Aramoro said:I wouldn't say settled, ask the same question 5 times and you'll probably get 5 different answers from them. It's a really unreliable way to get rules questions answered.
Questioner said:That settles the debate, methinks. Not that the WS0 idea is not awesome, but GW have spoken.
And the WS0 idea is soooo awesome that I wish the reply had been for WS0!!
CountVoldemort said:Player who's turn it is decides if you can't agree in which order it happens. /thread
FirestormXL said:You keep saying the most important rule, are you talking about the rule to have fun? I'm a little lost lol...
Grish said:Agreed with WS being 1.
There's nothing more to really explain here, I think Aramoro said it very nicely. Perhaps a summation of all arguments is in order, but I do not see this as a sequencing issue.
I do not see Weapons, Spells or any other factor 'reapplying' itself. Yes, it's always there, but that doesn't change it's sequencing. I don't know why people think there is a different order because one is a bonus/subtraction and the other 'sets' the value.
We even have an example from the last book.
Accursed Armour + Helm of Command. If a character was wearing the Accursed Armour and had the Helm apply to his unit, he would completely ignore the Accursed Armour. It would not be 'reapplied' even if it was a constant effect, and the Helm a temporary one.
Seems like this is a similar situation.
So exactly why does Fear not 'override' this? Where are you getting these different mechanics from?The difference here is that with the helm/accursed situation the helm 'overrode' the accursed.
Why is the 'entire value' replaced by the helm bearer for the helm, but not so for fear?The negative modifier was on the unit but the entire value is replaced by the helm bearers.
This makes no sense. Becaues the 'set value' is coming from an external source (Helm Bearer) you think it has a different effect than if the source comes from the Model itself (isn't the fear from an outside source)?The effect of the helm overrides the armor because the armor is not on the helm bearer.
In the case of Accursed Armour and Helm, BOTH effects are on the same model as well. Only difference is, one is positive and one is negative. In the other case, both are negative.In the case of fear/metal spell BOTH debuffs are on the same models. The -1 modifier is not over ridden by the fear, you're cowering in fear AND weakened by the spell.
Aramoro said:Incorrect, if you cannot agree then you fall back to the Most Important Rule.
This is a great example of what I was thinking, but was failing to form into words. All I can really say is, sets WS to 1. It doesn't give minus modifiers that can accumulate, it makes it 1.Aramoro said:I give you £10, I then take £1 off you so you have £9 left. I then reduce you to £1 by taking money off you. Does that mean you now have £0 or £1? Clearly you have £1 as that is what I reduced you to.
Aramoro said:I give you £10, I then take £1 off you so you have £9 left. I then reduce you to £1 by taking money off you. Does that mean you now have £0 or £1? Clearly you have £1 as that is what I reduced you to.
Aramoro said:in what bizzarro world is this a sequencing issue? I really think you need to reread the Rulebook. Or just read it if you haven't.
CountVoldemort said:Aramoro said:in what bizzarro world is this a sequencing issue? I really think you need to reread the Rulebook. Or just read it if you haven't.
Perhaps you should re-read my posts. And in your £ example, as stated above, you haven't taken the duration of the spell into account.
In the mega complex example given above, I would have to refer to the sequencing rule - meaning the player who's turn it is gets to apply the effects in whatever order it choses.
But in the simple fail fear and go to WS1 at beginning of combat and then look at the spell in effect that gives me a further -1 WS before I roll to hit, I don't believe it's needed. (I refer to doom and darkness example)