AoS - 3rd AoS News Thread

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I agree with the things to expect. However, I will actually say that GW has been really on point (the last couple of years) with only introducing slight nerfs and buffs at a time and gathering data on the impact before the next balance update.

It happens slightly more with 40k, but it's usually limited to single units.
Warp Talons took an increase in points of 50% (iirc)... AND at the same time, the ability that made them very strong (teleporting during the game) was nerfed to the ground. They went to "must take" to "dust collectors" in a single moment.
For entire subfactions is much less common, but it happened with Orks infantry-based hordes, if i'm not mistaken
 
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Warhammer day is coming october 5th. I don't think we're anticipating anything for Death factions - the hype is all chaos, StD is already the next announced AoS4 faction so that's going to be the main AoS reveal, and the only other fantasy game getting a preview is underworld, with a rat w/ bomb tied to it already indicating that we'll be getting a new skaven group.

While no death is ~expected~ for this show, we do know that Death releases are expected for early 2025, and were told 'more to be announced soon', so it's ~possible~ we might see something. Just unlikely.
 
New balance changes live: https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

I like what I see. Nighthaunt nerfed, but not anything extreme, just things that were clearly too strong. Looking forward to playing them without my opponents crying "broken broken broken" now 😆.

Endless Spells have also been nerfed in several ways and it looks promising.
 


The much anticipated balance patch is out. A lot of minor changes across the game, but while Nighthaunt were hit it doesn't look to be very hard.

- the run/retreat and charge subfaction was changed to only apply to a single unit each turn
- harrows were changed to only teleport in your own movement phase

Some tweaks to manifestations as well, but not the big change that I and some others have been asking for - ie mobile manifestations not counting as enemy models for the purpose of blocking movement & deployment.

a bunch of points changes, but nothing too serious in death at least, even for the nighthaunt, who saw some of their combat units go up 10 points and reikenor go up 20 (and he's still a steal imo). My own favorites the bonereapers saw no rule changes & many points reductions. Board favorite the gravelords saw some minor nerfs to torgillius (his gun guns a bit less hard and he can't double up healing on a unit that was already healed by invocation), but remains one of the best sidekick type heroes in the game imo, and a bunch of very minor points adjustments - mostly reductions, though notably mannfred, grave guard, and black knights all went up in points. Grave guard are now at 160 for 10, where mortek guard are at 120 - which very well may be fair for both units, but if it is then that's a pretty strong sign that morteks need adjustments to their rules. Which I already knew, but still.

All in all a relatively restrained initial balance patch - which is imo good and proper, but also probably doesn't go far enough and we'll likely see further shifts in the same directions in a few months time.

.......

If I can be indulged in some idle wishlisting:

Top 10 Changes I want to see for Bonereapers, not in any particular order:

  1. Relentless Discipline: usable by any OBR unit - if used by a hero unit it affects all units in a bubble as normal, if used by a non-hero unit it only affects that unit.
  2. Mortek Guard: re-write shield wall to remove the anti-synergy with Katakros (maybe -1 to be wounded? Or reduce incoming rend? At the very least make it optional instead of automatic)
  3. Harvester: have harvest affect units in range instead of individual models in range, or increase the range to 6"
  4. boneshaper: either remove die roll to activate healing or make him a legion subcommander, or both
  5. soulreaper: needs ground-up re-think, in the mean time further points reduction + make them a legion subcommander
  6. ossifector: drop him from the game (call the model what it is: a variant boneshaper). Failing that, at least allow him to take crawlers, & make him a legion subcommander
  7. soulmason: allow him to take 'any ossiarch bonereapers' and a legion subcommander
  8. Vokmortion, Zandtos, Liege Kavalos - allow them to take a legion subcommander
  9. Necropolis Stalkers: damage 2
  10. Teratic Cohort: cannot benefit from Relentless Discipline - mostly for narrative reasons - my understanding is that these guys are outcasts in general for failure but specifically because they were insufficiently disciplined and were re-made into beastly forms to match their wild dispositions. Partially also as a slight nerf due to how much 4e pushes small fast/scouting type units for battle tactic reasons and I don't want a warcry unit to become a defining cornerstone of the faction plays just because it happens to play into that niche.
EDIT: they allowed the ossifector to take a (1) crawler. That's better than nothing for the hero who is specifically supposed to go with crawlers, but he should be able to take any number of them if you're giving him a whole detachment.

