Dear Johnny

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Few easy steps!
Step 1. Find a mage in the front rank
Step 2. Charge Varghulf into unit
Step 2.5 If they flee all the better as you might get the unit
Step 3. If they hold make sure you are touching the mages base
Step 4. You should be faster or on par with them and send everything into that mage
Step 5. Laugh as you kill it and then you yourself die because you just made your points back
 
Oh dearest Johnny, I've noticed that you seem to use Ghoul Kings a lot more than actual vampire lords. Why is this and what kind of stuff would you give to an all comers ghouls king?
 
I use Ghoul Kings for two reasons.
1. They are cheaper and better at fighting than a Vampire Lord
2. Quite frankly Lore of Vampires is not that great so I try and only take it when I must. A Ghoul King and a Death Master Necro are far superior for a Lvl4 Vampire

For a TAC GK I would look into something like this
GK
Dragon Bane Gem
OTS
Ogre Blade
Red Fury
Beguile

He is cheap as chips and deadly as sin
 
rothgar13 said:
Now I have a question - how do you keep that blasted Necromancer alive? The ones around here had an unfortunate tendency to get eaten. :D

You have to stick him in a bunker (zombies usually) and make sure it is hard for the enemy to charge that bunker using blocking units and redirectors....oops...you wanted Johnny's answer. *blush*
 
Depends on my list really
If I am running my lovely ladies and full com he just sits in the second rank with my baby Necro who goes forward is something is wrong.

In my current tournament list he just sits in his zombie bunker which is a few inches behind the ghouls. Just keeping a gap small enough that a 40mm base could not fit.

And lastly I know what can kill him and what cant. Big feral pig from hell? Suck on a couple death spells.
 
Yeah, I think it may merit some rehashing, but so far the Big Feral Pig from Hell (TM) has chomped on his on bones enough that it will take some convincing to get my buddy to give it another go.
 
As a Beastmen player I know how to go for the assassin kill with things like pigs which really helps defend against them. Saddly the Varghulf can not pull the same trick on the GBS....:slapface:
 
Plus the varghulf is massively more expensive, so it's no where near as good value to assassinate a wizard with one.

It's still worth it if they're a level 4 or a cube of 'no magic for you', but not quite as ridiculous as the Big Feral Pig from Hell
 
Heres a serious D-J-Q..

How large should regiments be in 2000 points, and how many regiments/men should a list have minimum to be effective? I worry about building my regiments too small and too few. Obviously this depends on the units themselves, but surely there are some general guidelines I should follow?
 
For me it really depends on the book you are using. I like to have in every army one unit I can use to break steadfast blocks (40+) and one heavy hitting unit that can survive the march across the table(35+).
 
Dear Johnny,

Many of us know that you don't like the Lore of Vampires. How do you field an army with just one IoN? Don't you feel naked?

~ Darvy
 
My last three games I rolled Vanhels or Vigor and did not even take ION. I am finding it is teaching me to be a better player as I can not fall back on healing magic. Won two of my last three and tied one, and that tie was only because I got greedy with a wounded Ghoul King and thought I could take on 3 maneaters.
 
Hmm... *not* raising Undead...? Hmm... yes, perhaps. I like the idea.

I feel we should rename this forum from "The Teachings of Abhorash" to "The Teachings of Johnny".
 

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