They got rid of the Beasts of the Grave faction from the alliance book and moved the unridden zombie dragon and the unridden terrorgheist to flesh eaters, even changing their key words. Why didn't they do this before the alliance book :-( now it's already outdated.
Yeah, it's a bit weird, especially for the zombie dragon, which, if it was going to be moved out of beasts of the grave, you think it would have been put in the dead-walkers faction.
Also, neither of the unridden monsters is summonable anymore, though the terrorgheist heals d3 wounds a turn if near a ghoul king. While I don't think summonable big monsters was great for the game, I wish there had at least been a spell for healing the zombie dragon, like with the sphinxes.
I don't know what the difference between the Crypt Ghoul champion (Crypt Ghast) is and the Crypt Ghast Courtier (modelling wise)
Officially, the Crypt Ghast Courtier (Hero) is a Crypt Ghast (Crypt Horror Champion), but with the head of a vargheist. In practice, though, it will be any Crypt horror conversion or variant paint job that makes it stand out more from the regular unit.
The Vargulf has now been changed twice. It in the origional pdf for VC it was any number of models. Then they change it to single models in the alliance book. Now the Vargulf Courtier cannot be summoned. It does replace the regular Varghulf in the app.
Yeah, this is a lot of changes a bit too close together for my taste. I do think this version is an improvement, both thematically and mechanicaly, but still.
I'm actually pretty confused by all of these things. So many different heads of different models.
Yeah, I could forgive the Crypt Flayers, but there really should have been a separate dual-kit model for the hero versions.
Edit 2: Actually you can't summon anything in flesh eaters through spells, they can only be created by the various abilities everyone has to do so (and there are a ton of new abilities that do that)
I feel this is in part the first of a series of moves away from summoning as we've known it. I don't think they're going to eliminate summoning altogether, but I do think it's going to be toned down a lot in terms of what can be summoned, and how much, and by what. And honestly, that's probably a good thing overall.
Just a shame we're the first to be hit with this particular nerf stick, as daemons, particularly tzeentch daemons, are a lot worse, imo.
Anyway, as it is, death no longer has access to any summonable monsters, iirc, apart from the forgeworld thing. Granted, the forgeworld thing is a particularly heinous monstrosity....