unmounted revenant draconith, but NOT with a generic vampire lord on zombie dragon, which was maybe the weirdest choice of all). Pretty much all of the new models are fantastic, and the new black knights, grave guard, and vampire lord on nightmare steed are especially welcome additions, as the old wights were very much showing their age, and the lack of a cavalry vampire lord option to run with blood knights was a major gap in the range.
Several units are getting kicked to legends - mostly cursed city box set stuff (though oddly not radukar the wolf), plus old cado, the bloodseeker palanquin (good! never should have existed, imo), and frustratingly the generic vampire lord on zombie dragon. This is unfortunate, but kind of necessary (apart from VLoZD - again Vhordrai really should have had a generic rider alternate build, and it's really annoying that he doesn't) as the book was a bit overstuffed, and personally I would have preferred to see Kritza, Annika, radukar the wolf, and ivya all join them on the way out, with a note that you can still use the models as regular vampire lords even if their base size is weird. The stuff going to legends did get a pdf supplement, so at least the models will stay playable for another year.
Lore wise we frustratingly /still/ haven't had really any coverage of the civil war between Mannfred and Neferata, which IMO should have been the absolute thematic core of the faction in both 3rd ed and 4th ed, and now it feels like it'll never get the narrative attention it deserved. Instead the lore focuses on deathrattle kingdoms and on a new ret-conned backstory and motivation for Prince Vhordrai and his zombie dragon steed. Which I guess is fair enough as those are the new models, and the new lore for Vhordrai is a great change and a big step up from his previous characterization. So at least the new lore isn't bad... but yeah, it feels like the opportunity to do something cool with Neferata vs. Mannfred has been well and truly missed at this point, as the feud really can't last past the reintroduction of Nagash, and I can't imagine the big guy is going to sit out three editions in a row.
Mechanics are are a largely positive story with a few somewhat unfortunate asterisks. The book is strong, maybe not top of the heap but it's butting up a lost of good showings on the tournament scene, and with a fair bit of variety too. Vhordrai, the mortarchs, vengorians, wight kings, cavalry vampires, radu-beast, blood knights, barrow knights, even vargheists - a lot of units are seeing play in lists that are putting up good results at major events. So that's great. And the book's two 'Armies of Renown' are probably the best designed so far, being very interesting and thematic and just functional enough to be casually playable without risking displacing the main faction rules in competitive formats. Unfortunately, the shambling infantry hoard that is the iconic aesthetic identity of the faction and should be the go-to default mechanical build isn't really seeing much success that I've seen. I blame this more on the state of the current core rules & GHB season than on major flaws in the design of our infantry units themselves, but still it's sad to see. And this battletome did kind of mark a turning point away from the faction pack reprint jobs where previous battletomes were clearly written before 4e even released, it's still stuck with the overal design philosophies of 4th edition AoS faction rules - only 3 spells in the spell lore, only 3 artefacts, extremely minimal 'battle formation' rules fully separated from actual subfaction lore, which is kept completely isolated from the mechanics apart from armies of infamy. This approach doesn't hurt the faction in terms of overall game balance and playability, again the new book is doing very well competitively, with a healthy amount of internal variety. But the removal of subfaction rules for our legions/dynasties/bloodlines still hurts the ~feel~ of soulbight gravelords more than maybe any other faction in the game.
So mixed but on the whole very positive news for Soulblight Gravelords.
In the time since the last news post, we have seen a fair bit of death news in AoS - in particular Battletome updates for three of the four current death factions. I'm still absorbing the NH/FEC releases, but as for Soulblight Gravelords, the most important faction for this forum in particular...
Soulblight Gravelords saw their battletome arrive with a significant model range expansion, including new Vampire Lord on Nightmare Steed (finally!), new Black Knights (now Barrow Knights), new Grave Guard (now Barrow Guard), new faction terrain (mausoleums in the Garden of Morr style, functionally bespoke models for the old grave sites mechanical concept), new endless spells, a new mounted wight king (dual kit with a lesser version of the same, which was a weird choice, on top of a new mounted wight king at all being an weird choice when the previous model was pretty new and well regarded), new cado with friends (another weird choice as again the previous model was recent and well regarded) and new Prince Vhordrai on 'revenant draconith' (dual kit with unmounted revenant draconith, but NOT with a generic vampire lord on zombie dragon, which was maybe the weirdest choice of all). Pretty much all of the new models are fantastic, and the new black knights, grave guard, and vampire lord on nightmare steed are especially welcome additions, as the old wights were very much showing their age, and the lack of a cavalry vampire lord option to run with blood knights was a major gap in the range.
Several units are getting kicked to legends - mostly cursed city box set stuff (though oddly not radukar the wolf), plus old cado, the bloodseeker palanquin (good! never should have existed, imo), and frustratingly the generic vampire lord on zombie dragon. This is unfortunate, but kind of necessary (apart from VLoZD - again Vhordrai really should have had a generic rider alternate build, and it's really annoying that he doesn't) as the book was a bit overstuffed, and personally I would have preferred to see Kritza, Annika, radukar the wolf, and ivya all join them on the way out, with a note that you can still use the models as regular vampire lords even if their base size is weird. The stuff going to legends did get a pdf supplement, so at least the models will stay playable for another year.
Lore wise we frustratingly /still/ haven't had really any coverage of the civil war between Mannfred and Neferata, which IMO should have been the absolute thematic core of the faction in both 3rd ed and 4th ed, and now it feels like it'll never get the narrative attention it deserved. Instead the lore focuses on deathrattle kingdoms and on a new ret-conned backstory and motivation for Prince Vhordrai and his zombie dragon steed. Which I guess is fair enough as those are the new models, and the new lore for Vhordrai is a great change and a big step up from his previous characterization. So at least the new lore isn't bad... but yeah, it feels like the opportunity to do something cool with Neferata vs. Mannfred has been well and truly missed at this point, as the feud really can't last past the reintroduction of Nagash, and I can't imagine the big guy is going to sit out three editions in a row.
Mechanics are are a largely positive story with a few somewhat unfortunate asterisks. The book is strong, maybe not top of the heap but it's butting up a lost of good showings on the tournament scene, and with a fair bit of variety too. Vhordrai, the mortarchs, vengorians, wight kings, cavalry vampires, radu-beast, blood knights, barrow knights, even vargheists - a lot of units are seeing play in lists that are putting up good results at major events. So that's great. And the book's two 'Armies of Renown' are probably the best designed so far, being very interesting and thematic and just functional enough to be casually playable without risking displacing the main faction rules in competitive formats. Unfortunately, the shambling infantry hoard that is the iconic aesthetic identity of the faction and should be the go-to default mechanical build isn't really seeing much success that I've seen. I blame this more on the state of the current core rules & GHB season than on major flaws in the design of our infantry units themselves, but still it's sad to see. And this battletome did kind of mark a turning point away from the faction pack reprint jobs where previous battletomes were clearly written before 4e even released, it's still stuck with the overal design philosophies of 4th edition AoS faction rules - only 3 spells in the spell lore, only 3 artefacts, extremely minimal 'battle formation' rules fully separated from actual subfaction lore, which is kept completely isolated from the mechanics apart from armies of infamy. This approach doesn't hurt the faction in terms of overall game balance and playability, again the new book is doing very well competitively, with a healthy amount of internal variety. But the removal of subfaction rules for our legions/dynasties/bloodlines still hurts the ~feel~ of soulbight gravelords more than maybe any other faction in the game.
So mixed but on the whole very positive news for Soulblight Gravelords.