TVC II OOC General OOC Discussion

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A couple of quick questions for anyone who feels like answering... Is using magic something that can be learned? I mean can it be learned by someone who has displayed no ability with magic beforehand? Also can some dwarves runes (or something similar) be put onto people to improve their abilities? Like, tattooed or branded on. (knowing some dwarvin lore from other places the second may be more likely... unless it is tattooing by implanting metals into the person... which could be interesting...)

PS, almost done with a post in the second chapter... Kavok is having a sit down and thinking about his life goals... also how come dwarven isn't a word in the dictionary?
 
Yes, there are people with innate magical ability who don't know they have it, but there are also people who will simply never be able to do magic. All vampires can though.

And Yes.

Hrm, I might join you. Doesn't look like Darvy will reply anytime soon (I fear that may be my fault o_o, I've given him a lot of work outside TVC)
 
Lucifer said:
She's a witch hunter, she knows some tricks. If you feel its unbalanced Alastor will step in to help her for some.. inexplicable reason

(dread king, you can remove the bit from notes in Zoe's bio, leave it as a surprise ok?)

That wouldn't increase raw strength, a very muscular human in their prime would probably be 3-4 at most

Speed would also be limited by human ability.

Vampires are far faster and stronger than humans after all, even very well trained ones.


But I'm sure better constructive comments will come along when DoN's back :tongue: Exceptions and such do have to be made for gaming/balance reasons :D
 
Well amother way of describing it is can you imagine her being more agile, equally strong etc than a vamp lord in the table top version of the game? That's effectively what you're saying. Humans are weaker in the game, but hey make up for it in their capacity to build things
 
Lucifer said:
Well amother way of describing it is can you imagine her being more agile, equally strong etc than a vamp lord in the table top version of the game? That's effectively what you're saying. Humans are weaker in the game, but hey make up for it in their capacity to build things

I honestly fail to see your point.
I certainly was not saying that I could imagine a witch hunter being as strong as a vampire lord.

Mind you I could just be missing your point ;)

I was just commenting that a "quick" type human fighter would probably have lower raw strength and speed than the average vamp lord but would probably make up for it with skill (all the tricks in the witch hunter handbook or whatever)
 
Well my internet decided it wants to play games... So, two more questions while I try to fix it... How friendly are the dwarves to humans and are there other forms of magical runes other then the dwarven kind?

Edit: Well, I finished my post... should probably stop doing all the internal monologues... It probably doesn't contribute much to role playing with other people... Though not really sure what else to put. Kavok just doesn't have much to say out loud right now...

Edit 2: Ok, so found a few things for my first question. The biggest ally for the dwarves is the empire, so they most likely don't have any problem with humans (not sure if they differ much between the empire and bretonnia... if they do please tell me). Also I sometimes hate how my mind just starts to plan out some ideas for a roleplay when my internet decides it wants to go on strike (or someone else takes up -all- the bandwidth... Q_Q that is supposed to be my job...). Reason I say this is it then makes me want it to happen right then, but its something that will take quite a bit of time for it to naturally happen (in character at least... Though with how things are going, out of character seems to be taking quite a bit longer then in character). Though, anyone have any thoughts on Kavok trying to make a group of runic knights? I've got some ideas of how to work it, and also thought adding in a small problem with chaos whispering inside the people's heads from the runes (because turning yourself into a conduit of the magical powers leaked from the realm of chaos is probably not the best of ideas...) though in the end probably going to use some light magic/runes to help stop that... Unless I feel it would be more natural to just have the group get corrupted... Probably going to be a rather lengthy side plot that goes on and off, but if things continue at this pace and still last at least 4 years like the first council I get the feeling I've got time on my side... I'll be trying to write something up with more description to send to the one in charge of side-plots (which is DoN right?), but I just felt I should put something here to see what you all think of the idea. Also this little idea may have roots from the grey knights since I started reading some of their books just recently... Should probably grab a few vampire counts ones some time...
 