A lot of the changes here are in the form of making list construction more flexible, particularly in terms of subcommander heroes, a change I also want to see for every other faction in the game.

...

Edit: beat me to it, due to my off topic idle wishlisting. :p
 
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The only thing that I find weird about the update is that FEC didn't get any notable points reductions. They are doing very poorly at the tournament scene, so I wonder why they didn't try to give them a boost.


PS. Sception
Priority target also changed so that it has to be used against a unit within 12" which is a good nerf for the exploitation that shooting armies were using it for.
 
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The only undead to see at the warhammer day reveal were christmas battleforce boxes for FEC in AoS and Necrons in 40k. Decent looking boxes, though for the necron box given the 'hypercrypt legion' theme I would have rather seen immortals/deathmarks instead of lychguard/praetoreans. The fec box... not bad, but too much bigger stuff imo. I'd have rather seen basic ghouls or more cryptguard in place of the horrors/flayers.

But that's just me. Both look like alright boxes if you're starting the faction out, and I might pick up the necron box for that reason, but as usual for these christmas boxes if you already play the faction you probably already have more than enough of the stuff in it.
 
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I wholeheartedly agree that it is a shame that the Charnelgrand Jury includes so many Crypt Horrors, those models are really old and could use an update. I will for sure not use them, so I will passe on the box, even though the other stuff in it is really nice.
 
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If they had replaced one box of horrors with the charnel throne - a key piece of perpetually-out-of-stock faction terrain that synergizes both mechanically and conceptually with Gormayne in particular, and the other box with an extra 10 crypt guard, then I might have picked up the box myself. As it is, I just can't justify it, even if my FEC collection would benefit from everything other than the horrors/flayers. Oh well, though.
 
Rumor mongers seem to be consolidating around the Age of Sigmar releases for early 2025 being:

Gitmob (generic goblins, as opposed to forest/spider or night/squig goblins), matching the style of the relatively recent wolf riders, and including in particular a new take on the Doom-Diver

and, more interesting to this board,

Soulblight, with new grave guard and a new zombie dragon.


Both sound pretty interesting, and in particular like they should attract sales for both AoS and Old World. Personally I'm happy enough with the current zombie dragon kit that I'd ~rather~ have had a new horse-mounted vampire lord, but I know many have been hoping for a new zombie dragon for a long time. New grave guard are definitely needed - I've already re-based all of mine for Old World because I just can't bear to run them in AoS next to the new skeletons.

Purely speculation on my part, but ~way, way~ back in the day, the ancient like 4th ed zombie dragon kit came with a wight mounted on top, so if they're pushing deathrattle as a theme for the new soulblight release it would be interesting if one of the options for the new zombie dragon kit included a skeletal rider of some sort.


Anyway, these are just rumours, and could still amount to nothing, but it is something to look out for.
 
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Rumor mongers seem to be consolidating around the Age of Sigmar releases for early 2025 being:

Gitmob (generic goblins, as opposed to forest/spider or night/squig goblins), matching the style of the relatively recent wolf riders, and including in particular a new take on the Doom-Diver

and, more interesting to this board,

Soulblight, with new grave guard and a new zombie dragon.


Both sound pretty interesting, and in particular like they should attract sales for both AoS and Old World. Personally I'm happy enough with the current zombie dragon kit that I'd ~rather~ have had a new horse-mounted vampire lord, but I know many have been hoping for a new zombie dragon for a long time. New grave guard are definitely needed - I've already re-based all of mine for Old World because I just can't bear to run them in AoS next to the new skeletons.

Purely speculation on my part, but ~way, way~ back in the day, the ancient like 4th ed zombie dragon kit came with a wight mounted on top, so if they're pushing deathrattle as a theme for the new soulblight release it would be interesting if one of the options for the new zombie dragon kit included a skeletal rider of some sort.


