- Feb 12, 2008
- 27,732
This thread is for voting on the Carstein Optional Army List.
Please note: This is not to vote whether it fits in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules and choices that are not unbalancing, or there is not something grossly wrong that has been over looked.
Please note due to time constraints this poll will close on 07/12/09
Characters
As per VC book except all vampires have the following options:
May choose one following weapon:
Great Weapon: Hero +6pts, Lord +9pts
Additional Hand Weapons Hero +6pts, Lord +9pts
Rapier (see below) Hero +8pts, Lord +12pts
Lance (only if mounted) Hero +6pts, Lord +9pts
2x Duelling Pistols Hero +12pts, Lord +18pts
May choose one of the following:
Heavy Armour Hero +6pts, Lord +9pts
Full Plate +12pts, Lord +18pts
May choose one or both of the following:
Shield Hero +3pts, Lord +5pts
Barding for Nightmare Hero +8pts, Lord +12pts
Rapier
Prideful and arrogant, many Carsteins carry to battle their favoured blade, determined to prove all others are lesser than they
Hand Weapon. In challenges only, the vampire has +1 to hit.
Wight King has the following additional option:
Full Plate +10pts
Core
Skellies
Zombies
Ghouls
Dire Wolves(*)
~ 0-1 unit may be upgraded to scouting at the cost of 2pts per model. The scouting unit has a max unit size of 10 models
Fell Bats (*)
Bat Swarms (*)
~ If the unit is 4 bases or over it blocks LOS
Corpse Cart
Sylvanian Levy: (*)
Crossbowmen - 8pts per model
Archers - 5pts per model
Free Companies - 8 pts per model
0-1 Huntsmen - 10 pts per model
~see end of list for stats & options
*for each unit of Skeletons, Zombies, or Ghouls, you are allowed to select ONE core unit from of Dire Wolves, Fell Bats, Bat Swarms or Sylvanian Levy which will count towards your minimum core.
Special
Grave Guard
~ May not take GW, instead have the option for taking Halberds in addition to their shields for +2pts per model.
~ 0-1 unit may be upgraded to Drakenhof Guard (Full Plate, +1WS, GW, may take a Magical Banner upto 125pts) for +5pts per model.
Spirit Hosts
Black Coachs
~ max 1 per 1000pts
Wraiths
Rare
0-1 Blood Knights
0-1 Varghulfs
Black Knights
Sylvanian Levy
Trooper - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6
Sergeant - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 2 / Ld 6
Marksman - M 4 / WS 3 / BS 4 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6
Crossbowmen:
Equipped with crossbow & HW
Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)
Free Companies:
Equipped with 2x HW
Upgrade one model to: Sergeant (+10pts), SB (+10pts), Musc (+5pts)
Archers:
Equipped with Bow & HW
Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)
Special Rules: Skirmishers
Huntsmen:
Equipped with Bow & HW
Upgrade one model to: Marksman (+5pts)
Special Rules: Skirmishers, Scouts
Please note: This is not to vote whether it fits in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules and choices that are not unbalancing, or there is not something grossly wrong that has been over looked.
Please note due to time constraints this poll will close on 07/12/09
Characters
As per VC book except all vampires have the following options:
May choose one following weapon:
Great Weapon: Hero +6pts, Lord +9pts
Additional Hand Weapons Hero +6pts, Lord +9pts
Rapier (see below) Hero +8pts, Lord +12pts
Lance (only if mounted) Hero +6pts, Lord +9pts
2x Duelling Pistols Hero +12pts, Lord +18pts
May choose one of the following:
Heavy Armour Hero +6pts, Lord +9pts
Full Plate +12pts, Lord +18pts
May choose one or both of the following:
Shield Hero +3pts, Lord +5pts
Barding for Nightmare Hero +8pts, Lord +12pts
Rapier
Prideful and arrogant, many Carsteins carry to battle their favoured blade, determined to prove all others are lesser than they
Hand Weapon. In challenges only, the vampire has +1 to hit.
Wight King has the following additional option:
Full Plate +10pts
Core
Skellies
Zombies
Ghouls
Dire Wolves(*)
~ 0-1 unit may be upgraded to scouting at the cost of 2pts per model. The scouting unit has a max unit size of 10 models
Fell Bats (*)
Bat Swarms (*)
~ If the unit is 4 bases or over it blocks LOS
Corpse Cart
Sylvanian Levy: (*)
Crossbowmen - 8pts per model
Archers - 5pts per model
Free Companies - 8 pts per model
0-1 Huntsmen - 10 pts per model
~see end of list for stats & options
*for each unit of Skeletons, Zombies, or Ghouls, you are allowed to select ONE core unit from of Dire Wolves, Fell Bats, Bat Swarms or Sylvanian Levy which will count towards your minimum core.
Special
Grave Guard
~ May not take GW, instead have the option for taking Halberds in addition to their shields for +2pts per model.
~ 0-1 unit may be upgraded to Drakenhof Guard (Full Plate, +1WS, GW, may take a Magical Banner upto 125pts) for +5pts per model.
Spirit Hosts
Black Coachs
~ max 1 per 1000pts
Wraiths
Rare
0-1 Blood Knights
0-1 Varghulfs
Black Knights
Sylvanian Levy
Trooper - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6
Sergeant - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 2 / Ld 6
Marksman - M 4 / WS 3 / BS 4 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6
Crossbowmen:
Equipped with crossbow & HW
Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)
Free Companies:
Equipped with 2x HW
Upgrade one model to: Sergeant (+10pts), SB (+10pts), Musc (+5pts)
Archers:
Equipped with Bow & HW
Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)
Special Rules: Skirmishers
Huntsmen:
Equipped with Bow & HW
Upgrade one model to: Marksman (+5pts)
Special Rules: Skirmishers, Scouts