Johnny's Non-VC Army Lists

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I like the Empire list better Johnny. No magic is scary, though. Definitely more fun than the CD list you made. I don't like the idea of 2 ID. 1 is great, and I feel this way about Stanks too, but 2 just doesn't seem right. I'm not talking from a sportsmanship perspective either. I think 1 adds some flexibility, but 2 pidgeon holes you. If your opponent has the tools to deal with 1, they can deal with 2. If they don't have the tools to deal with 1, why do you need 2?
The Empire list also looks a little small unit wise. Imagine some poor movement rolls on those Stanks in the early stages of the game. Plus I think with the tourney meta, at least here in the midwest, slowly shifting towards much metal, you could run in to some problems. Those Stanks are tough as nails, sure, but much like the TG, once they take a few wounds their effectiveness dwindles drastically.
 
bigbadbat said:
I like the Empire list better Johnny. No magic is scary, though.

Great minds....and all. Johnny kind of knows about my proposed QCR list.

2500 Pts - Warriors of Chaos Roster - QCR No Magic

Chaos Lord (2#, 448 pts)
1 Chaos Lord of Nurgle, 448 pts (General; Mark of Nurgle; Hand Weapon; Lance; Chaos Armour; Shield)
1 Manticore (Causes Terror; Flyer; Iron Hard Skin; Killing Blow; Large Target; Thunder Stomp)
1 Helm of Many Eyes
1 Dragonbane Gem
1 Soul Feeder

Exalted Hero (2#, 216 pts)
1 Exalted Hero of Tzeentch, 216 pts (Mark of Tzeentch; Hand Weapon; Halberd; Chaos Armour)
1 Disc of Tzeentch (Daemonic Attacks; Causes Fear; Flyer)
1 Enchanted Shield
1 Talisman of Preservation
1 Third Eye of Tzeentch

Exalted Hero (1#, 250 pts)
1 Exalted Hero of Nurgle (Battle Standard Bearer), 250 pts (Mark of Nurgle; Barding; Hand Weapon; Flail; Chaos Armour; Battle Standard Bearer)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Charmed Shield
1 Obsidian Lodestone

Chimera (1#, 275 pts)
1 Chimera, 275 pts (Flaming Breath; Regenerating Flesh; Causes Terror; Flaming Attacks; Flyer; Large Target; Regenerate; Scaly Skin; Thunder Stomp)

Chimera (1#, 275 pts)
1 Chimera, 275 pts (Flaming Breath; Regenerating Flesh; Causes Terror; Flaming Attacks; Flyer; Large Target; Regenerate; Scaly Skin; Thunder Stomp)

Skullcrushers of Khorne (5#, 405 pts)
5 Skullcrushers of Khorne, 405 pts (Berserk Rage; Musician Mus; Standard Bearer Std; Mark of Khorne; Hand Weapon; Lance; Chaos Armour; Shield; Frenzy)
5 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)

Chaos Warriors (17#, 385 pts)
16 Chaos Warriors of Nurgle, 385 pts (Musician Mus; Standard Bearer Std; Mark of Nurgle; Hand Weapon; Halberd; Chaos Armour; Shield)
1 Aspiring Champion of Nurgle (Mark of Nurgle; Hand Weapon; Halberd; Chaos Armour; Shield)
1 Standard of Discipline

Chaos Chariot (3#, 125 pts)
1 Chaos Chariot of Nurgle, 125 pts (Mark of Nurgle; Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed

Marauder Horsemen (5#, 120 pts)
5 Marauder Horsemen of Slaanesh, 120 pts (Musician Mus; Standard Bearer Std; Mark of Slaanesh; Hand Weapon; Flail; Throwing Axe; Light Armour)
5 Warhorse

Mayhaps after the 'schooling' I gave him at SAWs he wants to become ~my~ apprentice. :bowdown:

j/k Johnny :tongue:
 
Lord of Change: 0: Magic Weapon; 0: Hellforged Artefact; Level 4 Wizard. 620

Herald of Nurgle: 0: Greater Weapon; Battle Standard; Lesser Locus of Virulence. 205

12 Bloodletters of Khorne: Musician; Standard Bearer. 188
12 Bloodletters of Khorne: Musician; Standard Bearer. 188
31 Plaguebearers of Nurgle: Plagueridden; Musician; Standard Bearer; Standard Of Discilpline. 448

3 Blood Chrushers Of Khorne 195
1 Beasts Of Nurgle
1 Beasts Of Nurgle

Soul Grinder: Daemon of Nurgle; Daemonbane Claw. 265
Soul Grinder: Daemon of Nurgle; Daemonbane Claw. 265

2,494 points


I like that Empire list but the chaos dwarf list is very solid
 
Sorcerer-Prophet: Dispel Scroll; Talisman Of Preservation; Level 4 Wizard; Lore of Death. 370

