RobTheWise
Grave Guard
Adam_Barrow said:My first thought about hearing the banner's effect was "Oh shit, their knights are going to be immortal."
Grave Guard?
Adam_Barrow said:My first thought about hearing the banner's effect was "Oh shit, their knights are going to be immortal."
RobTheWise said:Adam_Barrow said:My first thought about hearing the banner's effect was "Oh shit, their knights are going to be immortal."
Grave Guard?
The Sun King said:As I said before in jest, maybe we'll see Dragon Prince deathstars :O
Minsc said:The Sun King said:As I said before in jest, maybe we'll see Dragon Prince deathstars :O
Oh no, a S3 cav deathstar. :tongue:
Dracan said:I might be wrong here as I don't have the BRB with me, but if you equip your chars with magic weapons and lances when mounted or gw and magic weapons when on foot, can't you choose which special weapon to use each turn of combat?
If you can that ads 30 odd points to your list and takes away 3/4 of the banners advantage.
Tawg said:Is that ruling from the BRB, or from their Army Book? I'm just not sure how the book reads/the rule. I had thought that in the BRB it said that ASL/ASF negate each other when applied to a unit? But that could easily be a misunderstanding on my part.
Mr. West said:Also ... to come back to the BotWD ...
There's several options for combinations in the new armybook that can turn out a lot more devastating for your opponent than that single banner.
Sure, it's awesome against DoC, or an army that focuses heavily on magic missile spam, but it's not OP I think.
Wait, you thought the natural counter to your argument would be "flank the White Lions?" Seriously? That's what you thought we, as High Elf players, would suggest?
This is good, love it. No wonder Daemon players are worried, if that's the best approach they can come up with to tackling the army you described. If you can't see the obvious weakness in fielding one huge unit of White Lions, minimum Core and nothing else, then I'm not even going to try and argue that World Dragon isn't that bad. If you can't find a way to beat a list like that, then yes you're in serious trouble.
Elf players have been dealing with unkillable units for years, scraping out wins against Grave Guard Deathstars and Leadership Bomb/Siren Song Spam Daemons dating back to early 7th edition. If you can't find a solution to avoiding one unit, then you should head over to the battle report section and see how it's done.
Its fine. Whats broken is the fact the ALL of demons have magical attacks!!! Which is more broken... them auto destroying ethereals and wood elf ward saves or them not being able to kill 1 unit of 1 army? Just because their rule came first doesn't make it the more balanced of the two.
ybestone said:So you assume he has no characters at all in that unit?
Yorga said:The people who think that chaff can keep a lionstar completely out of the game are not considering that he will be killing OUR chaff with archers and reaver knights. Maybe nice reasonable 70 point bolt throwers. I don't know about you but when I face a shooty army, my direwolves/bats are usually dead by turn 2.
I guarantee that when I take my Lionstar to battle it WILL see battle as surely as my BK Bus does. People keep saying to feed a BK Bus chaff all game yet I always seem to plow into a nice juicey fat point target and let my vampire do what she does best.
Zhatan said:@Tomfoolery
It's pretty likely that the assumed characters in this unit will be able to kill spirit hosts but if he lacks magic weapons in his deathstar then sure.