So Graveclaw can stay allingned with the council and not eat you all for murdering a bunch of innocent humans (to graveclaw anyway) those soldiers should be a chaos cult of mutants posing as Empire guys that way the Graveclaw will stay cool.

as for magic no you can't just decide to be a wizard without making a deal with chaos or doing what nagash did and start mixing warpstone into your drink but that might not work you might just end up spawned. and not everybody born with magic knows it unless your in bretonnia then the fey enchantress comes for you and takes you away no ifs and buts about it in the empire you might not find out you got magic but weird stuff will keep happening around you. dwarf runes can only be put on none living things armor and weapons and stuff flesh cannot handle the power of runes, also dwarves don't really hand out rune weapons and armor to everyone who helps them out the last person who did was Sigmar
 
There were those epic Empire swords known as the "Runefangs". From the fluff I've seen, I gather that the empire knows a bit about runes, but nowhere near as much as dwarfs. Sigmar kmew a lot about them, IIRC.
 
Yeah she's too, strong, agile and fast, get, I just got bored of writing 4s all over her profile. :tongue: I'll change that now, then.
 
Get of W said:
Lucifer said:
Well amother way of describing it is can you imagine her being more agile, equally strong etc than a vamp lord in the table top version of the game? That's effectively what you're saying. Humans are weaker in the game, but hey make up for it in their capacity to build things

I honestly fail to see your point.
I certainly was not saying that I could imagine a witch hunter being as strong as a vampire lord.

Mind you I could just be missing your point ;)

I was just commenting that a "quick" type human fighter would probably have lower raw strength and speed than the average vamp lord but would probably make up for it with skill (all the tricks in the witch hunter handbook or whatever)

I was agreeing with you, and the "you" referred to Dread. There's no way a human can be faster and as strong as a vampire lord xD
 
She was not as strong as a vampire lord originally. She was strength 4, but iagree that was still too strong. I have toned her down quite a bit now, explained her magical skill in her history and cut out the spoiler. Please leave further feedback so that I can get instant approval from Simon or Don when they decide to post. :thumbsup:
 
Lucifer said:
Get of W said:
Lucifer said:
Well amother way of describing it is can you imagine her being more agile, equally strong etc than a vamp lord in the table top version of the game? That's effectively what you're saying. Humans are weaker in the game, but hey make up for it in their capacity to build things

I honestly fail to see your point.
I certainly was not saying that I could imagine a witch hunter being as strong as a vampire lord.

Mind you I could just be missing your point ;)

I was just commenting that a "quick" type human fighter would probably have lower raw strength and speed than the average vamp lord but would probably make up for it with skill (all the tricks in the witch hunter handbook or whatever)

I was agreeing with you, and the "you" referred to Dread. There's no way a human can be faster and as strong as a vampire lord xD

See! I was missing your point! :slapface: Derp Derp!:redface:

She was not as strong as a vampire lord originally. She was strength 4, but iagree that was still too strong. I have toned her down quite a bit now, explained her magical skill in her history and cut out the spoiler. Please leave further feedback so that I can get instant approval from Simon or Don when they decide to post.

The new stats look fitting :D

Just a question, is she a Witch Hunter as in an official Templar of Sigmar?
I only ask because they regard themselves as a knightly order so I wouldn't think they would allow women amongst their ranks?

Also to have a magic skill that high (I get the strength comes from her bloodline?) she must have been trained in the light lore (which is explained in her history). Since that's illegal for any outside the colleges is it a secret?

Going back to her stats, for technique strength you could maybe even have 4(5) When fighting undead to show her training towards that area?

Anyway she looks really interesting, can't wait to see her in the roleplay :D
 
Nope, she's technically an amateur, but she's pretty good at witch hunting. And yeah, her magical teaching was kind of illegal, so she only uses it in emergencies or when she is not in danger of being arrested. It is known that she has skill but it is never mentioned, it's just one of those things that everyone knows about but nobody talks about in the Empire.

Good idea get, I'll make that change now.

I just thought that this would be a good place to introduce her in the roleplay. :(

Edit: can I bring in some reinforcements for the humans? Morturion wants to kill something more than bog standard humans. xD
 
The Dread King said:
Nope, she's technically an amateur, but she's pretty good at witch hunting. And yeah, her magical teaching was kind of illegal, so she only uses it in emergencies or when she is not in danger of being arrested. It is known that she has skill but it is never mentioned, it's just one of those things that everyone knows about but nobody talks about in the Empire.