Infernal Castellan: The Mask of the Furnace; shield; Battle Standard. 197
Daemonsmith Sorcerer 95 Fire
Daemonsmith Sorcerer 95 Fire
Daemonsmith Sorcerer 95 Fire

32 Chaos Dwarf Infernal Guard: Deathmask (pistol); musician; standard bearer; Liche Bone Pennant; hailshot blunderbusses. 625
20 Hobgoblin Cutthroats: bows. 100

Magma Cannon
Magma Cannon
Deathshrieker Rocket Launcher
Deathshrieker Rocket Launcher

Dreadquake Mortar: Slave Ogre. 215
Dreadquake Mortar: Slave Ogre. 215

2,497 points
 
I don't know about the DoC list, Johnny. If the SG's get taken down quickly the BL's won't have much to support and tehy pretty expensive for what they do.
 
Ok QCR lists are due soon. Here are the final three list ideas

Sorcerer-Prophet: Dispel Scroll; Talisman Of Preservation; Charmed Shield; Level 4 Wizard; Lore of Death; pistol. 380

Infernal Castellan: Enchanted Shield; Talisman Of Endurance; pistol; Battle Standard. 170
Daemonsmith Sorcerer Fire
Daemonsmith Sorcerer Fire

29 Chaos Dwarf Infernal Guard: Deathmask (pistol); musician; standard bearer; Liche Bone Pennant; fireglaives. 542
20 Hobgoblin Cutthroats: standard bearer. 88

Magma Cannon
Magma Cannon
Deathshrieker Rocket Launcher
Deathshrieker Rocket Launcher
Deathshrieker Rocket Launcher

Dreadquake Mortar: Slave Ogre. 215
K'daai Destroyer

2,500 points

Sorcerer-Prophet: Charmed Shield; Talisman Of Preservation; Sword Of Anti-Heros; Level 4 Wizard; Lammasu (Level 2; Lore of Death). 615

10 Chaos Dwarf Infernal Guard: musician; standard bearer; Gleaming Pendant ; fireglaives. 195
24 Chaos Dwarf Infernal Guard: musician; standard bearer; Wailing Standard; great weapons. 430

Iron Daemon War Engine: Hellbound. 310
Iron Daemon War Engine: Hellbound. 310
Deathshrieker Rocket Launcher

K'daai Destroyer
Dreadquake Mortar: Slave Ogre. 215

2,500 points

Sorcerer-Prophet: Black Hammer of Hashut; Charmed Shield; Talisman Of Preservation; Level 4 Wizard; Lammasu (Level 2; Lore of Death). 615

10 Chaos Dwarf Infernal Guard: musician; standard bearer; Gleaming Pendant ; fireglaives. 195
25 Chaos Dwarf Infernal Guard: musician; standard bearer; Wailing Standard; great weapons. 445

Iron Daemon War Engine: Hellbound. 310
Iron Daemon War Engine: Hellbound. 310

K'daai Destroyer
Chaos Siege Giant: Runes of Hate. 300

2,500 points


Thoughts and votes?
 
I like the first list the most, but I would swap out the dreadquake and 1 deathshrieker for an Iron Daemon (hellbound of course) and maybe make one of those Daemonsmiths metal. Some hobgob Heroes would do well to keep heat off those WM. Tough to find points, though.
 
Sorry for DP, phone not down with the edit.
The ID I have found priceless for holding down a flank and protecting those WM. Metal lore for those pesky 1+'s. Magma cannons and shriekers will do great at thinning things down to manageable size. Maybe razor standard in those Fireglaives. I know it doesn't affect ranged, but -2 AS in CC is a huge difference.
You running Hashut on the SP?
 
Ok here is the newest draft

Sorcerer-Prophet: Charmed Shield; Talisman Of Preservation; Level 4 Wizard; Lore of Death. 350

Daemonsmith Sorcerer: Dispel Scroll; Lore of Metal. 120

10 Chaos Dwarf Infernal Guard: musician; standard bearer; Gleaming Pendant ; fireglaives. 195
24 Chaos Dwarf Infernal Guard: musician; standard bearer; Wailing Standard; great weapons. 430

Iron Daemon War Engine: Hellbound. 310
Iron Daemon War Engine: Hellbound. 310
Deathshrieker Rocket Launcher
Magma Cannon
K'daai Destroyer
Dreadquake Mortar: Slave Ogre. 215

2,500 points
 
Whipped a lil list for a one day event in a few days


Vampire Lord: Tricksters Helm; Dawnstone; Sword Of Might; Beguile; Red Fury; Quickblood; Level 3 Wizard; Barded Nightmare; shield; heavy armour. 513

