Count Matthewzilla said:Why will the dp fail his ld check?
Count Matthewzilla said:Strength 6. So just the 4++ though
But yeah beguile helps.
And if all u have is a 4 + as u mean to be on foot where he gets an autohitting t.stomp on u
And then there is the brearh weapon and if he is feeling silly, nurgles rot
And if you are mounted, sure you will at least get your armour.
Valle said:A lord on a barded steed will have both a 4+ AS after str. modifiers and a 4++. The DP have 5 attacks so on average he should do 1 wound per combat phase. Nothing our lord cant heal up. Our lord on the other hand, deals around a wound per combat phase as well with sword of anti heroes. He might even have a phase were he does even better if you get vanhels off and give him potion of str. So in a chalenge between the two, there is no reason why our lord cant keep up. He might have a slighty smaller chance of dealing wounds, but he has a way easier time regaining them as well.
For instance:
A nurgle DP with flying, lvl 4, soul feeder, sclaed skin, sword of striking, flame breath, charmed shield and dragonbane gem
lets just say he charged due to flying.
VS
A Vamp lord lvl 4 with barded steed, red fury, quickblood, beguile, charmed shield, sword of anti heroes, potion of str., tali pres.
The vamp rolls for 6 attacks, 2 hits on 5+ and one is removed due to charmed shield. On average he wounds, but it is saved.
The DP on average fails his LD roll for beguile meaning he rerolls to hit. He has 5 attacks that hit on anything but a 1. With rerolls and charmed shield an average of 3 will hit and an average of 2 will wound, a 4+ and 4++ means only 1 wound is likely. Only 1 spell needs to go off now and the vamp lord is healed up. Next combat phase you use the potion and hope for a lucky roll to hit, which is what it comes down to in my mind... Luck.
Count Matthewzilla said:Valle said:A lord on a barded steed will have both a 4+ AS after str. modifiers and a 4++. The DP have 5 attacks so on average he should do 1 wound per combat phase. Nothing our lord cant heal up. Our lord on the other hand, deals around a wound per combat phase as well with sword of anti heroes. He might even have a phase were he does even better if you get vanhels off and give him potion of str. So in a chalenge between the two, there is no reason why our lord cant keep up. He might have a slighty smaller chance of dealing wounds, but he has a way easier time regaining them as well.
For instance:
A nurgle DP with flying, lvl 4, soul feeder, sclaed skin, sword of striking, flame breath, charmed shield and dragonbane gem
lets just say he charged due to flying.
VS
A Vamp lord lvl 4 with barded steed, red fury, quickblood, beguile, charmed shield, sword of anti heroes, potion of str., tali pres.
The vamp rolls for 6 attacks, 2 hits on 5+ and one is removed due to charmed shield. On average he wounds, but it is saved.
The DP on average fails his LD roll for beguile meaning he rerolls to hit. He has 5 attacks that hit on anything but a 1. With rerolls and charmed shield an average of 3 will hit and an average of 2 will wound, a 4+ and 4++ means only 1 wound is likely. Only 1 spell needs to go off now and the vamp lord is healed up. Next combat phase you use the potion and hope for a lucky roll to hit, which is what it comes down to in my mind... Luck.
First off dont be snide about the rot. It was supposed to be funny, hence why why i said silly. But i do see it alot and wont scoff at more chances to wound even if they are stupidly low.
Your build above is a 2+, 4++
So str 6 means u have a 5+ 4++
Reallt for killing the fop we should get the ots on that lord.