Well other stuff in our army can scream as well guys... Like Skabscrath, Banshees and ME's... and ME's rock against a DP because of their destructive aura and explosions 
Mishgun said:@Vipoid
Isnt WoC core balanced by their models cost ? They have typically smaller armies...it just seems that they more than make up for it in their obscene damage output.
The Sun King said:Well other stuff in our army can scream as well guys... Like Skabscrath, Banshees and ME's... and ME's rock against a DP because of their destructive aura and explosions![]()
logan054 said:You also have to catch it, the main problem being as soon as you leave the generals bubble its going to be faster than you,even without wings. Then you have the added problem if its a death mage trying to snipe them before they even get within 8"
logan054 said:Its simply not going to be that easy to get of the buggers within 8" and keep them both out of the charge arc. I think death spam will be the best bet, at least you don't have to get within charge range to start trying to kill it.
logan054 said:Shadow is also another option, simply nerf it and challenge it, lowering the S will help a lot.
Vipoid said:Indeed.
It also means that you'll probably only get one shot with the terrorghiests (otherwise, the WoC player will start aiming spells at them, and so weakening them). Also, the fact that the DP is a Lord means he might be set up after one or both of your terrorghiests.
You could easily be put into a position where you have to send the terrorghiests on a suicide mission to try and kill the DP (i.e. setting them up for obvious charges even if they kill him). In this case, one bad roll and the DP could easily survive, leaving you struggling for the remainder of the battle.
Well, death sniping has it's own disadvantages. Depending on the points, you could well have a SGK as your general. So, even if you undertake some rules-diddling with regard to the 'unmodified Ld' faq, you'll still be no better than him in terms of Ld. And, he still gets a ward save against any wounds you manage to cause. In addition, even if you include a few Necromancers to attempt this, there's no guarantee that you'll get enough power dice to give you a reasonable chance - especially since you'll probably be casting with Lv1s or Lv2s, vs a Lv4 DP dispelling. You could simply roll badly on the Winds of Magic, and get stuck with 2-3 dice.
Finally, since they're direct damage spells, they're useless the moment the DP reaches combat. So, if you haven't killed him by then (and, let's face it, the odds aren't exactly in your favour) then he can just start mincing your squad and regaining all the wounds you inflicted.
Trouble is, it still leaves you relying on magic - you need to keep successfully casting that spell on him every turn, he only needs it to fail, and is free to use his magic against other units, or even back on your lord to even the playing field.
logan054 said:It also relies on your going first and the daemon prince being deployed within 28" of both of them, you then also have other factors to consider such as mark. I know a lot of people have been raving about MoN but I would be more inclined to take a Tzeentch one (if I wasn't making a fluffy army). rerollings one's for wardsaves and channels is a very good ability.
logan054 said:I feel the main problem with this tactic is you are investing 440pts to kill a single model, even if they manage it we will be down 440pts and we will be without one of our best counters to knights and skullcrushers.

logan054 said:Of course magic has its own problems, like any tactic in the game, I would dare say it is more reliable than a pair of terrors. I mention death as I know many people use the lore amyway.
logan054 said:But lets face it, if that daemon prince reaches combat with a chimera your going to be pretty screwed when they double breath your generals units.
logan054 said:Any tactic will suffer from the problems of rolling dice, the brightside with shadow is at least you don't have to worry about him having MR3.
Aedin said:Maybe a lucky hex scroll. Scream at him when he's a toad with a LD of 1 :lol:
I know, I know, it's not 100% reliable but defiantly would cause some giggling at the table.
Aedin said:However, I have also looked at it from the perspective that the points are balance per army roster and not equal overall.
For example, lets say two army books have the basic stat line human. Army A has the spells to replenish models and to add a regeneration save to those models while army B has no way of doing anything to their base human stat troop. Therefore, the human model in army A should by slightly more expensive than in army B. Basically balancing that troop type out for its particular army abilities as well as its stats.
Vipoid said:Thing is, if a DP has mark of Tzeench, I'd be less concerned about sending a SGK against it. It's the hitting on 5s with MoN that concerns me.
However, I agree with your other statements - whilst 2 Terrorghiests probably have the best chance (mathematically) of taking down a DP, actually getting them both to him is another matter.
450pts...
And, yes, it's a hell of an investment for what will likely end up as a suicide mission.
Hmm, I'm not so sure about that. I've always found magic to be horrendously unreliable.
Yes, that certainly won't be a pleasant round of combat...
That's true, but I really don't see him having MR3 anyway. Correct me if I'm wrong, but that item requires the Mark of Khorne. It seems like that mark doesn't really offer much benefit to a DP - especially compared to Nurgle or Tzeench.
logan054 said:The point I was making is that MoN isn't the only mark, like with units MoN is great for combat while the MoT adds greater protection over multiple phases of the game. Many may also find the lore of metal very useful, +1 to hit, extra armour, they all sound like exvellent buffs for the army.
logan054 said:Isn't the norm for vamps a black knight bus anyways?
logan054 said:I have found that generally the game is won in the magic phase, so while it isn't always reliable it can no doubt turn a game.
logan054 said:Just think of the crumble after the S6 stomps as well...
Johnny-Crass said:Yupp take a vampire lord and 3-5 lvl 1 babbies. Load up the death cannon![]()
Vipoid said:That's true. My point was that MoN is the one I'd really fear as a VC player.
Not for my vamps it isn't.![]()
That's certainly true - it's just that I really hate relying on it (perhaps I chose the wrong army in that regard :tongue.