Ok, I picked up a box of skeletons and zombies last night - all assembled and the skeletons are half-painted already. I can't get over how awesome the skeleton models are! I plan to pick up a few more boxes of core, and a character or two, before moving on to something more elaborate... I'm thinking Grave Guard or Black Knights. So far I have the following summary, from reading these forums, from experience, and from common sense:
Grave Guard:
+ Hit harder with Great Weapons
+ More bodies, more wounds
+ Cheaper in points
+ Can easily stay in range of IoN
+ Easier to raise
- More models to paint, less variety in the army
Black Knights
+ More mobile
+ 2+ save
+ Models are absolutely fantastic
+ Less models raised per cast, but more points raised per cast, usually.
- May drift out of IoN range
- Only S4 after the first round
I'm leaning towards Black Knights mainly to provide some variety from hordes of infantry. Also I'm extremely worried about defense on my Vampire Lord, leaving him with a 3+ armour save on foot makes me nervious, so I was thinking of a mounted one with a 1+ rerollable save, I'll sleep much easier at night with that one. That also solves the problem of the Knights being out of IoN range, but it introduces the problem of the Vampire drifting too far away from the infantry lines! However I envision by careful positioning, and moving rhe infantry before moving the Knights, I should still be able to march up with the general for the first couple of turns, and by then I'll be upon the enemy anyway.
Does anyone have anything to add in favour of either Black Knights or Grave Guard? I'm thinking Grave Guard are the safer bet but I'm hoping that Black Knights are viable too (A unit of 7 with the Lord at 1000/1500 points, increasing to 9 with Lord at 2000. At higher points, say 2500+, I'd probably take a large unit of each, but it will be a while before I get to that stage!).
Grave Guard:
+ Hit harder with Great Weapons
+ More bodies, more wounds
+ Cheaper in points
+ Can easily stay in range of IoN
+ Easier to raise
- More models to paint, less variety in the army
Black Knights
+ More mobile
+ 2+ save
+ Models are absolutely fantastic
+ Less models raised per cast, but more points raised per cast, usually.
- May drift out of IoN range
- Only S4 after the first round
I'm leaning towards Black Knights mainly to provide some variety from hordes of infantry. Also I'm extremely worried about defense on my Vampire Lord, leaving him with a 3+ armour save on foot makes me nervious, so I was thinking of a mounted one with a 1+ rerollable save, I'll sleep much easier at night with that one. That also solves the problem of the Knights being out of IoN range, but it introduces the problem of the Vampire drifting too far away from the infantry lines! However I envision by careful positioning, and moving rhe infantry before moving the Knights, I should still be able to march up with the general for the first couple of turns, and by then I'll be upon the enemy anyway.
Does anyone have anything to add in favour of either Black Knights or Grave Guard? I'm thinking Grave Guard are the safer bet but I'm hoping that Black Knights are viable too (A unit of 7 with the Lord at 1000/1500 points, increasing to 9 with Lord at 2000. At higher points, say 2500+, I'd probably take a large unit of each, but it will be a while before I get to that stage!).