Bretonnian Comp List

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I'm working on a 2k Comp List for my Brets but I have never played a game with them and only one against them. (They are not popular being so old, go figure)

LORD: 488

Lord: 229
Dawnstone (Rerolls to failed armour Saves)
Armour of Agilulf (Counts as shield and heavy armour, gives weapon skill 10)
Virtue Of Heroism (Heroic killing Blow)
Barded War Horse
Potion of Speed (+3 Initiative for 1 turn)
Lance


Prophetess of the Lady: 259 (Sits in second rank of general unit)
+1 Magic Level (Level 4 Lore of life)
War Horse
Dispell Scroll


HERO: 255

Paladin: 130
BSB (Free Upgrade)
Gromil Great Helm (+1 to armour and rerolls if failed)
Virtue of Purity (Always has a 5+ Ward)
Lance
Shield


Other Paladin

Paladin: 125
Barded War Horse
Enchanted Shield (+2 to armour)
Luck Stone (Reroll first failed Armour save)
Lance
Gauntlet of the Duel (Has to issue a challenge, can choose any foe in the enemy unit and they can not refuse)
Virtue of Confidence (Rerolls to hit and wound in Challenges)


RARE: 180

Trebuchet

Trebuchet


SPECIAL: 165

3 Pegasus


CORE: 756

10 Bowmen: 60

9 KOTR (Prophetess, Lord and BSB Here)
Full Command: 240

8 KOTR (Challenge Paladin Here)
Full Command: 216

9 KOTR
Full Command: 240


Now that leaves me 153 - 156 points to play with.

- So That means I can add 2 lots of 3 Knights to 2 of the units totaling 144 points.

- A small unit of 5 Knights with Command for 144 Points.

- Another 10 Bowmen for 60 points leaving 84 to spend elsewhere.

- Take another Geared Up Combat Paladin.

Paladin: 116
Barded War horse
Shield
Sword of Anti Heros (+1 Strength and Attack for ever enemy chracter in contact with the bearer and his unit)
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)

Or

Paladin: 111
Barded War horse
Shield
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)
Morning Star of Francasse (+2 strength on first turn of combat,for each hit roll a d6 and on a 4+ any magic weapon the foe had is destroyed)

- Take a Damsel in one of the units and remove a single knight to make the space meaning I have 177 - 180 points to play with.
With that I can use her in this build:

Damsel: 115
Level 2 (Beasts)
War Horse
(Possibly also the Silver Mirror bringing the total to 155, Silver mirrior acts as a dispel scroll and hits the caster for 1 strength 6 hit)

So with the 25'ish points (or more without the mirror)
I can add 10 more bowmen or some upgrades in the form of magical banners.


So taking that into account what do you think would be my best choice?
 
Been looking at the list thinking if i remove 2 Knights I can take 2 more Paladins (Naked) or another Paladin/ Damsel.

So 156 points atm.
They would have to go in the 9 strong knight unit so remove a knight.

180 points to spend.

Paladin: 126 Points
Barded War Horse
Shield
Lance of Artois (Killing Blow)
Virtue of the Joist

With the spare points I can take a magic banner or 2 or 8 Bowmen and Brazier which would probs be a better choice to bump up my current unit.


Damsel: 145
Horse
Level 2 (Beasts)
The Silver Mirror

Remaining 35 points to be spent on 5 Archers and a Brazier or Conquerors Tapestry and Banner of Chálons/ Banner of Eternal Flame.

Good or bad choice?
 
1 include a unit of 50 men@arms with lvl two damsel with prayer icon. I would do this by taking off virtue of purity, take no bowmen, bring one unit of knights down to 6, and changing on unit of knights to impetuous knights.
2 put all three fighting lords in one lance

3 get rid of heroic killing blow, make him more killy

plan-
tarpit with 50 men @ arms withg payer and put knight bus with palidens into strongest unit opponent has. they can only attack the 1+ rerolllable fighty characters. This is a solid list that will get you started on how to play the knights of the lady of the lake
 

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