Legion of Nagash Magic Items for the Legion - Armour

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Magic Items for the Legion - Armour

  • Maybe - Needs tweaking, please post your suggestion

    Votes: 0 0.0%

  • Total voters
    9
  • Poll closed .

Disciple of Nagash

Libidinosus
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Feb 12, 2008
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This thread is for voting on the one of the Magic Item Sections for the Legion of Nagash - Armour

Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.

It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.

This Poll will close on 26/07/09




Note: A Disciple of Nagash may select any magical armour. This is an exception the BRB excluding characters from choosing magic items if they do not have access to their mundane equivalent.

The Armour of Obsidian - 70pts
This black armour is fashioned from pure obsidian, providing total protection from those that would use magic against the bearer.
Heavy Armour.All magic items in BtB contact are nullified and are mundane versions. The bearer may not carry any other magic items (except the book of Nagash). A wizard wearing this armour may not cast spells or rituals. It also grants Magic Resistance (3)

Armour of Deathly Empowerment - 65pts
The seemingly old and decrepid armour is more than it seems, for when its thirst for magic is slaked it makes the bearer unstoppable.
Light Armour that confers a 5+ ward. At the start of each magic phase the bearer can choose to fuel the armour with PD or bound spell (such as a Ritual of Nagash).
For each expended PD / bound spell the the bearer may add +1 to either their S, T or A characteristics, upto a maximum of two per characteristic. Each dice also boosts the ward save by +1 upto a maximum of a 3+ ward save. The armour resets at the start of each Legion magic phase.

The Armour of Stone - 60pts
Though seemingly useless, this bulky armour is nonetheless tougher than steel
Heavy Armour. Grants the bearer +1W and +1T. The bearer also looses -1M, -2I and cannot be mounted.

Helm of the Lightning Dead - 35pts
This item fills the user with unnatural vigour, enabling them to strike with blurring speed.
6+ armour save that may be combined with armour, shield etc as normal, it may also be combined with other armour. Also confers the ASF ability.

The Shroud of the Liche - 35pts
This flowing cloak covers it wearer in darkness, making him virtually invisible
Light Armour. Confers a 5+ ward

Skeletal Carapace - 30pts
This armour slowly fuses to the wearers skin, imbuing them with tremendous resilience and granting the strength to resist attacks that would slay others in an instant.
Full Plate. The model wearing this armour may only ever suffer one wound per attack inflicted. For example the bearer can only ever suffer 1 wound from a cannonball. This also includes the Killing Blow rule - if a 6 to wound is rolled the bearer will only suffer one wound, however it will still cancel armour and regeneration saves.

Bronze Buckler - 25pts
This ancient Nehekharan shield was master forged many years ago. Such was it's design that no mundane weapon could destroy it
Shield. The bearer gains a 4+ ward that is negated by magical attacks.
 
I'm okay with everything except for this:

Helm of the Lightning Dead .... it may also be combined with other magic armour.

They removed the "may be combined with other magic armour" from the Enchanted Shield for a reason. Naturally, it could be combined with mundane armour.
 
They look fine to me, the only problem I could see is there are quite a few which count as heavy armor while quite a few of the combat characters start with full plate and none of the magic armors count as full plate. Otherwise there fine.
 
This was the magic item section I was most happy about; I should be, as I pointed half the things. ;)

Just one thing; it should be specified in the Armour of Deathly Empowerment that you can't use the pool dice for it; as then you'd get T8 Dread Lords, immune to anything S4 or less.

I'm having great fun thinking of Dread Lord combinations: How about Draining Voulge and Armour of Deathly Empowerment for T7 S7 toughness-test-requiring murder? Or Helm of the Lightning Dead, Gauntlets of Dread Intellect plus some 20pts item and a Great Weapon for 4 S7 ASF rerolling hits AP attacks?

This is going to be so much fun.
 
Bishop - yes I can see your point and considering it's only 40pts it would be best to remove that part unless anyone else has objections.

Kaladas - The item itself doesn't need amending for that as the Dreadlord does not have access to the dice pool, only his Ritual, so he could only raise one stat by one - still a decent option though as he would also have a 4+ ward out of it. I will however make a note in the Dreadlord's entry to make that clear.
 
I have no objection to not allowing the helm to be combined with magic armor but if you did I think you should drop its points slightly maby to 35.
 
It should stay at 40pts, for reasons biship gave. Voting yes across the board.
 
Just noticed that the Skeletal Carapace has not amour description. I think looking at the fluff it should be full plate, most of the combat characters have full plate anyway. What do others think?
 
I am actually liking the trade-off of the armours. Heavy armour should be fine. You have to elect from having a 4+ save or get abit extra from the character, and you can stuff bump the save up to a respectable level.
 
I don't think the Helm should cost 40pts; ASF is 25, plus the better save should only sum to 30. 35 if you're feeling really cruel.

I'm getting frustrated that Gondor's left, as he has our Dwarf book and I can't check Rune of Resistance from it to find cost of +1 save combinable.
 
I think the Skeletal Carapace should be full plate and it would make most sense reading its fluff.

On the Helm cosidering quite a few of the heros have full plate already i'd go for 40 as it is the only armor piece arpart from the ES in the list which will improve the characters armor save.
 
I was going to cross-reference it with the High Elf Helm of Fortune; that's Rune of Resistance and Stone combined to see if it matches the Dwarf one.
 

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