Anyway, these are just rumours, and could still amount to nothing, but it is something to look out for.

Oh wow! A new zombie dragon and new graveguards could definitely get me to return to my Soulblight!

And Gitmob is really needed for Gloomspite IMO. A doomdiver and more "normal" goblins sounds amazing!
 
I kind of feel differently about gitmob. Mushroom-happy night goblins, squigs, and trolls all sort of feel coherent together as a sort of subterranean/cave dwelling faction with a more whimsical fairy tale feel. Regular gitmob with the more grounded khanish aesthetic just feels out of place next to that. They belong on the surfaces on the steppes, not in the caves, and the feel is very gritty, not whimsical at all. To me its like kruulboys and ironjaws, they may both be orcs just like gitmob and night goblins are both goblins, but imo their take on what orcs are is so different that they don't make sense as the same faction. They barely feel like they belong in the same game, even. Like if you had a lord of the rings orc army with half peter jackson style orcs and half rankin/bass style orcs.

BUT I don't play those factions so my opinion doesn't really matter, plus I'm happy to see the new models regardless. While they didn't feel like they belonged in gloomspite to me, I did really like those wolf riders, so I'll still be quite happy if the rumors pan out.
 
We definitely need new grave guard for AoS. The new skeletons are so much bigger than the old grave guard. That said, for Old World, I'm perfectly happy using both the old skeletons and old grave guard. Well, actually I'm using them for both games, but the point is they go well together one way or the other.
 
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We're getting some OBR content in the next white dwarf (warcom article)

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The Ossiarch Bonereapers kick off a new Flashpoint series, hammering on the gates of Lethis and wielding the bone-shaping powers of the Petrifex Elite Army of Renown.

Their skill at manipulating ultra-hard bone allows them to create even tougher phalanxes than usual, commanded by a mysterious shape-changing figure known as the Grand Necromystic – an iron-willed ruler who inhabits the bodies of his constructs on the battlefield. Nobody has ever seen his true form and he often swaps between his creations, making him a great conversion project for the avid Ossiarch general.

On the one hand, I'm always hype for new OBR content, and in particular new lore on the boss of the Petrifex Elite sounds interesting.

On the other hand, I can't help but be somewhat disappointed by this. Partially because these rules look bad to me - No boneshapers? No archai? What are the harvesters supposed to be doing with no mortek guard? How is this AoR supposed to score battle tactics at all without kavalos or teratics? Plus the battle traits just look kind of bad overall. Even with 1/turn fight twice on the charge I still think the same units would be more effective with the standard relentless discipline rules. But Whatever! These rules are going straight to legends, they're not competitive legal anyway. Honestly I wouldn't want OBR players to need access to a random issue of white dwarf to be able to play a competitively viable army variant anyway, so that's fine.

If that were my only complaint, then I'd still mostly just be hype for new Petrifex lore. The bigger problem imo is that the premise of the Flashpoint article - the City of Lethis in Shyish is rumored to have developed new weapons that are super effective against the undead, and so the Petrifex have been sent to smash the city before the technology can spread - just doesn't fit. For one, the Petrifex operate in Ghur, where all that petrified giant monster bone is, not Shyish. More importantly, if the enemy might have weapons that are super effective against the undead, then you don't send your most expensive and hard-to-reproduce undead warriors. No, you send your most expendible warriors, the ones that happen to be so unstable that they tend to spontaneously combust when they die - so that even if the rumors of special weapons are true they'll only result in the defenders destroying themselves and their city faster as they destroy and detonate more of the attackers.

Basically what I'm saying is that this is the Crematorians' whole deal. This exact situation is the reason that Nagash and Katakros kept them around instead of binning them for being defective and recycling their raw materials to try again. And the Crematorians are also a cool and popular OBR subfaction with a cool paint scheme and mechanical gimmicks that aren't well represented by the current index rules so they would have benefitted from this sort of white dwarf treatment. And the Crematorians also have interesting leaders that could have been expanded on with new lore. So I think potential OBR readers would have been equally excited for Crematorians content.