Good idea get, I'll make that change now.

I just thought that this would be a good place to introduce her in the roleplay. :(

Edit: can I bring in some reinforcements for the humans? Morturion wants to kill something more than bog standard humans. xD

You could have a patrol coming back to their camp? Dieter wants to kill something too :tongue:
 
Right, Get, let's kill some demigryphs!
Edit: have posted IC, and have introduced reinforcements to the enemy side. I've left it to everyone else to specify what they are, though I might pop in a few units for morty. :vampire3:
 
@ Kavok: I agree with Get, love the monologues.

As for this battle, I do have an idea which will both save us from Graveclaw's wrath and prolongue the battle. Indeed, you all thought this was a small skirmish...

... time to unveil the big guns.
 
Can't wait Darvy, just please allow for more reinforcements: as I said before, I'd love to introduce my second character in this battle!
 
The reason for the ratmen will become apparent after (or maybe even during) the battle. However, it's safe to say that it will not be easy any longer.
 
goulking88 said:
as for magic no you can't just decide to be a wizard without making a deal with chaos or doing what nagash did and start mixing warpstone into your drink but that might not work you might just end up spawned. and not everybody born with magic knows it unless your in bretonnia then the fey enchantress comes for you and takes you away no ifs and buts about it in the empire you might not find out you got magic but weird stuff will keep happening around you. dwarf runes can only be put on none living things armor and weapons and stuff flesh cannot handle the power of runes, also dwarves don't really hand out rune weapons and armor to everyone who helps them out the last person who did was Sigmar

Alright, thought the bretonnians basically just left their children near lakes or in the woods if they showed magical potential, didn't realize the fey enchantress actually had something to do with finding the magically gifted. And I kinda figured dwarves don't generally hand out magical dwarven runes very often. Which is why I was asking if anyone knew of an alternative system. Though from what I'm gathering that is probably not going to happen. Hmm... Well glad I asked here first instead of wasting time working on something that had no chance of being accepted. Now to think of something that does. Is there any way people get stronger then by being blessed by a deity?
 
The Dread King said:
I've left the demigryphs to you, Get, so I probably won't post again IC until Dieter's had some fun.

Not sure how many there where left so Dieter killed three, then decided the skaven where more important :P

So he's off to find the Necromancer, the wonderful Necromancer of Templehof :tongue:
 
Kavok said:
Is there any way people get stronger then by being blessed by a deity?

Yep, chaos warriors are the prime example of this. Warriors have got stronger and tougher after being blessed by their gods; wizards more powerful. Sometimes the effect is temporary, sometimes it is permanent.
 
Opps... forgot a word there... ment other then being blessed... I realize that is a way to improve, the grail knights being the bretonnian example, but with gods being fickle beings and the lady of the lake being a big life deity... I'm not really sure how happy she will be with siding with vampires. Only thing I'm seeing is choosing the lesser of two evils, but that would have her admitting her followers aren't strong enough to face both evils. So... I'd have to leave that up to the one in charge for his opinion on this, cause he is basically every deity in this version of the warhammer world. Unless he directs someone else to play the part... but as far as I know he hasn't. That would be a rather large amount of power to give someone.

Also, doing a quick look up on the grail knights (actually looking things up myself this time instead of being lazy and just asking the experts... :innocent: ) but a quick look at the grail knight from their armybook... Any ideas what it means by the grail granting them strange gifts? Cause I'm honestly not sure... Looking at the units tabletop abilities all that really seems to be different between them and questing knights is an improved speed and ability with a blade, and then being counted as magical. This is excluding the lance and great weapon, and also the auto-vow but I don't feel either of those would be strange gifts from the lady of the lake... the vow thing just means they are very big on always praying to the lady before battle, and the lance thing is just them being able to use a lance again after losing it with the questing vow... Am I over thinking things here? I may just be jealous of everyone else throwing around fireballs and the like, though I guess I did make my character a bretonnian to be different... So I did ask for it... And now I'm rambling...
 
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