This thread is for the general discussion of the Article Handbook: Nighthaunt. Please add to the discussion here.
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Thanks Kiba!Nice handbook as always
I don't have (yet, mortal realms collection take's forever to release) a NH army, but I don't understand why so little value for the Stalker.
Sure they do no damage and are frail, but as a support for heavier hitter, with their +4 to charge, they nearly have a garanted 10+ charge to give always strike last
Doesn't sound so bad, at least in paper, practice may be a whole other world obviously![]()
I'm happy you enjoy our work SceptionPlease be aware that command abilities in 3e have default ranges if no range is otherwise listed (same unit for champions, wholly within 12" for regular heroes, wholly within 18" for generals and totems). The Drowner, as a totem, can use his command ability only on a unit he can see that is wholly within 18" of him, not any unit he can see on the table. If he is the general, then a harrow can copy the ability only on a unit it can see that is wholly within 12" of it. Still a strong ability, but not as strong as seems to be implied above.
Alse, re Dreadscythes, its worth mentioning that they lack inherent rend. Yes, you can potentially get some from wave of terror, but that's unreliable & even if you do get it they will still have less than bladegheists or dreadscythes would have. This doesn't make dreadscythes worthless, but if you are taking them it pushes the new purple sun (plus a wizard that can reliably push it through, like reikenor or a guardian of souls general) up from merely a good choice to probably a must take.
Unas the slayer we should probably update this handbook given the change of season and battlescrolls.
I will try to finish my SBG handbook and then I will PM you about updating NighthauntI do believe so. But i don't know when...![]()
Unas the slayer / The Sun King - an updated version wold be excellent, but in the meantime was this for a previous edition just so I can tag it up properly?