Yeah, the Mourngul looks formidable. What do you think about taking alongside it ...crypt ghast,ghouls and the ghoul patrol.I was thinking the ghoul patrol could ambush the thundertusk?
Yeah, the Mourngul looks formidable. What do you think about taking alongside it ...crypt ghast,ghouls and the ghoul patrol.I was thinking the ghoul patrol could ambush the thundertusk?
Even so, dealing even a third of max damage against nagash is highly unlikely, even with +1 to hit and wound from command traits and items (he is a generic hero, after all), given that he's got relatively low rend for a big monster, while Nagash starts with a 3+ save, which he can readily boost with mystic shield to a 2+ save, re-rolling ones.
Here is the rule Unas,
''in your first movement phase,you must set up all theses units wholly within 6'' of any edge of the battlefield,and more than 9 inches from any enemy models.This counts as their move for that turn.''
It's just the relative points values that are an issue, which pretend Nagash isn't just a match for a frostlord, but for a frostlord AND a thundertusk and MORE, which he really isn't. That and that Nagash's main gimmick being summoning, and the rules for summoning in AoS were so broken that the general's handbook essentially just threw them out.
meh.
I fear that the task "stop the thundertusk" is beyond its possibilities. With those limits it's fairly easy to place the beastclaw in a way that you cannot reach the central tusk... and even in good conditions, you still need to roll a 9" charge.
Hmm,it sounds my Abhorrent Ghoul King and his gang are going to get their arse's handed to them then.