Legion of Nagash Magic Item Development - Standards

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Disciple of Nagash said:
In regards to the Pennant, the main idea was that it would autobreak the enemy if they won combat, that's the whole idea behind?

Marcus Von Drac said:
And for the Pennant, in all honesty I wasn't paying much attention, so lets have a look... mmm ... always count ... outnumber ... charging ... regardless of unit strength ... hmm. Actually yeah, I don't see a problem with that.

Just add in "not for BSB" then... just to stop the silly right now :D
 
Yeah I can see that point Bishop. How about I add in a line that the bearer must be in a unit that has at least US5 from the rank and file for the banner to work?

I have added the Doomrider Banner.
 
Suppose that'd work too... it generates the same "effect" really.

I just figured that the restriction "not for BSB" would be simple (and it's the type of convention that is already used on existing items, so it's really straight-forward).
 
Cool then. in this case, I think we now need one last banner, around about 70pts, because we have a huge gap from 125pts - 40pts that needs filling. When I have an idea, I shall post it.

Right then that was quick, I have an idea:
Dragons Wing standard - 80pts
Made from the hide of a monstrous dragon, this standard imbues those beneath it with the dragons fury, pushing them ever onwards and even letting them soar through the air like it used to when alive.
The unit bearing this standard may march as per the normal rules in the Rulebook. Additionaly, the unit may choose to make a flying move, following all the normal rules for flyers. Every time they choose this option, after their movement has finished roll a D6, on a roll of 4+ nothing happens, but if less than a 4 is rolled the standards power is exausted and it looses all its abilities for the remainder of the battle.
 
How about something with a bound spell.................

Can't think of a name.......70pts
Atop this standard sits a massive black diamond that thrums with the power of of the Dark Lord himself. Under its influence the dead are driven relentlessly forwards with a hunger for living flesh
Bound Spell. Power Level 5
If successfully cast 3 friendly undead units on anywhere the board may march move or charge as per the BRB
 
Well obviously I personally prefer mine xd

Not only because I created it (really!), but just because I can see it being more useful as you could possibly move multiple units. Also I'm unsure about some of our stronger units suddenly flying behind the enemy lines..........
 
Unseen Lurker isn't all that helpful though, as you can't march with it so most units will be restricted to 4".

DoN's suggestion is better; a bound spell that's essentially VHDM without the charging part.
 
The only concern that I see on the triple VHDM banner, is the Range. Unlimited seems a bit much. Perhaps within 12"... 18" at absolute most (since even 18" is usually going to emcompass most of the army on deployment, if centered).
 
Remember it's not VHDM, it is a full march move. Yeah I was unsure on the unlimited range myself, but wanted to make sure it was worth 70pts.

Does 18" sound better then?
 
Is there room for another banner suggestion?

Banner of the Ages - 50 points
This ancient standard is infused with the power of the ages that have gone by since the very beginning of the ragged flag's existence. Enemies attempting to approach the bearer find their movement sluggish as though time itself conspires to keep them at bay.

One Use Only

Declare you are using this banner during the enemy's Declare Charges phase, after charges have been declared but before charge distances are measured. This banner may only be used if the bearer or his unit chooses Hold as their charge reaction. For this turn, any units charging the bearer or his unit count as moving through difficult terrain. The movement penalty applies even to units otherwise immune to such terrain penalties like Skirmishers. The only exception are models with the Ethereal special rule, who ignore the effects of this banner
 
I'd make a few changes.

It should be declared BEFORE you know if the charge will be successful or not (ie. before range is measured).

I'd compare it in power to Virtue of the Impetuous Knight (except you are decreasing a charge, as oppose to increasing it). This Virtue MUST be used on the FIRST charge though, you can't hold it back for later.

I'd suggest allowing the Banner to be used at the time of the owners choosing. Perhaps make it reduce the charge distance by d6, so it is basically the opposite of the Virtue I mentioned. (I think half movement is too powerful). Which would bring it in at 35 points.
 
IMO think the banner is worth the cost, the ability is quite powerful as with some judgement it makes the bearer and his unit unreachable and the failed enemy charges can set up your own counterattack. It may even be undercosted given that you can trigger it when you like.

@Bishop: Yes I do intend for it to be powerful hence the halving of movement and not just subtracting D6. That's why it's so expensive for a one use item, I think the price justifies its power.

I intended for it to be done before charge distances are measured but the wording didn't come out right so I went back and changed it.
 
At a fixed movement deduction, it's too powerful... as (if used intelligently) should NEVER fail. Adding in a varaible deduction gives a chance that the charger could still succeed at charging. (Negating a charge is a VERY powerful ability).

Also, I just noticed that you stated ANY UNITS... I feel this should be changed to a SINGLE UNIT.
 

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