The rumours of the pain chart are true. How it works is for each unit that one of your unit with this rule destroys they get 1 pain token. The bonuses for the tokens are as follows:
- 1 Pain Token: Feel No Pain
- 2 Pain Tokens: Furious Charge
- 3 or more Pain Tokens: Fearless
The cool thing is that all 3 bonuses stack. For example, you have 2 Pain Tokens your unit will have Feel No Pain and Furious Charge. Another cool thing is that if you have an independent character join a unit then their Pain Tokens add together.
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Combat Drugs. You roll once for all the models with the Combat Drugs rule. The following effects are what you can get (in no specific order):
- +1 WS
- +1 attack
- +1 Pain Token
- Roll 3 dice for running and use the highest
- +1 strength
- Re-roll wounds
There is one special character that allows you to roll 2 dice for the chart and choose the effect you want.
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Rumours of the melta/lance are true.
- Range 18",S6, AP1, Assault1, Melta, Lance
So far I have only seen them used in Reaver squads and are close to 10 points and may be taken for every 3rd model.
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Helions have a cool hit and run ability. You can literally drag an independent character with you when you hit and run. Roll an initiative test for the Hit and Run rule and then roll a D6. On a 2+ the character is dragged with you 3D6" and remains locked in combat with you. Units may be 20 models strong. Hellions are a Fast Attack choice but may become Troops with a special character
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Reavers are a Fast Attack option. Sadly they don't follow the Eldar codex as Troops. The can turbo boost 36"!!! On top of that, they are classes as Eldar Jetbikes so they can move an extra 6" if they don't assault! Imagine this, on turn 5 you move 42" to contest an objective! If you turbo boost you can perform an attack on a single non vehicle unit you pass over. For each model in your unit passing over you can inflict D3, S4, AP- hits. The unit champion can take an upgrade that does D3, S4, AP- hits that cause pinning if any wound is inflicted. This does not replace the other D3 hits he is making. The only unfortunate part of Reavers (and hellions) is that you cannot take a generic HQ that can be mounted on a bike or skyboard.
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There are 2 new vehicles that are basically flyers. They can turbo boost 36". I am sure the next White Dwarf will make a flyer formation with them. On of the flyers can make a template attack as S4, AP3. If 1 or more wounds are inflicted to a unit with that attack then you can choose one Dark Eldar unit within 12" can give them a Pain Token.
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Various rules:
- One special character allows you to seize the initiative on a roll of 4+
- A vehicle upgrade can let all Dark Eldar units within 6" re-roll leadership tests (really cheap point cost)
- 5+ invulnerable save can be bought cheaply for vehicles
- There is a "Marbo" for Dark Eldar. He pops up within 1" of a unit and does fun stuff (it specifically tells you to laugh maniacally when doing so). He is not an independent character for obvious reasons
- All "splinter" weapons are poisoned
- A special character that must go into a unit of Warriors gives their splinter guns poison on a 3+ and the unit can now deep strike regardless of whether they are on foot or in a transport. He also allows an extra dice roll for the Combat Drug chart and allows you to choose what one you want.
- Combat Drugs have no penalties
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I will add more as I read more into it and memorize more things. Any requests as to things to research? It may remind me of rules.
- 1 Pain Token: Feel No Pain
- 2 Pain Tokens: Furious Charge
- 3 or more Pain Tokens: Fearless
The cool thing is that all 3 bonuses stack. For example, you have 2 Pain Tokens your unit will have Feel No Pain and Furious Charge. Another cool thing is that if you have an independent character join a unit then their Pain Tokens add together.
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Combat Drugs. You roll once for all the models with the Combat Drugs rule. The following effects are what you can get (in no specific order):
- +1 WS
- +1 attack
- +1 Pain Token
- Roll 3 dice for running and use the highest
- +1 strength
- Re-roll wounds
There is one special character that allows you to roll 2 dice for the chart and choose the effect you want.
------------------------------------------------------------------------------------------------------------------------------------
Rumours of the melta/lance are true.
- Range 18",S6, AP1, Assault1, Melta, Lance
So far I have only seen them used in Reaver squads and are close to 10 points and may be taken for every 3rd model.
------------------------------------------------------------------------------------------------------------------------------------
Helions have a cool hit and run ability. You can literally drag an independent character with you when you hit and run. Roll an initiative test for the Hit and Run rule and then roll a D6. On a 2+ the character is dragged with you 3D6" and remains locked in combat with you. Units may be 20 models strong. Hellions are a Fast Attack choice but may become Troops with a special character
------------------------------------------------------------------------------------------------------------------------------------
Reavers are a Fast Attack option. Sadly they don't follow the Eldar codex as Troops. The can turbo boost 36"!!! On top of that, they are classes as Eldar Jetbikes so they can move an extra 6" if they don't assault! Imagine this, on turn 5 you move 42" to contest an objective! If you turbo boost you can perform an attack on a single non vehicle unit you pass over. For each model in your unit passing over you can inflict D3, S4, AP- hits. The unit champion can take an upgrade that does D3, S4, AP- hits that cause pinning if any wound is inflicted. This does not replace the other D3 hits he is making. The only unfortunate part of Reavers (and hellions) is that you cannot take a generic HQ that can be mounted on a bike or skyboard.
------------------------------------------------------------------------------------------------------------------------------------
There are 2 new vehicles that are basically flyers. They can turbo boost 36". I am sure the next White Dwarf will make a flyer formation with them. On of the flyers can make a template attack as S4, AP3. If 1 or more wounds are inflicted to a unit with that attack then you can choose one Dark Eldar unit within 12" can give them a Pain Token.
------------------------------------------------------------------------------------------------------------------------------------
Various rules:
- One special character allows you to seize the initiative on a roll of 4+
- A vehicle upgrade can let all Dark Eldar units within 6" re-roll leadership tests (really cheap point cost)
- 5+ invulnerable save can be bought cheaply for vehicles
- There is a "Marbo" for Dark Eldar. He pops up within 1" of a unit and does fun stuff (it specifically tells you to laugh maniacally when doing so). He is not an independent character for obvious reasons
- All "splinter" weapons are poisoned
- A special character that must go into a unit of Warriors gives their splinter guns poison on a 3+ and the unit can now deep strike regardless of whether they are on foot or in a transport. He also allows an extra dice roll for the Combat Drug chart and allows you to choose what one you want.
- Combat Drugs have no penalties
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I will add more as I read more into it and memorize more things. Any requests as to things to research? It may remind me of rules.
