dictator said:
I'm a logistician in learning and in my profession. I love it.
As a Logistician, I am sure you can see the logic in leaving economics to Economists and Management to Managers? Frankly product can be one of the least logical bits of human psyche thanks to things like inverse price correlation.
dictator said:
If they were to save a dollar on the backend before we saw the product it would actually be two dollars profit plus a few in their pockets.
You mean like the £30 million cost cutting and efficiency drive they just spent the last two years implementing? Or do you mean like the 'satellite stores' they are opening in the UK (aiming for 50 by 2012) that only have one staff member and only open 5 days a week thus lowering staffing costs?
Any fool knows that saving money is better than increasing revenue. The question is whether the measures that GW is taking to decrease costs are correct, whether they are missing better ones and whether price rises are having a negative effect.
Frankly I don't think either of us know nearly enough about the company to debate this categorically, and I say this even though I (frankly, but truthfully) have a much better understanding of GWs recent actions and plans than you.
ergo-sum said:
I would guess though, that the majority of GW sales come from the 12-18 age range, and that's probably pushing it at the top end. We are not the people that really make much of a difference to their sales. Of course we all buy stuff even though we have unpainted models, but not to the level that stopping buying it will have an impact on their revenue.
I have never been certain on who GWs 'main' market is. I know someone who spent £3,000 on the apocalypse release day and now has 12 Super heavies. This person is around 40, and I expect it would take a sizeable number of teens to match his spending.
Personally I spend around £800 per year on Games Workshop products, I really don't know how this compares with other people but I thought I'd throw it out there so people can compare.
I think one thing that is true is that even if the youngsters (12-15) don't spend as much as adults, they are the potential future adult gamers. I started Warhammer 13 years ago when I was 12! I didn't spend much at the time but they'll have got a few thousand £s out of me by now. Even if only 5% of teens stick the hobby out to old age that's big money.