Chaos Born (Daemons) vs Sanai (VC) 2000 points.

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By a strange twist of fate, the losses from the dangerous terrain test ensured that the skeletons are no longer in the swamp so dont have to worry about being carried of by fimir!
 
Wait a minute- do they get regen after dangerous terrain? In the brb it says regen happens after failing armour saves, so I assume not... though does that mean regen is useless on unarmoured units?
 
From what I have gathered you don't get regen in any instance that you don't get armour saves (not because of strength modifiers, but things that say no armour saves)

Edit: Actually, having read the rule, it seems to me that you would get regen, it seems to be used in any instance you would get a ward save
 
Okay, so the skellies are still out of fimir territory, and one grave guard was saved, and the necro is unhurt.
Back to the magic phase, 8 pd, 5 dd.
 
The vampiress will throw 2 pd at the 6+ Invocation of Nehek.....
The Grave Guard, both units of skeletons and the zombies are within 6.
She has +2 to cast from her magic level and +2 from the Mortis Engines Blasphemous Tome.
 
Okay... the Master Necromancer will now cast Invocation of Nehek. Same units as before in range.
Hes going to chuck 2 dice at it, with +4 from magic level, +2 from Blasphemous Tome.
 
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