Vampire: Sword Of Swift Slaying; Dragon Helm; Forbidden Lore; Beguile; Dread Knight; Level 2 Wizard; Lore of Beasts; Barded Nightmare; shield; heavy armour; Battle Standard. 272
Vampire: Enchanted Shield; Dispel Scroll; Forbidden Lore; Beguile; Dread Knight; Level 2 Wizard; Lore of Beasts; Barded Nightmare; lance; heavy armour. 248

5 Dire Wolves: Doom Wolf. 50
5 Dire Wolves: Doom Wolf. 50
5 Dire Wolves: Doom Wolf. 50
30 Crypt Ghouls: Crypt Ghast. 310
31 Skeleton Warriors: Skeleton Champion; musician; standard bearer; spears. 185

2 Fell Bats 32
2 Fell Bats 32
3 Vargheists: Vargoyle. 148

10 Blood Knights: Kastellan; musician; standard bearer; Flag of Blood Keep. 610

2,500 points
 
Sorcerer-Prophet: Charmed Shield; Talisman Of Preservation; Feedback Scroll; Level 4 Wizard; Lore of Death; pistol. 405

Infernal Castellan: The Mask of the Furnace; shield; pistol; Battle Standard. 202
Hobgoblin Khan: Dragon Helm; Giant Wolf; light armour; shield; spear. 70
Daemonsmith Sorcerer: Dispel Scroll; Enchanted Shield; Level 2 Wizard; Lore of Metal; pistol. 165

32 Chaos Dwarf Infernal Guard: Deathmask (pistol); musician; standard bearer; Liche Bone Pennant; hailshot blunderbusses. 625

Iron Daemon War Engine: Hellbound. 310
Magma Cannon
Magma Cannon

Dreadquake Mortar: Slave Ogre. 215
Hellcannon

2,492 points
 
His poor widow.

Looks solid, mate. Definitely axes the "it's turn three and I can't shoot anything because everybody's in combat" problem. Hashut guide your artillery dice.
 
Played that cd list tonight. Too boring. Almost played the blood list tonight. Good players make overrun a pain. So what about this?

Arch Lector: The White Cloak of Ulric; Charmed Shield; General ; heavy armour. 309
• The War Altar of Sigmar
Battle Wizard Lord: Talisman Of Preservation; Ring of Volans; Level 4 Wizard; Lore of Light; Warhorse. 293

Captain of the Empire: Dragon Helm; Dawnstone; Warhorse (barding); great weapon; full plate armour; Battle Standard. 148
Battle Wizard: Dispel Scroll; Level 2 Wizard; Lore of Life; Warhorse. 137
Captain of the Empire: Crown Of Command; Luckstone; Warhorse (barding); full plate armour; shield. 124

10 Archers: musician. 80
12 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer; Standard Of Discilpline. 345
10 Empire Knights: Preceptor; musician; standard bearer. 250
10 Archers: musician. 80

4 Demigryph Knights: musician. 242
4 Demigryph Knights: musician. 242

Steam Tank

2,500 points

Still unsure on the lores for the wizards
 
Arch Lector: Enchanted Shield; Warhorse (barding); heavy armour. 133
Battle Wizard Lord: Talisman Of Preservation; Level 4 Wizard; Lore of Life; Warhorse. 263
Grand Master: Crown Of Command; Sword Of Anti-Heros; General ; shield. 229

Captain of the Empire: Dragon Helm; Dawnstone; Warhorse (barding); great weapon; full plate armour; Battle Standard. 148
Battle Wizard: Dispel Scroll; Level 2 Wizard; Lore of Heavens; Warhorse. 137

14 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer; Standard Of Discilpline. 395
10 Empire Knights: Preceptor; musician; standard bearer. 250
5 Empire Knights: musician. 120

4 Demigryph Knights: musician. 242
4 Demigryph Knights: musician. 242
5 Pistoliers 90

Steam Tank

2,499 points
 
So due to the current metta in california i have found both beastmen and wood elves are not viable in even friendly play. Luckily for me i have good sculpting skills and a vision

Chaos Lord: Charmed Shield; Talisman Of Preservation; Warrior Bane; General ; Third Eye of Tzeentch; Soul Feeder; Chaos Dragon; Mark of Tzeentch. 625

Exalted Hero: Talisman Of Endurance; Dragon Helm; Daemonic Mount (barding); Mark of Tzeentch; great weapon; Battle Standard. 241

5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Marauder Horsemen: musician; Mark of Slaanesh; javelins; flails. 100
5 Chaos Warhounds: Vanguard. 40

Chimera: Regenerating Flesh. 245
Chimera: Regenerating Flesh. 245

3 Skullcrushers of Khorne: Skullhunter; musician; standard bearer; Banner Of Swiftness; ensorcelled weapons. 279
Slaughterbrute: extra claws. 225

2,500 points
 

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