I'm working on a 2k Comp List for my Brets but I have never played a game with them and only one against them. (They are not popular being so old, go figure)
LORD: 488
Lord: 229
Dawnstone (Rerolls to failed armour Saves)
Armour of Agilulf (Counts as shield and heavy armour, gives weapon skill 10)
Virtue Of Heroism (Heroic killing Blow)
Barded War Horse
Potion of Speed (+3 Initiative for 1 turn)
Lance
Prophetess of the Lady: 259 (Sits in second rank of general unit)
+1 Magic Level (Level 4 Lore of life)
War Horse
Dispell Scroll
HERO: 255
Paladin: 130
BSB (Free Upgrade)
Gromil Great Helm (+1 to armour and rerolls if failed)
Virtue of Purity (Always has a 5+ Ward)
Lance
Shield
Other Paladin
Paladin: 125
Barded War Horse
Enchanted Shield (+2 to armour)
Luck Stone (Reroll first failed Armour save)
Lance
Gauntlet of the Duel (Has to issue a challenge, can choose any foe in the enemy unit and they can not refuse)
Virtue of Confidence (Rerolls to hit and wound in Challenges)
RARE: 180
Trebuchet
Trebuchet
SPECIAL: 165
3 Pegasus
CORE: 756
10 Bowmen: 60
9 KOTR (Prophetess, Lord and BSB Here)
Full Command: 240
8 KOTR (Challenge Paladin Here)
Full Command: 216
9 KOTR
Full Command: 240
Now that leaves me 153 - 156 points to play with.
- So That means I can add 2 lots of 3 Knights to 2 of the units totaling 144 points.
- A small unit of 5 Knights with Command for 144 Points.
- Another 10 Bowmen for 60 points leaving 84 to spend elsewhere.
- Take another Geared Up Combat Paladin.
Paladin: 116
Barded War horse
Shield
Sword of Anti Heros (+1 Strength and Attack for ever enemy chracter in contact with the bearer and his unit)
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)
Or
Paladin: 111
Barded War horse
Shield
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)
Morning Star of Francasse (+2 strength on first turn of combat,for each hit roll a d6 and on a 4+ any magic weapon the foe had is destroyed)
- Take a Damsel in one of the units and remove a single knight to make the space meaning I have 177 - 180 points to play with.
With that I can use her in this build:
Damsel: 115
Level 2 (Beasts)
War Horse
(Possibly also the Silver Mirror bringing the total to 155, Silver mirrior acts as a dispel scroll and hits the caster for 1 strength 6 hit)
So with the 25'ish points (or more without the mirror)
I can add 10 more bowmen or some upgrades in the form of magical banners.
So taking that into account what do you think would be my best choice?
LORD: 488
Lord: 229
Dawnstone (Rerolls to failed armour Saves)
Armour of Agilulf (Counts as shield and heavy armour, gives weapon skill 10)
Virtue Of Heroism (Heroic killing Blow)
Barded War Horse
Potion of Speed (+3 Initiative for 1 turn)
Lance
Prophetess of the Lady: 259 (Sits in second rank of general unit)
+1 Magic Level (Level 4 Lore of life)
War Horse
Dispell Scroll
HERO: 255
Paladin: 130
BSB (Free Upgrade)
Gromil Great Helm (+1 to armour and rerolls if failed)
Virtue of Purity (Always has a 5+ Ward)
Lance
Shield
Other Paladin
Paladin: 125
Barded War Horse
Enchanted Shield (+2 to armour)
Luck Stone (Reroll first failed Armour save)
Lance
Gauntlet of the Duel (Has to issue a challenge, can choose any foe in the enemy unit and they can not refuse)
Virtue of Confidence (Rerolls to hit and wound in Challenges)
RARE: 180
Trebuchet
Trebuchet
SPECIAL: 165
3 Pegasus
CORE: 756
10 Bowmen: 60
9 KOTR (Prophetess, Lord and BSB Here)
Full Command: 240
8 KOTR (Challenge Paladin Here)
Full Command: 216
9 KOTR
Full Command: 240
Now that leaves me 153 - 156 points to play with.
- So That means I can add 2 lots of 3 Knights to 2 of the units totaling 144 points.
- A small unit of 5 Knights with Command for 144 Points.
- Another 10 Bowmen for 60 points leaving 84 to spend elsewhere.
- Take another Geared Up Combat Paladin.
Paladin: 116
Barded War horse
Shield
Sword of Anti Heros (+1 Strength and Attack for ever enemy chracter in contact with the bearer and his unit)
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)
Or
Paladin: 111
Barded War horse
Shield
Tress of Isoulde (hits on 2+ for 1 turn regardless of any other modifiers, awesome against unhittable daemon prince)
Morning Star of Francasse (+2 strength on first turn of combat,for each hit roll a d6 and on a 4+ any magic weapon the foe had is destroyed)
- Take a Damsel in one of the units and remove a single knight to make the space meaning I have 177 - 180 points to play with.
With that I can use her in this build:
Damsel: 115
Level 2 (Beasts)
War Horse
(Possibly also the Silver Mirror bringing the total to 155, Silver mirrior acts as a dispel scroll and hits the caster for 1 strength 6 hit)
So with the 25'ish points (or more without the mirror)
I can add 10 more bowmen or some upgrades in the form of magical banners.
So taking that into account what do you think would be my best choice?