The Archivist said:If I am wrong this is going to be very embarressing now...

Bravo_10 said:Do you play 40k, Raizi? If not, that bit'd be pretty confusing. In any case, the counter-attack rule gives you the ability to take a leadership test when assaulted, and if you pass, you count as though you initiated the assault as well (normally just giving you +1 attack). It works well in combination with Furious Charge, which gives you +1 Strength and +1 Initiative when you assault.
Marius said:As we're on the topic of things non-40k players don't get - Can I ask what the deal is with the AP values (i.e. I see my rifle has AP6?) & how it affects armour saves?
Bravo_10 said:Do you play 40k, Raizi? If not, that bit'd be pretty confusing. In any case, the counter-attack rule gives you the ability to take a leadership test when assaulted, and if you pass, you count as though you initiated the assault as well (normally just giving you +1 attack). It works well in combination with Furious Charge, which gives you +1 Strength and +1 Initiative when you assault.
Harland said:You misfired on a flash bang! presumably it blew up in your face.
Raizi said:Harland said:You misfired on a flash bang! presumably it blew up in your face.
Nice, if I misfire every 6th grenade I throw, there won't be too much grenade tossing around...