5. Top of the Movement Phase. Point the front of the Wheel in the direction you wish to move by pivoting up to 360 degrees on a single point to face where ever you please. Roll the 3d6. That's the inches. If it hits a unit, a Charge happened (Impact Hits!). If it hits an object, bad news. Obstacle/Difficult = d3 S4 hits, then continues through. Impassable/Building = d6 S10 hits and stops.
Flee and pursue 3d6.
Flee and pursue 3d6.