Basically, if this article started with the story premise, then it should have used the Crematorians and not the Petrifex Elite. But if the point of the article was to expand on the Petrifex Elite specifically, then they should have crafted a premise that fit them - something set in Ghur, something revolving around prehistoric arcane secrets or petrified monster bones -maybe the stone walls of some Ghurish city turn out to be quarried from ancient godbeast remains.


I mean, overall I'm still hype, and I'll still get the issue, but the lore mismatch feels frustrating. Like the folks in charge of adding new story content for the OBR just aren't that aware of or invested in the content that already exists.

But maybe they'll show me good. Maybe the special weapons will themselves turn out to be forged from petrified monster bone and we'll hear how the PE boss specifically forcemarched his legion to get to a realmgate back to shyish to come claim it before the Crematorians could get there and destroy it all.
 
Wow that’s exciting! New grave guard are a must for sure and at the risk of showing my age the zombie dragon kit is relatively new (by new I mean last release Vic got before the end times releases irc) and holds upI feel but with what they can do these days I’m sure a new one would look fantastic if more fragile and fiddly lol.
Does anyone know what changed in the new monthly faq/update? They don’t even mention it on war com that I could find :(
 
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minor stuff. No points changes, apart from Stormcast who have new points for their new book. Rules changes include a really awkward and kind of obnoxious ruling for what happens if an objective appears mid game in a place where there is already terrain (if it lands on faction terrain that terrain and any models on it are destroyed first before placing the objective, if it lands on normal terrain the objective doesn't get placed at all and instead any units in the terrain take mortal damage), mostly only relevant to the starfall mission. strikes first happens after non-fight combat phase abilities. Handful of individual changes to units here and there, including some significant nerfs to lumineth, plus an initial round of errata to the stormcast and skaven.

As for changes relevant to the undead: when returning or adding models to units, all of the new/returned models must be placed in coherency with models that were already in the unit - no daisy chaining out. Soulblight also got some specific changes: beladamma's 'killing moon' buff now applies to companion weapons. Lauka vai's Impaling Talons was reworded to be usable if she charged 'this turn' instead of 'this phase' - which is how it was obviously supposed to work but strict reading of the previous rules would mean it could never be used since it's a combat phase ability. Vampire Lord's 'Sanguine Blur' loses the 'core' keyword, so if you fail the teleport roll you can at least still move the unit normally - a change that most teleport abilities with a chance to fail got in the last round of updates. Note that you still can't move after the teleport due to the blanket core rule preventing the use of move abilities in the movement phase if you 'set up' in the same turn (24.0 - Setting Up Units). I don't think there were any new changes to FEC, Nighthaunt, or OBR.

When looking for new changes, instead of looking at the individual indexes, look at the battle profiles pdf: https://assets.warhammer-community....ads_battleprofiles_eng_0426_23-6bpnz9wkvd.pdf

it lists all the individual changes, including marking out any changes that are new to the current revision. Note that rule changes come after all of the points costs. Personally I would have ordered that the other way around, or separated rules updates and points updates into separate documents, but it is what it is.

...

EDIT: regarding the rumored grave guard and zombie dragon in 2025 - do keep in mind that, while the rumors are coming from reliablish sources, they are still just rumors and might not actually happen. New Grave Guard at least seem to be supported by some recent rumour engine pics - though those could always turn out to be something else. There were rumors of new morghasts last year based on rumour engine pics that turned out to be the bone chickens in the teratic cohort warcry warband.

There are also some rumours going around that OBR will be the starter box antagonists for 5th edition, but I didn't mention those because I don't think they've been repeated by any reliable sources, I think they're mostly just coming from people who saw previous AoS start boxes being chaos then death then destruction then chaos and assuming that would become a recurring cycle so death would be next, but that's really nothing to go on, and 4th ed is too new for 5th ed box contents to actually have been decided on.
 
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New Rumor Engine:

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Skulls are on everything from GW, so this could be undead, could be chaos, could be something else entirely. However, Inferno on TGA pointed out that this particular skull design is ~very~ similar to some of the designs on the Blood Knights barding and shields:

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So yeah, it seems likely that we're looking at something from the rumored 2025 Soulblight release.
 
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